Bigest gaming sins

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Jun 2, 2009
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Slow multiplayer matchmaking. I swear, today on AC Brotherhood i waited for about ten minutes for it to put me in a game. Its a bloody good thing AC multiplayer is so good or i wouldn't put up with that kind of shit.
 

Ruwrak

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Sep 15, 2009
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Vault101 said:
to be more specific what do you feel were the biggest sins commited by developers games or gamers themselfs?, I got two examples

1. Banjo Kazooie: nuts and bolts

Ok so say you love banjo kazooe, awsome platforming puzzles charahcters and humour, one of the greatest classic games and then you hear theres a seaquel out! so instead you get...vehechles?? What do vehachles have to do with banjo kazooie? and why dose banjo look blocky? they have the graphics why can't they make him look like he was originally intended?

Its not really a bad game but Its not what we wanted...Its like if Mass effect 3 replaced all the third person shooting with tetris, tetris is great but it dosn't go with Mass effect

I think they should have made a proper seaquel..even gone down the darker and edgier route
This... And that is beeing modest.Even though it's 2.50 here, I refuse to buy it. It would only spoil my experience with the classic.

Hell I will probably get it on Xbox Arcade (yet I have it on the N64. But stuff like that wont last forever... Ssadly..Unless it's japanese. Stuff from japan lasts ages o.o)


My personal idea of the biggest sin ever? *scritches head*

The cancelation of Dungeon Keeper III? (And no, Dungeons is not DK III, though I do appreciate the initiative and will undoubtly buy this on launch. Since DK II on a windows 7 pc is... tedious.) Sadly that Bullfrog had to close up shop, and yet I think EA had a big hand in that.

Another one?
Fable II and Fable III. Not that they are bad games per sé, but they could have done so much more. I expected well more things. Fable got me all hyped up, even though it was linear and beatable by taping the X buton down. Fable II did it a bit better, but again, you rush through the game, open the doors, kill the guy without a big fight. I mean.. What?

Fable III will keep me entertained for a bit more, but eventually I still wish there was more to do. And for some reason the inventory screen in Fable II was horribly slow, big and so not user friendly. In Fable III they wrapped it in a fun package and interactive way. But it's tedious as well.


A third?
The rather weird ending of Dark Void. A big bad dragon, you kill it rather easily and then BLACK SCREEN, THANKS FOR PLAYING BAI BAI!


Most dissapointing things in the games I recently played.
 

AnAngryMoose

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Nov 12, 2009
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airplanedude550 said:
My biggest 'pet peeve', in gaming, would be using the right analog stick for something other than camera control in third person shooters. I played Too Human and I agree with Yahtzee on this one. Using the right analog stick for melee attacks (or combat in general) is poor game design, because it works perfectly (in the broadest sense of the word) fine controlling the camera.
Ape Escape did it really well and that was back on the PS1.
 

Polaris19

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Aug 12, 2010
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JemothSkarii said:
Only read the first page of this thread, so sorry if someone has already said this, but you've been watching Extra Credits haven't you?

OT: Invisible Walls, some of the ones in New Vegas are really nonsensical
No Autosave is just argh!
I have been, but that is how I honestly feel. I've always thought a little bit more about games and the industry than my friends do. I love what Extra Credits does and they defiantly have some influence in there, but a large chunk of it is just an imo sort of thing.


And invisible walls are annoying... :/
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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Okay, since I'm here and reading these, I just want to say something. There is exactly ONE GAME where Quick Time Events were actually done right, and that is Dark Cloud. You remember Dark Cloud, right? The one where you have to actually rebuild towns that you find parts of in your dungeon-crawl? Many people agree that this was a good game, and it was actually the first time I'd ever seen the QTE.

The QTEs in Dark Cloud are like this... They're used to actually push the story forwards, in that you're overcoming some obstacle or getting through a particular fight. And they warn you! The first time around, they explain fully how it's going to go down and that there will be proper warnings when one's gonna happen. And when it DID happen, it was like a mini-game of following the button pattern you see coming on the screen.

Dark Cloud did it right, working with the flow of the game instead of interfering with it.
 

Roxor

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Nov 4, 2010
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subject_87 said:
Roxor said:
Four words: Game For Windows Live.

This is an especially big pain in the neck when it's included in a game sold on Steam. Hello! Steam does everything GFWL does, does it better than GFWL, and it doesn't get in the way.

Patch your Steam releases to remove the GFWL crap and the third-party DRM. If you're selling on Steam, you don't need either.
I completely second this. A friend and I tried to get Bioshock 2 to run via GFWL, and after much restarting, crashing, updating, and loading, it finally let us actually play the game. Really, it's not a digital-distribution platform; it's Microsoft just griefing people.
That sounds exactly like the trouble I've had with both that game and GTA4. Headache after headache dealing with useless crap which should never have been included in the first place.
 

purf

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York_Beckett said:
purf said:
Also: Jack Walters. Fcking moron.
How?
There's quite a lot that can go wrong about the character in whose shoes you are supposed to (like to) step in - like, having a character whom you constantly want to slap in the face for being an outright idiot... Call of Cthulhu's Mr. Walters is a shining example.

So, after you've done some priliminary investigations in that town full of freaky fishkindamutant people while you are completely oblivious to their fishkindamutant-ness, you, without a care in the world, take a room in the town's hotel. A short while later you witness the mutantguy from the reception having a dialogue with another mutantguy how they are going to kill you that night. Like, in your room, while you are sleeping. The next thing you do is to go to bed...
 

