Dexter111 said:
Judging a multiplayer game on its multiplayer component is like judging a restaurant by its food and the mood it sets out. Judging a multiplayer game using the singleplayer part (if any) has a lot more in common with judging a restaurant by the people that are sitting there or the curtains they hung up.
Judging a game's single-player component is judging the food. Judging a game's multiplayer component is judging the food based on the other people at your table. If the food is crap, it's still going to be crap with company, but you can just push the food around on the plate and pass the time talking. On its own, there's nothing to distract you from what a terrible meal the kitchen put in front of you.
Abedeus said:
Starcraft? Anyone you know still plays the Single Player? No? MP? Sure.
What's that you're suggesting? Multiplayer gaming with opponents who are constantly changing and adapting has more replayability than a static story where the same strategies will always work? You don't say!
That doesn't diminish the single-player campaign's quality on your first playthrough. Or, if you're like me and suck at RTS games, your second, third, fourth plays trying to improve and figure out how to beat the AI better (or at all on some missions).
Amusingly enough I just reinstalled Starcraft a few days ago to play - ohnoes - the single-player campaign. Again. But that's just me.
Abedeus said:
Shjade said:
Caliostro said:
The Battlefield series has always been about the multiplayer. Hell, for the most part, they don't even HAVE a single player campaign... Bad Company 1 was their first attempt at a single player campaign. BC2 was their attempt at a REAL single player campaign.
Let me get this straight: you're saying that a franchise that specializes in multiplayer experiences should
not have their attempt at a single-player campaign called out for being shoddy because, and I'm paraphrasing here, "C'mon, guys, it's their first try!"
No, we're saying that reviewing 1/10 of the game and criticizing it without saying ANYTHING about the actual game and calling it a review is simply wrong.
Disregarding the single-player campaign of a game that includes a "real" single-player campaign by saying it isn't part of "the actual game" is simply wrong. If all the multiplayer includes, mechanically speaking, that the single-player lacks is a few more guns then the single-player campaign is close to half the game, at least. Again: the community is not part of the game. The fact that a huge amount of people play a game in multiplayer does not make that part of the game "more" than the single-player campaign. A single-player tutorial, sure, that's obviously just a tutorial to acquaint you with the controls. A single-player campaign is the foundation of the game if it exists; the multiplayer builds on that, sometimes expanding beyond what's available in the campaign (in this case, as mentioned, weapons). Therefore, if the campaign is crap, the game is likely crap and is saved from the scrap heap by external mitigating factors: the community that plays it, user-created mods, controversy, etc.
Removed unnecessary quip.