Biggest plot holes in games

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Jitters Caffeine

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Sep 10, 2011
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Devoneaux said:
On the mars mission, why did Cerberus bring land based vehicles? And if they brought them, where was the ship they brought them on? Wouldn't it have shown up on the SR2's scanners like every other Cerberus vessel does?

Who is Vega and how does he know Shepard?

So reapers attack earth and Shepard and Anderson start climbing around on the rooftops. Why? Why didn't they just take the stairs, how is this in any way faster or safer than the sensible thing?

So Legion and all his buddies have been on Rhannoc for 290 years. Why during that amount of time didn't they just pack up their shit and leave when the Quarians came? what is so valuable about a planet to a bunch of machines that they would be willing to risk everything just to keep it?


I can do this all day!
1. Space ships have a pretty handy ability of being able to fly away very fast. I'm assuming it would be a drop run similar to how they drop the Mako in ME1 to get a bunch of small squads down on the ground quickly.

2. It's in the comics. They did a really weird thing with the canon of the series where they had a lot of really important information that was only available in the comics. One of those important pieces of information being Vega's relationship with Shepard and why he ended up on the Normandy.

3. Shit's crazy. The building they were in was very clearly hit with a Reaper blast. Stairs could have been out of order. Plus, it made a very cinematic scene when you look out to see the city being destroyed, similar to the Normandy's destruction in ME2.

4. The Geth were very clearly shown to be sentimental as well as very rational in regards to the life of others, especially the lives of the Quarians. Sure, the Geth almost wiped out the Quarians, but they let them leave and didn't pursue them. You see Legion holding a M-98 Widow in the Geth "memory", and when asked about it being the gun he uses he hesitates and says it's an "efficient model". Clearly not having a rational reason reason prepared other than sentimental preference.
 

Jitters Caffeine

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Devoneaux said:
Oh god why won't this thread leave me alone?!

1. Why didn't they just use makos, especially since that's the vehicle they use to make their escape anyway?

2. this was addressed long before you responded. It turns out Vega explains what his deal is if you ask him sometime later (Though having it told to us earlier would have probably been wise)

3. Could have. You don't know for certain, the walls all look kind of fucked up, but we don't really get a good look of the wall the door was in. As for sacrificing logic/proper story construction story for the sake of drama? What a horrible way to think. What you're referring to is nothing more than empty sensationalism.

4. It is never established that sentiment trumps the survival and betterment of the geth "species" It's also established that the only reason they were still on the planet is because they intended to give it to the quarians in exchange for peace. So really they might as well have just left and built their "Dyson sphere" (Which is another, bigger can of worms to be honest) somewhere else.
1. Makos apparently fell out of style. They have you using the drop shuttle for every mission, so assumedly so is Cerberus.

3. It was incredibly unnecessary, but it looked good. They did the same thing in ME2, but it was implemented better. It's not a plot hole, just visual storytelling.

4.I think it established in a way. They said more than once that the Geth seemingly cared about the Quarians. They let them escape extinction by not chasing the ships when they left in the first place, wouldn't attack life ships in skirmishes, etc. Almost ensuring that there would be more attacks on them, but always preferring to let the Migrant Fleet live. But the Geth that weren't loyal to the Reapers never really had the chance to explain their intentions.
 

dmv

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Nero in DMC4. He is a walking, rarely talking, plot hole. Perhaps he could've been explained, but bugger it lets reboot.
 

Keith Faulkner

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Apr 23, 2011
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Super Mario 64
1. How does Peach send a letter to Mario and Luigi's house when she is locked in a tower?
2. How did the paintings turn into portals which lead to another world?
3. Although the moat is drained, the two gold coins underneath the moat brige are impossible to reach.
4. The Toads don't help out but like two or three toads give Mario a star after he gets a certain amount of stars. (The two toads that I can think of that give him stars are the ones located near the floor portal in the castle basement and another one on the floor closest to the tower.) That gets me thinking. These toads must have had stars all along before Mario even reached a certain amount of stars. Mind boggling.
5. The Grandfather clock: Why are there three sets of motions on the clock. Slow, normal, and very fast?
6. Why does Bowser set up spikey bombs around the battle field? It's like he wants Mario to blow him up.
7. Mario can't cheat but Koopa Quick can? If Mario uses the warp portals in the Bob-Omb Battlefield Mountain he loses the race. But Koopa Quick can win the race by taking a shortcut up the white hill?(which holds one of the stars captive till Chain Chomp breaks free). That is hypocritically right there.
8. Peach decides to bake Mario a cake after they have been kidnapped and tortured by Boswer. They aren't even traumatized after all that? If that was real life nobody would be able to bake a cake. They would need lots of therapy and a good psychiatrist. I know it's just fantasy but still.
9. The course that has the giant snowman. Why doesn't the penguin get blown away by the giant snow man, but Mario does and loses his cap?