Devoneaux said:
Why is Shepard's quarters in the central command area? Why is the central command area located on a high rise building in the first place? Where is this elevator? When is it ever alluded to?
Shepard is there because she's on lock down pending a court marshal before the admiralty board.
As to why is it in a high rise building? Why not? I suspect that entire building is the Alliance Central Command. Common Sci-Fi Future Earth logic is that all building end up being skyscrapers or arcologies so it doesn't surprise me for the Military to have a huge 100 story complex rather than a spread out fenced off area.
And a question back When is what eluded to?
As for the kid? Hate to tell you but you're simply not correct here.
If I am, I am. It's not a huge concern to me either way. I'm just trying to help clarify.
It's a completely different building. Shepard up to meeting this kid is on the roof of the building he started on, in fact he never actually leaves the building he started on until the explosion sends him tumbling down the side.
I'll take your word for that because its been a while since I played the opening while sober. I seem to recall a bunch of jumping to other buildings, especially when you first fight the husks which is where you fire meet the kid, but I may be mistaken.
(With no injuries, naturally)
Action series logic, no problems for me there. Though it should be noted that Shepard's uniform is a bit blood covered by the ending of the Earth sequence.
You can say it's possible that he somehow ended up on the side of the building closer to the kid, but then I can say it's equally possible that he ended up on the exact opposite side of the kid. Stories don't stand on "What could have happened" they stand on "What did and did not happen" A story does not stand on conjecture to cover up unanswered questions, inconsistencies ect.
Your right, but stories don't stand to nitpicks and do require a certain level of "go with it" before it could be considered bad. Example: Dark Knight Rises: Batman shows up on the same ice at the same time as Commisioner Gordan and company are being forced to walk it. How'd he know they were there, how'd he get on the ice unseen in 300lbs of body armor with breaking it?
Just go with it, it doesn't destroy the flow it only pushes forward the narrative.
Or to go back to the kid in the vents. The story goes "he ended up in the building where the kid was hiding" You can't say "Well I think he ended up on another building, because the story shows us that's not true.
EDIT: Oh and I wanted to say no matter how we leave this, I truly enjoyed talking about this with you. As a regular on the BSN It's hard to talk about anything in Mass Effect 3 without a half dozen points going "Space Magic" or "Artistic Integrity" or "rEApers did it" or "Yaw Dawg" any other stupid meme that have taken over polite and interesting discussions there.