Bigest gaming sins

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northeast rower

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Not making a sequel to a game with a cliffhanger, or otherwise just fucking over the audience.

Also, god only knows how pissed I am that the PS3 owners of Mass Effect 2 get a completely overhauled package complete with all of the DLC that I paid for. Shows how much Bioware cares.
 

KEM10

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Skwissgar said:
3)The total lack of any real survivor horror games. Granted this is due to advances in tech. Now it could just be me, but I miss the days of playing a horror game where all you really could do was survive. You weren?t some over powered thing that could take on hordes and hordes (Looking right at you Suffering). Put the player in an environment that leaves them feeling scared, helpless, and feeling more then a little paranoid and you'll have something that I think allot of people wont want to put down for the same reason people go to see horror movies. People like being scared, they like mystery. Although now a days any game like what I?m thinking would probably just end up shitting all over its self.
Metro 2033 is actually having me fear for my life in the game. You can kill the Super-Angry-Evolved/Radiated-Creatures-of-Doom but you have such limited ammo and cash (well I have limited cash and refuse to walkthrough it) that you are trying to see if you can some how sidestep the creatures. It isn't exactly what you may want, but it is good enough for now. Thought I should share with someone that is also upset about survival horror.

OT: Games that take themselves too seriously. I love Borderlands because it is a joke, and Blitz: The League knows it's place ($5 and a few laughs cause Madden just doesn't have enough punishment involved when playing with friends). But the amount of hack and slash titles out there with cut scenes and fake plots in order to attempt to make you think you might be playing it for something other than the gore. Sometimes all you should have is a slide show, "This is you. Those are bad guys. Press these buttons to kill. Why are you still watching this instead of doing that?"

And shame on the console produces for not allowing you to play music while you are gaming. I don't care that you can play Blu-Ray along with games, your audio interface is cock punchingly frustrating and difficult to manage. The only reason we put music on you in the first place was so we could create our own soundtrack when playing a game. You let us keep the extra hard drive for it, but took away the reason.
 

KEM10

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northeast rower said:
Also, god only knows how pissed I am that the PS3 owners of Mass Effect 2 get a completely overhauled package complete with all of the DLC that I paid for. Shows how much Bioware cares.
It is their GOTY version, they had to do something to make it worthwhile. But don't worry too much, they didn't fix the plot holes or inconsistencies with the universe in the first one.
 

el_kabong

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Ditto on that. WoW has some notoriously bad ones where the NPCs walk at a snails pace and also run off to engage every enemy it sees, regardless if it's attacking or not.

I haven't really played post-Cataclysm all that much, hopefully escort quests died in turmoil.
 

Burnhardt

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benzooka said:
I've said it before and I'll say it again:

DLC
's are cancer.
Not if they do a Valve.
 

MrAkuma201

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1. Splatterhouse so much when wrong with this game repeating the same 3 or 4 finishers hundreds of times didn't have a good ending and the puzzles are the some. seemed like it was only half done .

2.QTE most games that have them. if done right they can enhance game play but most games do a bad job of the QTE.
 

gellert1984

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3rd person shooters and there tendancy to not let you aim straight up/down, requiring your ass to be glued to a wall at all times and guns that are as inaccurate as shit (im looking at you gears of war)
 

nicholaxxx

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Frozen Donkey Wheel2 said:
4. All Spyro games after the third one. That was a piece of my childhood right there.
I was going to say this, but I guess I don't have to now...

my personal ones (aside from this of course) would be yearly franchises (ie call of duty, sports games, now assassins creed) and infinite loops in fighting games (carl's clap loop in BBCT, taokaka's tauntloop in BBCS and EVERYTHING IN THE CAPCOM VS GAMES)
 

MetalDooley

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JimJamJahar said:
altobizzaro said:
not being able to jump..... completely destroys a game for me its far too restricting, worse then invisible walls,
I've never understood why people complain about this. My brothers always take games that I like (Mostly BioWare games like Mass Effect or Dragon Age: Origins) and they just dismiss them as wastes of time because you can't jump. Why? There's no reason for you to jump, there's nothing to be gained from doing it, so why would jumping be programmed into the game?
Because it doesn't make any sense a lot of the time.Take Alpha Protocol for example which I played through again recently and which I enjoyed.I'm Mike Thorton Uber Spy capable of taking on whole armies and infiltrating the most heavily guarded bases.Yet I can't jump/climb over waist high barriers unless the game allows me.Kinda ruins the immersion a bit when a 3 foot wall is an impassable barrier forcing me to take the long way round to reach an objective.Now I would never dismiss a game because of that but it can be annoying

