This is literally the first critically bad Nvidia driver issue I can remember seeing in over 15 years of various kinds of tech support and other kinds of computer involvement. Not that it doesn't happen, but it's FAR from common to have this level of breakage from Nvidia in my experience.
That being said, I'm not a fan of the "Geforce Experience" always-on management program, as it's more moving parts / things to cause breakage, and not a great lesson for them to take away from other, less stable driver projects. Though I suppose with the history of graphics drivers not having clean uninstalls/re-installs, and people never updating on their own when new games need updates to work properly because of what is discussed in the link below... ugh
ATI/AMD graphics cards on the other hand, I've almost never had a "good" or even neutral experience dealing with their software - and when working as support staff for various video games, one of the primary crashing issues was specifically ATI/AMD drivers.
For those wondering why this stuff gets through, or more specifically why the drivers are constantly being tweaked for new games, please read the following on graphics card driver development to see what the state of the art is: http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driver-quality.html (A/B/C = Nvidia/AMD/Intel)