Ooooh, I remember that game. There were a few parts where it seemed to jump--mainly when you ended up having to fight one of the Stone carriers. And Weingraf by yourself. Grr...willard3 said:Final Fantasy Tactics. I played the PSP port, but damn, did those introductory missions get hard fast. I spent a good week trying to beat that last mission, only to have the game go " aaaaand now the game is actually starting."
Also there's some straight-up unfair missions, where if you didn't farm the correct skills earlier, you were screwed.
Surprisingly, I did not have that much of a harder time going up to Classic. It was harder, but not too hard. Then I did the next one (Impossible, was that it?) and that was a kick in the face. I gave up as soon as the first distress call came out, because even though my team scraped through it by the skin of their teeth, all the other countries that I didn't go help immediately went to full panic mode. That's just downright unfair in my opinion.Zaydin said:I'd say the biggest difficulty spike I've encountered in a recent game would be going up to Classic difficulty from Normal in XCOM: Enemy Unknown/Enemy Within. Bit of a jump to go up to Classic and have Thin men one shotting my soldiers.
Anyway, the most recent one I ran into was in Final Fantasy XIII. Cruised through the majority of that game until I got to the boss at the end of Fang and Vanille's village. Barth-something. Holy fish sticks, he beat me to a pulp. I could not get past him, so I ended up going back and doing every single hunt possible in the game up to that point. Came back and kicked his teeth in, but man...if you just play the game normally, going along without going out of your way to level, that fight is a terrible wake up call.