Reire said:
hyperhammy said:
Reire said:
Although it wasn't really up to much throughout the whole game
my answer's easily Fable 2
Yeah, wtf was up with that?! At least you had a free wish which was awesome!
Shame the wishes all sucked really
Yeah, Bioshock is a good choice for this question, as by the time you fight the boss you are so spliced up and weapon-upgraded that a few dogdes will see you through in about 1-2 minutes.
But Fable 2 really takes the cake. The big bad guy is standing in front of you, lecturing you, and will die upon a one-shot kill. And if you wait too long, he runs out of dialogue and an NPC killed him.
Its really shit when you realise that the 'biggest bossiest' fight happened about an hour before, and this guy is nothing more than a quick-time plot-point event.
Fable 2 was just a bad game. It was designed as a story-centred experiance, hence the slow-down for explanation points and cinematics, but the story was just BAD. No characters had a hint of depth, the villian was evil because someone had to be.
Lucian's evilness MADE NO SENSE! There was zero reason for him to be evil anyway. There is, once, a vague reference to his wife and child dying of desise. Then he decides to kill and enslave hundreds, if not thousands of people, in order to make the world more attune to 'justice'. No misjustice was done to his wife or child. They died of desise - common in that time and nothing more than unfortunate.
So the main villan was a one-shot kill, pointlessly evil, massivley under-equipped for battle, and served no purpose other than to make the game have a reason to exist.
Can we pretend Fable 2 didn't happen now, and hope that MAYBE Moleyneux croaks before he gets a chance to finish the latest penny-sucker of a dying, previously great, franchise.