OT

DLC - specifically blatantly cutting stuff from the game in order to sell it as DLC(Assassin's Creed 2)or charging to unlock stuff that's on the disc already(Fable 3)
 

SOADandLeftWing

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Apr 12, 2009
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I had dedicated a whole blog to videogame deadly sins...
http://videogamesdeadlysins.blogspot.com/
sadly, I had to stop because all my artists quitted >_>'
but if someone else wants to join, I'm here :p
 

SOADandLeftWing

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I had dedicated a whole blog to videogame deadly sins...
http://videogamesdeadlysins.blogspot.com/
sadly, I had to stop because all my artists quitted >_>'
but if someone else wants to join, I'm here :p
 

thethingthatlurks

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Have you guys heard of/played Clive Barker's Jericho? It's an itemized list of all gaming sins, excluding only DLCs and horrible multiplayer.
-suicide bomber enemies, which can: spawn directly in front of you, have a lot of HP (and weak spots, but your retarded teammates never aim for those), explode upon killing but don't damage other enemies
-repetitive boss fights. After the second stage, you get to fight a really cool boss monster, but after a while more of these fuckers show up! Plus the formerly cool snip-the-weak-spot-then-take-cover style gets dropped in favor of a QTE for no apparent reason.
-Gore. Normally I wouldn't complain, but blood, filth, and dismemberment appear to be the selling point here, which is just really, really, really, really dumb (as are the people who are into that, obviously).
-QTEs. Fuck.This.Shit. Plus the game lags for unknown reasons whenever they start, even though it runs fine otherwise.
-Short Campaign. Granted, 8-ish hours may not be the worst, but there's really no replay value.
-Nonsensical story. Ok, so you're going to trust big bad #2 to finish off big bad prime, even if big bad #2's motivation throughout the game was obtaining big bad prime's power? Yeah...
-Plot holes up the arse.
-Linear levels, which would be fine, except everything looks so fucking similar that you're going to get lost no matter what.
-Switching between characters. Fine in an RPG where you can develop the peons, but here you only have to do it to use their powers, which they are apparently too retarded to do on their own.
-Unskippable cut scenes (iirc)
-Useless items/powers/characters. The seer character in particular, who you use to take control of an enemy to see further ahead, except the bloody thing doesn't stop attacking, and your retarded teammates will finish off the monstrosity before you can do what you have to do.
-No advancement until X number of identical baddies have been killed. Annoying...
 

SpiderHam666

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Greatest Sin for gamers? Well pick any of the 10 gaming commandments:


I) Thou shalt not use the names of Hideo Kojima, Shigero Miyamoto, Ed Boon, John Tobias, or Akihira Imamura in vain.

II) Thou shalt not chees kill

III) Thou shalt not bear false strategy

IV) Thou shalt honor thine outdated systems

V) Thou shalt not bogart the powerups

VI) Thou shalt not cheat unless cheated upon

VII) Thou shalt place no system before another

VIII) Thou shalt remember release dates and hold them true

IX) Thou shalt not maliciously erase anothers data

X) Thou shalt game at all times possible
 

sockdrama

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Indestructible scenery in a blow sh up game. I'm looking at you, Just Cause 2! When I run a military cargo plane into an oil rig I want it to blow sky-high!
 

Sethzard

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KalosCast said:
Having as many Steam games as I do.

Granted, I'm aware of the myriad of cracks and workarounds available, but I shouldn't have to commit a felony in order to play my single-player games without an internet connection. Anybody who mentions Steam's 100% broken offline mode will get their eyeballs scooped out with a tablespoon.
I hate the fact that you never get achievements if your're off-line. When I play during lunch at my school I want to be able to get achievements on CIV 5, not need to re-do stuff, same with battle.net

I also don't really like fetch or escort quests, or if you have to have them, do it like assasin's creed brotherhood and make them relatively easy. I also hate the inability to jump all the time even if you can jump in context.
 

