Um, about the ME3 thing you're talking about (I'm assuming the crucible is what you're refering to as the macguffin/DEM), it isn't a macguffin. Macguffins are objects/things that drive the plot of the story, but have no real overall effect on the plot. The Crucible can seem to be a macguffin, but the fact that you use it in the end cancels it out. Similar reasoning goes for the Deus Ex Machina idea, the fact that the crucible is introduced at the start of the game, we are told that it will stop the Reapers somehow, and that technically the space child IS the crucible/citadel hybrid, it negates the idea that it is a Deus Ex Machina.IronMit said:Mass effect 3..from the start.. after all the advantaged we have amassed & learnt from ME1 about the reapers, we still need a contrived macguffin/deus ex machina (depending on how you look at it)
advantages include:
2000 year delay allowing everyone to advance
reverse engineered sovereign weapons
control of relays
control of citadel
no surprise attack (they somehow managed to make ME3 a kind of surprise attack anyway)
More diverse aliens thanks to prothean intervention (protheans downfall was lack of diversity)
Dishonoured..not a plot hole but limited mechanic
how is me killing people increasing rats significantly?i'm just one man and the city is full of crime and authorities killing casually. Does my killing make that much of a difference?
Increased guards and rats (if we must keep the rats) should be 2 different mechanics..especially since i can kill someone and make them explode into dust. or kill weepers that rats don't feed on and authorities wouldn't care about.
Weird mechanic
I'm also confused where you're getting the idea that the present cycles species had 2000 years to prepare for the Reapers. Would you be able to explain to me a little more what you meant by that? As for the reverse engineering of Soverign's weapons, the game made it clear that most of the debris was lost, stolen, destroyed or simply thrown away due to The Illusive Man, the Council being complete idiots, and random scavengers. We also know that even dead Reapers can still influence and indoctrinate organics so there really wasn't anyway to reverse engineer the highly advanced weapons. Your other points are quite reasonable though, as it is wierd how huge squid robots somehow just have super fast engines etc etc.
I agree with you about Dishonoured, it's so annoying that killing a few guards and your target increases the population of rats and those infected people. Also, another thing that bugged me about Dishonoured is the fact that EVERYONE treats you like a horrible person for killing people who were going to kill you due to their own schemes. When the tagline of the game is "REVENGE SOLVES EVERYTHING", I don't expect the game to turn around and call me a dick for taking revenge the good old fashion way of just up and murdering the bastards. I mean honestly, it's wierd that I'm considered a saint for [spoilers] Branding a guys face making him forever unable to communicate with anyone which eventually leads to him catching a horrific plague, cutting two brother's tongues out and shaving them to then proceed to make them live the rest of the days as unpaid slave miners [/spoilers] But I kill a guy by shooting him in the face and all of a sudden I'm an evil untrustworthy assassin working for a tyrant queen. STUFF YOU DISHONOURED!