Biggest anticlimax

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MGlBlaze

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imahobbit4062 said:
MGlBlaze said:
F.E.A.R.: You spend most of the game chasing down Paxton Fettel, then when you finally find him, he dies... in a single shot to the head. He just SITS there and looks at you menacingly, too. Granted it's a very unnerving scene, but... for a guy with powerful psychic abilities you were chasing for the whole game, I expected more of a fight.
The whole ending part of the game was shit, I had to run through a factory where Alma can 1 hit kill me? Fuck Off.
...Are you joking?
On my first time playing, hardest difficulty, I had no problems with the escape sequence...
In fact, if I remember correctly, most of the time you get into automatic slow-motion when it happens most of the time.

You were actually aiming and shooting at her and the 'ghosts' she creates, right?
Or were you just on REALLY low health?
 

Hazy

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Furburt said:
COD4.

I mean, seriously, one shot and Zakhaev goes down? Really? No big battle, nothing?

I dunno if MW2 resolved it or not but it was pretty jarring when it first came out.
MW2's is better, but worse, as it ends much more abruptly than MW. It's literally like they said "Screw it" and just stopped writing. I'm dead serious.

Anyway: Gears of War 2. If you've played it, you know what I mean.
 

QwertyMan46

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Bioshock final boss fight i had Heat seeking RPG rounds and they killed him in litterally less than 60 seconds
 

TheSeventhLoneWolf

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Amnestic said:
Oblivion's final 'boss'.
That was rather dissapointing. Yes.

I'd say the most anticlimactic thing was in Red faction 1. Theres some great story at the beginning, then the gameplay starts.
 

Reiz

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Nov 18, 2009
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Fighting the final boss in Torchlight. Not to say he's pushover or easy, he just has so much health and spawns so many adds you'll lose interest in the fight really fast and just hope for it to end.
 

kingcom

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Casual Shinji said:
The final Boss fight in Arkum Asylum.

And the final Boss fight in Demon's Souls. Then again, name me one RPG with a satisfying End Battle.
Baldur's Gate 1 and 2. Saverok and Irenicus were both extremely tough and satisfying conclusions.
 

Adam

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Finishing kotor 2 and basically having Kreia tell you that there is no big climax.....Thanks Kreia.
 

arcstone

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General scales (or whatever his name was) in starfox adventures.

I was expecting a huge melee fight, but all I got was a cutscene of a

****SPOILER****
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Krazoa spirit coming down and killing him.

*disappointing*
 

Amnestic

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ViktorValentine said:
Finishing kotor 2 and basically having Kreia tell you that there is no big climax.....Thanks Kreia.
She didn't say that, she said there was no big reveal like you had in KotOR 1 when you found out that the PC was actually Revan. You still had a semi-difficult battle against her and then a planet explosion as you fly off into the distance.

Admittedly it would've been better if they'd finished making the game, but you can blame LucasArts for that.
 

fff555f4

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Casual Shinji said:
The final Boss fight in Arkum Asylum.

And the final Boss fight in Demon's Souls. Then again, name me one RPG with a satisfying End Battle.
Knights of the old republic had a good last boss fight
 

MrSnugglesworth

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Jan 15, 2009
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Furburt said:
COD4.

I mean, seriously, one shot and Zakhaev goes down? Really? No big battle, nothing?

I dunno if MW2 resolved it or not but it was pretty jarring when it first came out.
I think the whole level was pretty much the "Boss Fight"



But MW2 made it alot more epic to kill the big bad than CoD4.
 
Sep 4, 2009
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ViktorValentine said:
Finishing kotor 2 and basically having Kreia tell you that there is no big climax.....Thanks Kreia.
To me, KOTOR 2 felt like an anti-climax long before that. Taris by any other name was the asteroid belt at the start. And instead of building on everything that came before in KOTOR it instead felt deconstructed and incomplete. When information wasn't provided about who the bosses were, it didn't feel mysterious. It felt like entire sections of story telling and plot were never inserted.
 

Hapetiitti

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Furburt said:
COD4.

I mean, seriously, one shot and Zakhaev goes down? Really? No big battle, nothing?

