As someone who's been gaming for the past two decades, no, games did not used to be better.Bostur said:If the cake is good and the muffins are good no one will complain about the process, customers probably wont even be aware of it.ThriKreen said:I like to use the cake analogy for game dev and DLC. You have a bunch of bakers for a bakery making cakes (games).
You've got some making the filling, another that decorates it, someone handling the orders, etc. Obviously, different departments work at different schedules of the game/cake making, and then at some point they start putting it together.
During the game content lockdown / cake decorating phase, it becomes harder to add new stuff, since it ruins the icing on the cake. And the console makers don't like that, as during the certification process, they don't want you to constantly add more stuff to the eventual disc image (otherwise it implies you weren't finish and were hoping to insert and extend the dev time).
During that, however, you'll always end up with extra ingredients / cut content to make your deadline. So you make a muffin to offer as extra.
It's not like they were deliberately cutting the cake in half to sell you, which is the often incorrect belief of DLC that people hold.
If one or both are lacking in some way customers may start to get suspicious about the process, especially if the cakes used to be better.
Developers keep talking about how the cake is made, why it's necessary to do DLC the way it's done. But that is not the consumer angle. The consumers are wondering why the quality is dropping, and why games used to be better.
They're in the business to make a product that is supposed to make me smile, which is how they make their money. If I'm not smiling, then they've failed at their business because I won't buy any products from them.Earnest Cavalli said:They're in business to make money, not to make you smile
*slow applause for genuine praise of statement*Earnest Cavalli said:Remember: The people who make videogames have no idea who you are and largely don't care how you feel. They're in business to make money, not to make you smile, and every decision these companies make is aimed toward pulling in as much cash as possible, regardless of how a noisy online minority might feel about it.
I really don't think horse armour was that bad, not compared to half the shit we've been faced with since. Anyone remember Fable 3 charging you money to dye your clothes black?synobal said:Poor Bethesda, they will be haunted by horse armor for years and years to come.
Right, that idea would only be beneficial in certain situations. Such as when the team is working on DLC after code cut-off (so it can be clearly documented that the coding was done by developers who were no longer working on their project). But documenting DLC that was coded for during development of the main game would be a bad idea for the reasons you mentioned.ThriKreen said:That actually would be an idea, be a bit more open about the dev process. There's a huge gap in what goes on to what people think goes on (Nerf wars don't break out THAT often), but like you said, not that many will read it or care, they just want their game and have it feel complete.Lightknight said:I'd say, one possible way to overcome this would be to publically document DLC as it's being made. But, you can only do so much and reach so many people that way.
And the potential PR image and backlash could be horrendous:
"Oh no, they're cutting content that should be in the game!"
"Hey, I like that content, why not cut that other content out!?"
"What? I like that other content, this content is fine!"
"Why not take longer to finish the game?"
It's a tough line to stride though, because then people will be so judgmental on your process, being backseat, armchair developers.
As if they weren't already.
You can replace "company" with "politicians", and "money" with "votes", and get something that's just as true, bud. Sorry to burst your bubble, but when an angry but tiny minority whines, neither politicians nor companies give two shits. You have to get enough people to give a shit before... well... anyone gives a shit.loa said:That's pretty funny considering how we're talking about the entertainment industry here.Earnest Cavalli said:Remember: The people who make videogames have no idea who you are and largely don't care how you feel. They're in business to make money, not to make you smile, and every decision these companies make is aimed toward pulling in as much cash as possible, regardless of how a noisy online minority might feel about it.
But sure, keep telling yourself that. We'll see where that leads in the not-so-distant future.
That and voting with your wallet gives the devs and execs of the game no idea what you disliked about their game at all and it would pretty much rol like this every time it ever happened:Genocidicles said:What about DLC that's obviously content that's been stripped from the main game purely to be sold as DLC? Like From Ashes?
Also voting with your wallet never works, whereas screaming like children does.
Screaming got the ending of Mass Effect 3 changed (even if it is still shit), which is more than 'voting with your wallet' ever did.
And that's all they seem to care about so really they don't even understand how their games fail in the first place if all they really care about is money then they are a lost cause wanting a reason to exist.Earnest Cavalli said:Bethesda VP Defends Day-One DLC
Remember: The people who make videogames have no idea who you are and largely don't care how you feel. They're in business to make money, not to make you smile, and every decision these companies make is aimed toward pulling in as much cash as possible, regardless of how a noisy online minority might feel about it.
Easily dismissed by the fact that NOT EVERY PIECE OF DAY 1 DLC IS LOCKED AWAY ON THE DISK. THE POINT IS STILL VALID FOR MOST INSTANCES OF DAY 1 DLC.CriticKitten said:snip