York_Beckett

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One thing that bothers me is release dates:

There are certain games that are released at one specific time in two regions (mainly North America and Japan), but the release date for the third one (like, say, Europe) is pushed back several months, some times even years. Some of them aren't even released at all.
One game, "Echo Night Beyond", was pushed back over two and a half years for Europe.


purf said:
Also: Jack Walters. Fcking moron.
How?
 

King Kupofried

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Jan 19, 2010
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Removing the ability to select your target from turn-based RPGs.
I'm looking at you Lunar: Dragon Song, several other games have done it too and it just makes me wonder...why?
At doesn't add anything, it removes the game's depth. What a turn-based RPG lacks in action it makes up in with strategy. This eliminates a strategy so it just feels more like they should just spin a roulette wheel every battle to decide if you die or not.
I can't think of a single way eliminating your ability to select priority targets would improve a game. I've never played a turn-based RPG that pulled this off well.
 

JemothSkarii

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Nov 9, 2010
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Polaris19 said:
Lolrus said:
Any game that's by EA, Activision, etc.

Why? Because they make games to make money instead of giving us enjoyment, making us think or making us think as games as an art form, not just a money printing press. Not to mention that their games are so bland and "safe" it makes me want to slam my head in the door but then people might think I'm crazy, anyway I was going somewhere with this oh yea.

Indie games FTW
(tl;dr at bottom)

Unfortunately gaming IS actually a business. Which means you kind of need to make money.

Take a look at some of the games these companies make. While yes, many of them do sell, and yes there are games made on the simple fact that it sells, quite a few of these games are very good, even if they don't take risks. Indie games are a great addition to the industry, and I applaud them for doing what they do, but the simple fact is that they can't do nearly as much as a premier developer can.

Bland is what some games may be but if you truly feel that way then step up and say so. Bioware (owned by EA mind you...) made a real case and point that developers will listen if you tell them what you want. They can't accommodate everyones ideas, no, but they took the feedback their fans gave them and made a better overall game out of Mass Effect 2.

Saying companies like EA and Activison and their games are terrible, simply because of a lack of pure innovation isn't really the way to go. Should we push the envelope every now and again? Of course. There's plenty of room to try different things. But there's nothing wrong with sticking to a proven formula, so long as it isn't watered down, and it can be improved upon in some way.

We all want our games to do cool things, and I'm generally disappointed when I play a game that isn't very inspired. But there's plenty of games out there that don't do a lot of special things, and yet still create a unique experience. Innovation for the sake of innovation is a good way to lose money. And when you lose money, then you can afford to take even fewer chances.


Don't get me wrong though. EA and Activison are far from saints. But they are companies. They have employees, partners, and CEO's. If they don't turn a profit somehow, people lose jobs. Then less games can be made. But there is certainly room to try daring things. Particularly story wise, there are some places games could go that could offer some amazing experiences that other forms of entertainment and media can't. And with the kind of money these companies have, they could probably do an incredible job.

Indie developers aren't necessarily shackled by the bonds of cash, but they too, have to find a way to make some sort of return on their investment, otherwise they wouldn't be able to keep doing what they love to do. In a way, the sort of need to make a unique experience, otherwise no one will even notice their game.



I love Limbo, Facade, Imortall, and Castle Crashers. But I also like Mass Effect, Halo, Fallout and Battlefield. Most games offer unique experiences in someway, and whether you realize it or not, even indie games draw influence from big titles and sources.




I know most people will point out some odd bits in there but here's the tl;dr version:

Big developers have thousands of employees, so they need to think about profit first, or else peoples jobs could be lost. However, they could also stand to be less complacent, and try to push boundaries more often than they do. Indie dev's need to make unique experiences because without the resources and finances of a big company, it is harder to advertise and make a profit on your work.


Srry for the long off-topic post....

OT: I get a little bit upset at Microsoft's archaic way of running Xbox Live. Their practices and rules are the reason games like Team Fortress 2 are shells of what they could be on Xbox.
Only read the first page of this thread, so sorry if someone has already said this, but you've been watching Extra Credits haven't you?

OT: Invisible Walls, some of the ones in New Vegas are really nonsensical
No Autosave is just argh!