JonnWood said:
YawningAngel said:
Citation not needed. It's fairly easily verifiable
I was asking him to prove his points with backup.
that every AAA title in the last year that isn't RAGE uses DirectX. DirectX implementation is a problem for Microsoft and AMD/nVidia's driver writers. You can bore yourself to death verifying the fact that DirectX exists, is maintained by microsoft, and has Driver support provided by the the makers of graphics cards at http://msdn.microsoft.com/en-us/directx/aa937781, http://www.nvidia.com/object/win7-winvista-64bit-285.62-whql-driver.html and http://sites.amd.com/us/game/downloads/Pages/radeon_win7-64.aspx
However, StewoX stated that problems come from the GPU, and mentioned
no other cause. What I want is evidence for this claim. You have not provided it, nor has he.
search the net, im not your mom
I posted the links and directed you to the discussions. However that thread on official Rage forums is for the people who already understand what we're talking about.
Plus, this is called experience and being current with the topics, i have no means to provide sources of what i have heard/learned over the years. Many of it pertaining to Rage was discussed on Rage forums, but it's general knowledge in ID Software. Just stop acting like an escapist "tough guy" around here, relax and read on.
More than half of the actual source comes from rather ironical source: John Carmack, Did you watched QuakeCon2011 Keynote and Q&A, both about 3 hours, and i watched both about 5 times if not even more to analyze everything he said to most details.
About the actual game mehanics and the porting procedure that is a different issue (because currently Rage on PC is a sort "console port" in terms of functionality/graphics) Caramack said that it was a big mistake developing for consoles and incrementally upping for PC. Developing for PC and deploying for consoles is what we'll get in Doom4 persumably.
http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
Video here (at E3 2011): http://www.computerandvideogames.com/306236/id-softwares-john-carmack-20-minute-video-interview/
Skip to minute 3:00, and then listen as he goes for about 2 minutes, lisen over an over again and be careful to catch the words "directly on the metal" ... that means "low-level access" that PCs do not have an everyone obviously wants PC to be better than a console.
QuakeCon 2011 Carmack Keynote:http://www.youtube.com/watch?v=4zgYG-_ha28
Q&A:http://www.youtube.com/watch?v=00Q9-ftiPVQ
Another thing Carmack put into perspective about this is that not just that standardized APIs are not great for performance, but also Abstraction by drivers, DirectX pretends you can lock an rectangle of an image but in reality the drivers are doing completely different thing, so the drivers aren't doing what you think they're doing, as DX API just has these "features" that really kill you when you want to maximize performance, there are some benefits, but Carmack want performance, as again, dealing with the stuff
You have to understand that it's actually ID Software who pushed the PC gaming industry, not microsoft, microsoft just benefited from it, microsoft is a parasite in how they operate, they never do really show any passion or anything, do you see any Microsoft logos on hardcore PC tournaments ... it's mostly loyal motherboard/memory/graphics/accessory companies that have good PR people that do support the PC community at large. Gigabyte for example has it's own Starcraft 2 PRO tournament.