I dunno if MW2 resolved it or not but it was pretty jarring when it first came out.
What, are you really saying you didn't find the ending of COD4 climactic at all? Okay, so the Big Bad doesn't jump into a huge mecha that you have to shoot at for half an hour until it goes down, but if you're trying to tell me there was no climax I'm going to have to ask you to step outside. The ending was so shocking I think it broke a piece of me inside.
And it sure as hell made it gratifying to empty the magazine of my pistol into the back of Zakhaev's head.
To me, COD4 made its statement pretty clear: War = bad.
 

Hyperone

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Nov 30, 2009
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I'm going to go ahead and through CoD 4 out there. I know not the most original or unique, but seriously WTF was that crap for an ending?
 

Chipperz

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Hyperone said:
I'm going to go ahead and through CoD 4 out there. I know not the most original or unique, but seriously WTF was that crap for an ending?
Do you mean the bit where you single-handedly stop all the nuclear missiles or the huge chase scene with all the helicopters trying to gun you down while you flee in a jeep? Are you talking about the bit after the jeep explodes and flips several times, throwing out your entire squad across the final part of a motorway, leaving you with nowhere to run as you're surrounded by enemies? Maybe the part when your dying buddy throws a pistol to you and you get one shot to take out the leader of the bad guys?

No, no you're right. I can see how that could be anticlimactic.

BubbaJeff said:
Borderlands.
It still amazes me that people didn't work this out by the end of the opening scene. Especially on this forum, where everyone keeps saying about how smart we all are.

I'm... I'm not going to bother quoting anyone for Fable 2, Oblivion or, when it inevitably comes up, Fallout 3. The problem that everyone seems to have is that they were expecting boss fights in RPGs. If you had to fight Dagon in Oblivion, you would have died, and that would have been more anticlimactic than watching someone else do it. For Fable and Fallout 3, the entire last area is the "boss fight", the last kill (or not, in Fallout 3), is just the symbolic final defeat of your enemy. Also, they're both very old humans, exactly how much punishment do you expect them to take? Or is the last person you see in every game meant to finish their monologues to turn into a giant monster/hop into a mecha/suddenly become fully armoured and wield a massive sword?

OT - my biggest dissapointment has got to be the final boss from Gun. It's been realistic right until the very end, when suddenly a breastplate stops all damage from the front and sides...
 

Joshroom

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After you kill Jecht for the secomd time, you expect a massive battle with yunalescence(Whatever), then it doesnt even attack, just heals itself, so easy, so bad.
[/quote]

For me it was the Dark Aeon fight in Final Fantasy 10. When they first appear your reaction is a slightly more panicked version of "Oh Bugger". But then by that point in the game most of them go down in one measly attack, with only the very hardest aeon lasting a round of combat.
Saying that though the rest of the last boss in that game was a joke anyway. I mean, the final big bad boss being a floating beetle? Please.
 

Areck

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Oct 23, 2009
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kingcom said:
Casual Shinji said:
The final Boss fight in Arkum Asylum.

And the final Boss fight in Demon's Souls. Then again, name me one RPG with a satisfying End Battle.
Baldur's Gate 1 and 2. Saverok and Irenicus were both extremely tough and satisfying conclusions.
Irenicus is a prime example of why I HATE magic. Good times though.

On-topic, I got nothing. Just can't really remember a time I've played a game and just genuinely went 'meh'. I did, though, hit my head with a strong concussive force an hour or so ago. That probably why I'm having a hard time thinking of anything.

Edit: No wait, Re4:Wii. Spoiler, it ended rather easily.
 

WickedSkin

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Gindil said:
Revelo said:
Halo 2, /thread.
Amen. I beat that game in 24 hrs with my brother. The first one took a heckuva lot longer to do.
I'll go for the level design. When you spend hours wondering if you are proceeding forward or backtracking through purple hallways with the occasional roundabout. It got seriously boring there. One also wondered "Why the HELL!?" Level designers that needs to have their noses broken. Game could have been tops 6 hrs long if they hadn't been so fond of ctrl+c or "dead" environments. It was, like Metal Gears Solid 4, in serious need of proper editing.

EDIT: I cannot come up with any "biggest" anticlimax actually. A lot of games have had their share of grand disappointments.