Bigest gaming sins

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GeorgW

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Aug 27, 2010
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http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey.html
This pretty much sums up my point on this.
Also, any peripheral driven game and movie tie in.
 

GamemasterAnthony

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Dec 5, 2010
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Ironic I saw a thread like this because I was working on something called "The Seven Deadly Sins of MMORPGs". Problem is, those deal more with what PLAYERS do rather than the game developers.

I have to Nth quicktime events. I refuse to believe, in a game where intricate moves and impressive combo effects are involved, that a game can be won or lost based solely on a single press of a specific button at JUST the right time.

I also have to add grinding in RPGs. Personally...I feel the RPG should be more about the quest and less about faffing about. Trust me...NO ONE goes to play Dungeons and Dragons with their friends just so they can spend an entire day looking for random beasties to kill for various types of swag.
 

subject_87

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Jul 2, 2010
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Roxor said:
Four words: Game For Windows Live.

This is an especially big pain in the neck when it's included in a game sold on Steam. Hello! Steam does everything GFWL does, does it better than GFWL, and it doesn't get in the way.

Patch your Steam releases to remove the GFWL crap and the third-party DRM. If you're selling on Steam, you don't need either.
I completely second this. A friend and I tried to get Bioshock 2 to run via GFWL, and after much restarting, crashing, updating, and loading, it finally let us actually play the game. Really, it's not a digital-distribution platform; it's Microsoft just griefing people.
 

Casimir_Effect

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Aug 26, 2010
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Hard to describe, but I can't stand it whenever you have to view something over and over again in a game. For example:
Finishing moves in God of War type games - the first few times you giggle at the blood 'n guts but then you just get tired of having to waste time seeing it.

Needless camera dickery in JRPGs - specifically Lost Odyssey (though I know others do it) whenever I go into a fight (which includes all the wankery to get to the battle screen itself) the camera zooms around my people, the enemy, the environment, before panning back to my people. Then, upon selecting commands, the camera starts fucking around again as my people start to pose. And this shit is unskippable and happens every time you fight something. Dear god the time that must be wasted to finish that game.

Unskippable cutscenes for Moves - JRPG sin again with Grandia 2 this time, every magic spell or special move had a nice little cutscene to go with it. These were often great to see a couple of times, but take quite long to play. So by the end of the game, you'll have seen cumulative hours of the fucking things. I find myself not using certain moves because I know the cutscene lasts 4 times as long as others.
 

subject_87

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ciortas1 said:
Vault101 said:
Basically, the Engineer's turret has two weaknesses: it's fairly slow to react to people popping in and out of cover and it has a maximum range, meaning it's sometimes useless in open areas and it's always useless against people that dart in and out of cover. With the Wrangler, these 2 drawbacks disappear, and, as the comic says, the Wrangler basically has no drawbacks of its own.
Well, not by itself, but human aim is fallible, and now you can actually sneak up on a sentry gun.

But still, yeah, it's pretty annoying.
 

Beat14

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Jun 27, 2010
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A.I. that knows where you are on RTS games, my and a friend were playing against A.I. on Starcraft 2, which we both such at, so when the enemy came rolling into my base it seemed like a good tactic to fly my base to the other side of the map and start up again. Not so, after the A.I. had destroyed the remaining buildings in my original base area it went straight to where I had set up a new base. The Illusion I had of the Starcraft 2 A.I. not being so lame has been lifted.

I know I should stop whining and play against humans. However it would be nice to practice against the computer without it knowing where all my units are.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Oh another one Bad camera...when it goes exactally where you don't want it to go and you can't controll it
 

purf

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Nov 29, 2010
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1) Releasing unplayable games.

I can somewhat lower my expectations about bug-free-ness when it comes to RPGs, since I realize how much of a pain in the ass those might be to develop, but there's no freaking excuse for selling a game in which - first couple of patches included - you suddenly can't talk to a mainquest-npc or have the game crash on save/load.
Thus, If I encounter unplayability in something very straightforward like Blops, which I couldn't play for two days after I had payed ?60, ...

2) stupid breaks of immersion

To me, Immersion is one of the big qualities a game can have and it can compensate for a lot of flaws, so, please, developers, do yourselves and me a favour and apply some common sense and dilligence to this. Example? So, I'm racing through the world of FUEL, I discover a race, drive up to the starting line... only to see my vehicle being flown in with a helicopter. Which for me completely invalidates the open world-ness - the one big strength of this game.
Also: Jack Walters. Fcking moron.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Vault101 said:
Zachary Amaranth said:
Vault101 said:
simple, DRM ruined it for me, thats why I've hardly played it, DRM shout NOT ruin a game for somone my Limit is with steam, anythign more than that and FUCK YOU ubisoft
I loooove the fact that Steam-level DRM has become acceptable. In 5-10 years, AC2-level DRM will probably be acceptable.
Oh trust me I HATED steam..but its so wide spread now I don;t have much choice plus at least it gives me the option...But yes you are probably right
Yeah, but you should already be "fuck you steam" and that's part of the problem.

not to ride on you particularly, but one of the biggest gaming sins in my opinion is the hypocrisy of gamers. People who, for example, cry "booo DRM" and then go "OOOH! STEAM SALE!" People who complain about the cost of games, the DRM on them, or the uncool way they charge for (or charge too much for) DLC, then go and buy the game day one, at full price, with DRM, thus ensuring games will continue to have high price points for the content or DRM or day one DLC, or costly map packs.

