Halo Wars. Just when you start getting very deep into the game, that fucking captain will speak... Ugh. Eh, still the best Console RTS out there though
Yea that happened to me as well once. Those of you who played HL2 EPS2 will remember a scene in which you were presented with a "grenade" puzzle in order to get access to supplies. Did not work out that I had to use grenades 'till I saw the infinite grendae box.Don said:Bad voice acting, and playing 'guess what the game designer was thinking', where you can almost find no way to get past a puzzle, and then discover it was something really abstract like using a fish to open a door.
But isn't useally because your characters not that strong to carry all the stuff from the person you just killed ?Elurindel said:A game that's truly immersive makes the hud seem like part of your senses, man!UNKNOWNINCOGNITO said:A HUD systemPiotr621 said:You know how it is. You find yourself playing a game, getting slowly sucked into it, when all of a sudden there is a door barring your way that won't open up no matter what you do, or a ruin that blocks your way in all directions, or all of a sudden not being able to jump over a small 1 foot high structure and BANG you're all of a sudden very aware that you are playing a video game. What would be your biggest immersion killer?
they always remind me that i'm playing a GAME !!
But for me, immersion breakers...bugs, invisible walls, clipping issues, and bullshit stuff like not being able to take all the stuff off the person you just ganked.
Depends on the game. It could just be that they decided that the weapon isn't dropped when killed, as they decided to make it a bot-only, unlimited ammo thing. Case in point: Vampire the Masquerade Bloodlines. People rarely, if ever dropped crossbows, and Bach didn't drop his awesomesauce sniper rifle.UNKNOWNINCOGNITO said:But isn't useally because your characters not that strong to carry all the stuff from the person you just killed ?Elurindel said:A game that's truly immersive makes the hud seem like part of your senses, man!UNKNOWNINCOGNITO said:A HUD systemPiotr621 said:You know how it is. You find yourself playing a game, getting slowly sucked into it, when all of a sudden there is a door barring your way that won't open up no matter what you do, or a ruin that blocks your way in all directions, or all of a sudden not being able to jump over a small 1 foot high structure and BANG you're all of a sudden very aware that you are playing a video game. What would be your biggest immersion killer?
they always remind me that i'm playing a GAME !!
But for me, immersion breakers...bugs, invisible walls, clipping issues, and bullshit stuff like not being able to take all the stuff off the person you just ganked.
Okay, so I too was a little disappointed in Mirror's Edge, but the voice actors weren't bad, nor was the lines spoken. I don't remember having trouble hearing dialogue, but I might've just forgotten. The music however, was spectacular.Valiance said:You just described my issues with Mirror's Edge, and yes, I read all of it.Skalman said:Not hearing what characters in-game are saying because of ambient sound, music or environmental noise.
Crap plot.
Crap voice acting.
Crap story.
Cheesy music.
Cheesy lines.
Cheesy moments.
A moment which abandons all form of logic for the sake of furthering an already logic-lacking plot.
Necessity of subtitles because it's hard to hear/interpret the spoken dialogue.
BTW, does anyone even read all this?