I beat God Hand yesterday, so I switched to Hard difficulty. I'm still trying to beat the first two enemies you encounter.
Err.. you just run away from the big ones. If a porcupine is in your way, roll and carry on running. It is really THAT simple.Johnny Novgorod said:And while on the SNES thing, there's that level in The Lion King where Simba goes into exile. I never figured how to get past the rolling boulders.
I know but I could never figure out the rolling. Or just when I thought I did, I didn't, and Game Over. Timing was finicky.demoman_chaos said:I have been playing Dragonball Z Budokai 3 again recently, and I noticed a lot of the DragonUniverse characters face random brick walls on their journey. This isn't so bad on your 2nd or 3rd run when you have more stats and skills, but a good chunk of fights are just controller-shatteringly frustrating.
This is not helped by among the most annoying features in a fighting game, the Dragon Rush. A 3 stage event where you have to guess which of the 4 face buttons the attacker will push, guess wrong and you take unavoidable damage via a drawn out cutscene while a lucky guess ends the ordeal. Many AI characters ABUSE THE FUCK out of it, which is done by going into a Hyper Mode (Which means you can only be stunned by attacks that have knockback, you can tank all normal hits without a hiccup) and doing a knockback attack. When the enemy goes Hyper, all you can do is try to run away and dodge which shatters flow. This relies ENTIRELY upon how generous the AI is, as it can decide if it picks what you did or not (much like the Ultimate Moves relying on a energy bar thing that the AI can decide if it wants to narrowly screw you or greatly screw you).
Err.. you just run away from the big ones. If a porcupine is in your way, roll and carry on running. It is really THAT simple.Johnny Novgorod said:And while on the SNES thing, there's that level in The Lion King where Simba goes into exile. I never figured how to get past the rolling boulders.
You could practice it on the ones that appear in level one. The timing is actually quite simple, at least for me (I have played the HOLY FUCK out of the original Sonic games).Johnny Novgorod said:I know but I could never figure out the rolling. Or just when I thought I did, I didn't, and Game Over. Timing was finicky.
what is especially frustrating about that part is, if you "die", you have to watch that damn cutscene all over again, bloody annoying as hell and breaks your combat momentum.elilupe said:This may be because I first played it as a kid, but the Riku II fight from the first Kingdom Hearts, where you lose the help of Donald and Goofy and have to fight possessed Riku in that little arena, was a crazy difficulty spike for me.
lol. Yeah that game is ridiculous;y hard, but I don't see it as a curve, it's more of a wall that is just barely tilted.sageoftruth said:I beat God Hand yesterday, so I switched to Hard difficulty. I'm still trying to beat the first two enemies you encounter.
Oh yeah, I forgot about those bosses. They were really frustrating - For the first one I used all the bombs that I got from the special edition, the second one I think I glitched the boss and the third one I abused the slits in the walls to shoot at him when his AI was searching a new route to me. So un-deus ex. Rest of the game was stellar though.Mister Chippy said:Either that fucking wizard in DQVI who's in the most fucking annoying dungeon ever that still manages to be too short to have any sense of accomplishment form beating it.
Or any of the bosses in DE:HR. I was playing non-violence and stealth. I had no real weapons or combat abilities. Fuck those guys.
Lol...it was hard on easy? I thought i was bashing my head against a brick wall on some sections because i hadn't played on easy to get all the upgrades before attempting the hard run. The game has gone up some more in my estimationGorfias said:I'm playing and loving Tomb Raider on PC. Very enjoyable, playable on easy. Exactly the sort of game I want. Then, all of a sudden, I have so many bad guys trying to kill me that, rather than having fun, I'm stressed out!
One of the most beautiful games with terrific art direction, that I have ever played, is Alice Madness Returns. It is gorgeous, but even with cheats, many reviewers have noted: this game, on easy, is still fricken hard!!! That difficulty is ruining the experience that would otherwise be great!
While playing, a buddy smashed his keyboard and chucked the disc into a wall. If your doing things like that, he noted, you aren't having a good time. I agree.
You want hard? Play on hard. But when a game programmer offers and easy choice, it should be fricken easy! If I get through it fast, let me decide if it wasn't worth the money.
Exactly! By the time I beat him I had that cutscene pretty well memorized.gmaverick019 said:what is especially frustrating about that part is, if you "die", you have to watch that damn cutscene all over again, bloody annoying as hell and breaks your combat momentum.elilupe said:This may be because I first played it as a kid, but the Riku II fight from the first Kingdom Hearts, where you lose the help of Donald and Goofy and have to fight possessed Riku in that little arena, was a crazy difficulty spike for me.
So, did you beat it? Did you use Keyboard and Mouse or Controller?CannibalCorpses said:Lol...it [Alice: Madness Returns] was hard on easy? I thought i was bashing my head against a brick wall on some sections because i hadn't played on easy to get all the upgrades before attempting the hard run. The game has gone up some more in my estimation![]()
Same here, with the infinite teleport dodge thing, the combat was easy enough, but dear god did it drag on sometimes. I suppose if you were more offensively minded, there may be some difficulty issues. The game was still beautiful and brilliant though, and it came with the complete first game (which was an amazing gem of a game if you aren't too worried about graphics).Mikejames said:Psychonauts's Meat Circus is a good one.
Hope you got a hang of that platforming, cause the safety net's on fire, the water is rising, and you can't swim.
I don't think the style of combat was necessarily too difficult, but enemy health bars really become a time sink after a while. I had it on easy mode within half an hour of the bigger monsters being introduced.Gorfias said:Alice Madness Returns. It is gorgeous, but even with cheats, many reviewers have noted: this game, on easy, is still fricken hard!!! That difficulty is ruining the experience that would otherwise be great!