Geekosaurus

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Aug 14, 2010
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Spelling biggest with one G?

No, but my biggest gripe towards the gaming industry at the moment is that they're clearly holding back content just so that it can be released as DLC. Do you really expect me to believe that it took you three years to make the entire game, and after three weeks of the release date you've already made five new online maps? Bullshit, you've had the extra content the entire time but you're just releasing it later for extra cash.
 

York_Beckett

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Sep 23, 2010
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purf said:
York_Beckett said:
purf said:
Also: Jack Walters. Fcking moron.
How?
There's quite a lot that can go wrong about the character in whose shoes you are supposed to (like to) step in - like, having a character whom you constantly want to slap in the face for being an outright idiot... Call of Cthulhu's Mr. Walters is a shining example.

So, after you've done some priliminary investigations in that town full of freaky fishkindamutant people while you are completely oblivious to their fishkindamutant-ness, you, without a care in the world, take a room in the town's hotel. A short while later you witness the mutantguy from the reception having a dialogue with another mutantguy how they are going to kill you that night. Like, in your room, while you are sleeping. The next thing you do is to go to bed...
Wasn't that after he had gone to bed, in his dream? Then again, there was a short reference to it with this one guy that was there before you got a room...
 

DustyDrB

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Jan 19, 2010
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I've never owned a Sony console, and therefore haven't played any of game in a series exclusive to them (except Metal Gear Solid 4 on a roommate's console).

I'm gonna buy a PS3 soon, though.

But think of that, games I haven't played:
-Any Final Fantasy until #13 (I know it started on Nintendo, though)
-God of War
-Uncharted
-Demons' Souls (the biggest reason I'm getting a PS3)
-Twisted Metal
-Ratchet and clank
-MLB: The Show (I'm a huge baseball fan. The 2K MLB games are dreadful, though)
-Metal Gear Solid (except #4)
-Little Big Planet
-Infamous
-Shadow of the colossus
-Ico

Whatever else I'm forgetting. All those except for God of War and Twisted Metal interest me.
 

Fledge

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Jan 28, 2010
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Invisible walls.
Unecesarily bad grpahics.
Not being able to jump.
General lack of immersion.
Bad voice acting.

What's wrong with DRM?
 

thepicle

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Dec 19, 2010
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short isn't necessarily bad, portal for instance, what i don't like is when they pad it out with needless busy work
 

xdom125x

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Dec 14, 2010
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if it doesn't have to be in the game, then it is the 10 year olds (that I encounter) on xbox live that are cursing people out and talking like idiots in games rated M for manly uh I mean mature.
 

varulfic

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Jul 12, 2008
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Battle.net 2. Never has so much potential been destroyed in such an unpredictable way.
 

sayingmahalo

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Oct 3, 2010
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For gamers, surely one of the biggest sins must be cheating during online play, at the expense of other players.

For developers, frame rate issues (in console games especially) and poorly designed controls.
 

FarleShadow

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Oct 31, 2008
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Crysis:

You've destroyed the alien 'Sentinel' style alien with your (Penis-envy) Mini-fucking-nuke, hurrah you Overpowered Player Character, your mates congratuate you for your massive throbbing erec...I mean military skill, but warn you that this is only the beginning.

You get aboard the flying 'Thing' and say:

"OH BOY! IF THIS WAS JUST A STARTER, WHAT WILL BE THE MAIN COURSE ON MY JOURNEY OF 'BLOWING PROGRESSIVELY BIGGER THINGS UP!?!?!'" as everyone makes out there is another goddamn battle.

The end, the game replies, then laughs as it goes to the bank.


Now, I liked Crysis, it was a good game, but for the love of Satan, Santa and the goddamn entire cast of midgets from the original Willy Wonka, STOP IT.

When I'm enjoying a meal at 'Shooting and war' diner, I don't want the waiter to make out the next course is 'THE BEST YOU WILL EVER HAVE EVEERRRRRR!!!" and then disappear. Off the planet. With my goddamn money.

Here is the correct way: *End boss fight* *End video sequence* *Secondary main character says something like: "But I get the feeling this is only the beginning"* *Fade-To-Black*

Its a HINT of a sequal, not a goddamn helicopter trip that never ends!

Dicks, I say.
 

Skwissgar

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Mar 20, 2009
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KEM10 said:
Metro 2033 is actually having me fear for my life in the game. You can kill the Super-Angry-Evolved/Radiated-Creatures-of-Doom but you have such limited ammo and cash (well I have limited cash and refuse to walkthrough it) that you are trying to see if you can some how sidestep the creatures. It isn't exactly what you may want, but it is good enough for now. Thought I should share with someone that is also upset about survival horror.
I had actually passed that one, i figured it was just more brown and grey space marine shooter crap. I'll have to try it.
 

WorldCritic

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Apr 13, 2009
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The Seven Deadly Sins of Gaming:
1. Cliffhanger ending with no promise of a sequel.
2. Rushing a game out for a holiday release (I'm looking at you Obsidian).
3. Repeatedly delaying a game (Duke Nukem Forever)
4. Promising there will be another game but taking years to release any details (Half-Life 2 Ep. 3).
5. Making a long series of games with very few innovations (use your imagination).
6. Use of the right analogue stick for anything other than the camera (Too Human).
7. Developers no taking the hint on when they should end a series.