One of the beautiful things about our hobby is that it's a luxury. One we can live without. And if people didn't HAVE to have these things, they could set standards. The same reason XBox Live costs money, but GFWL doesn't. The community said "screw that," and it made no money. And the games sold poorly as a result.

4-6 hour campaigns are becoming standard. That's a big gaming "sin" in people's books, but it's enforced by the fact that people will buy it anyway. DLC prices are increasing, and we're getting more content that would have been in the game a generation ago, because the people who whine will still plop down the cash (or MSP, Sony Bucks, or Nintendo Points). Big gaming "sin." Vehicles in Banjo and other elements that don't match flavour? People buy it, and companies assume you like it.

And I blame the consumers, because for all the fuss we put up collectively, we make the day one sales through the roof. We affirm the notion that DLC is cool and DRM is okay. And simply not buying something isn't going to stop it, but it's a step. Not to mention. buying it is rewarding these gaming "sins."

And sorry if I sound all high and mighty, but I don't buy DLC I don't think is worth it. Five dollars per map? Pass. Horse Armour? Pass. DLC that inserts critical elements that should have been there in the first place? Hell, I probably didn't buy the game to begin with. Games too short? I'll wait until they're a greatest hits. they'll probably come with all that DLC, too, and at a significantly reduced price. Bad games in a franchise? I don't buy them. Hell, I just celebrated the death of Stargate Universe. If DRM ruins a game for you, you should really be taking a stance against DRM in general, not reaffirming that Steam is now "acceptable," Since they will likely set the bar for more draconic DRM in the future.
 

GamemasterAnthony

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I should probably add to this list those moments in RPGs where you get "Red Mage Syndrome". Red Mage Syndrome is named for the character from 8-Bit Theater who is always attempting to balance out his abilities to maximaize his ability to use as many skills as possible.

In this case, it refers to certain game mechanics wherein you can spend time grinding and earn skill points (however they are called in whatever RPG you are playing) towards certain skills so you can learn them. Examples of this include the Paradigms in Final Fantasy XIII, the spells learned via Espers/Magicite in Final Fantasy VI, the abilities gained from Blades in Atelier Iris III, abilities gained from equips in Final Fantasy IX, the weapon/spell levels in Secret of Mana, and the Dresspheres in the aforementioned Final Fantasy X-2.

This can help sometimes in regards to deciding when you are strong enough to move on to the next area (like with Secret of Mana), but can be a game killer if you just want to move on. Unfortunately, the temptation can be too great to get new abilities...especially if the moves you can get can really help.

"Well, I know I'm good enough to face the next boss...but DANG, I just HAVE to get that Meteor spell for all my characters!"

You get the idea. This goes back to what I said about grinding being a game killer somewhat in regards to RPGs because here's something that almost always TEMPTS people to grind.
 
May 5, 2010
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Vault101 said:
Valve trolling? this sounds interesting, any examples?
I was only really half-serious about that. I was talking about Half Life 3.(No, I don't mean episode 3. They've had more then enough time to make a full sequel.) You know, they keep teasing these "big surprises" but they always turn out to stupid shit like Portal 2 on PS3. Again, only half-serious about the "trolling" part.
 

JimJamJahar

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Dec 18, 2009
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altobizzaro said:
not being able to jump..... completely destroys a game for me its far too restricting, worse then invisible walls,
I've never understood why people complain about this. My brothers always take games that I like (Mostly BioWare games like Mass Effect or Dragon Age: Origins) and they just dismiss them as wastes of time because you can't jump. Why? There's no reason for you to jump, there's nothing to be gained from doing it, so why would jumping be programmed into the game?

OT: I think it's when story is neglected or when all of the games in a series are so similar that the newer version is exactly the same except with improved graphics(or in the case of most FPSs, exactly the same graphics as well)
 

Hman121

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Feb 26, 2009
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Having a great game and ending it in confusion which will be revealed in the next game...

Shenmue II! Keep facing the corner!
 

Drakmeire

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Jun 27, 2009
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Spelling biggest with one g. I kid
but the biggest sin of all is multiplayer games without splitscreen. I mean seriously why does Left 4 Dead only have two player splitscreen? it's called left 4 dead there should be four player local multiplayer.
 

pyrosaw

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Mar 18, 2010
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Games marketing around one aspect of the game. Mirrors Edge is one such game.
 

BENZOOKA

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Oct 26, 2009
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I've said it before and I'll say it again:

DLC
's are cancer.