Thoughtful_Salt said:
Marik Bentusi said:
To me the biggest difference between TSP and B:TS was player agency.
TSP is designed to be very reactive to your actions/decisions, limited as they may be. You may not be in control of it, but you're definitely the one steering the plot. The spotlight's on you.
In B:TS it's more like the course is already set and you're only allowed to interact when it has virtually no significance to the overall experience save for slightly different endings. The spotlight's on everything but you.
You're saying that like it's the most terrible thing ever. I don't mind more directed experiences like this, and don't say "Then watch a movie", it's already a game and we must meet it on its own terms. If a game wants to be a directed experience with no way to alter the narrative, then so be it, as long as it does what it wants to do effectively then there is no issue. B:TS does have some severe issues, but I liked it enough (my review on it is in the user reviews before you pounce on me). To use an analogy, calling a car crap because it's not a truck is kind of missing the point of both.
A directed experience with no way to alter the narrative doesn't have to be devoid of player agency or unfocus the player. Linear games do it all the time. In the go-to example of HL2 you have zero narrative choice/impact, but you're still very much in the spotlight. It's also possible without having to rely on making the player character a blank slate, as Bioshock Infinite or Deus Ex Human Revolution can show you. Player choice in these games is almost entirely restricted to the gameplay, but that's enough to make the player feel they're in charge, they matter, they're necessary, they have agency.
In BTS the main purpose of the player is to trigger cutscenes. Which is why Yahtzee says you might as well watch a movie and pause-and-unpause it every now and then to recreate the experience. If you make the player matter neither in narrative nor in gameplay, in my opinion you've just made a slightly more tedious version of a really long movie.
Of course, if you immunize something against all critique and comparisons by basically saying it set its own set of standards, then I don't see a point in discussing it. Unless you want to discuss the plot maybe, but that really wasn't the point of my original comment, so I doubt that.
Not sure why you think I'd pounce on anyone tho.