I just finished a 16 hour game on SINS: Entrenchment. 6 stars, 194 planets. All the AI set to insane. Shit was epicCasimir_Effect said:Sins of a Solar Empire has maps spanning several solar systems. Unless something like X3 has is bigger, I think that wins.
Jesus, I only have the original game but even then would spend two days playing a medium map against the AI. And that was two days barely moving from my seat. How the hell do you manage 194 planets? Your fleets must have been massive. That game is the most dangerous I've played recently when it comes to addiction.s0m3th1ng said:I just finished a 16 hour game on SINS: Entrenchment. 6 stars, 194 planets. All the AI set to insane. Shit was epicCasimir_Effect said:Sins of a Solar Empire has maps spanning several solar systems. Unless something like X3 has is bigger, I think that wins.
Can you remember if Sands of Time had any? I know WW was like that but can't remember if Sands had loading screens. And WW may as well have had them seeing as I died enough times. Goddamn exploding dogs, ninja prostitutes and the fucking Dahaka.That Greek Guy said:prince of persia: warrior within
there is never a loading screen. EVER
The entire castel with : the main halls , the towers, the catacombs, the library, the caves, the seashore and everything else is one big continues map. You can go anywhere and the game will never stop to load
took the words right outta my mouth.Ziltoid said:Fuel's world is 5,560 sq. Miles. Or 14,400 sq kilometers. It is in the guiness book of world records as largest console game world. Its not randomly generated either. Too bad the game is mediocre.
actually, Minecraft maps are randomly generated: as you walk east new scenery is created, whilst the west is deleted and replaced when you go back by something else.omicron1 said:Well, if MMOs were included, Infinity: Quest for Earth would take top prize no problem, with Eve Online in second.
Practically speaking, the size of Minecraft is limited by the amount of hard disk space you have; with a kilometer taking about a megabyte (estimate) that 8-times-the-size-of-earth map would be approximately 4 petabytes in size. This ain't exactly within the reach of the average consumer's hard disc storage. Practically speaking, a couple gigabytes - a few thousand square kilometers - is a more practical limit, and nearly every game will top out at less than fifty.
Space games tend to blow the lid off the "possible maximum size" argument - it's not an issue at all to generate new star systems, and I once made a simulator that generated literally hundreds of galaxies, each with hundreds of millions of stars, each with up to a dozen planets... but that's not really usable area. I think Dwarf Fortress actually makes the largest useful maps.... but that's just my opinion.
Seriously Guild Wars Nightfall is in the wrong place! I've played through that campaign, I could walk south to north in under an hour. That can't be right.Cabamacadaf said:Some comparisons:
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[/quote]Casimir_Effect said:Jesus, I only have the original game but even then would spend two days playing a medium map against the AI. And that was two days barely moving from my seat. How the hell do you manage 194 planets? Your fleets must have been massive. That game is the most dangerous I've played recently when it comes to addiction.
That's not what happens. And it's not what "randomly generated" means.thingymuwatsit said:actually, Minecraft maps are randomly generated: as you walk east new scenery is created, whilst the west is deleted and replaced when you go back by something else.omicron1 said:Well, if MMOs were included, Infinity: Quest for Earth would take top prize no problem, with Eve Online in second.
Practically speaking, the size of Minecraft is limited by the amount of hard disk space you have; with a kilometer taking about a megabyte (estimate) that 8-times-the-size-of-earth map would be approximately 4 petabytes in size. This ain't exactly within the reach of the average consumer's hard disc storage. Practically speaking, a couple gigabytes - a few thousand square kilometers - is a more practical limit, and nearly every game will top out at less than fifty.
Space games tend to blow the lid off the "possible maximum size" argument - it's not an issue at all to generate new star systems, and I once made a simulator that generated literally hundreds of galaxies, each with hundreds of millions of stars, each with up to a dozen planets... but that's not really usable area. I think Dwarf Fortress actually makes the largest useful maps.... but that's just my opinion.