Biggest single player game map

natster43

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From what I have read, Mine Craft is the Biggest thing ever made by man ever with it's 8 times the size of the earth thing. So that.
 

JWAN

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I would have to hazard a guess at Supreme Commander (There is ONLY 1)
Any time you shrink 20,000 square kilometers into a videogame map you have a...well..a large map.
 

RandV80

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As others said I'm thinking Daggerfall... it is randomly generated, but that was done by the developers so when you install the game you get everything. Unlike...

Minecraft: technically the biggest, but I don't know if it's fair when you randomly generate as you go. The max size is only theoretical as well, and not practical in application. Plus if you were to expand it to the max you could get some wierd shapes as it generates in chunks, you'd have to move in a spiral unless you wanted to get the most squished planet ever. This isn't a knock on minecraft, but just pointing out that the map is a variable size.

Dwarf Fortress: noteworthy as well like Minecraft, but isn't it technically just a bunch of ascii text?

Any game involving Space: Shouldn't really count because that's just too damn easy to make a big void.

Personally, with the recent success of Minecraft, I'm hoping other RPG developers like Bethesda are taking note and consider going back to randomly generated style world like Minecraft. The hand crafted worlds are nice to but more limited, and it would be great to have actual variety.
 

s0m3th1ng

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Casimir_Effect said:
Sins of a Solar Empire has maps spanning several solar systems. Unless something like X3 has is bigger, I think that wins.
I just finished a 16 hour game on SINS: Entrenchment. 6 stars, 194 planets. All the AI set to insane. Shit was epic
 

That Greek Guy

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prince of persia: warrior within
there is never a loading screen. EVER
The entire castel with : the main halls , the towers, the catacombs, the library, the caves, the seashore and everything else is one big continues map. You can go anywhere and the game will never stop to load
 

Casimir_Effect

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s0m3th1ng said:
Casimir_Effect said:
Sins of a Solar Empire has maps spanning several solar systems. Unless something like X3 has is bigger, I think that wins.
I just finished a 16 hour game on SINS: Entrenchment. 6 stars, 194 planets. All the AI set to insane. Shit was epic
Jesus, I only have the original game but even then would spend two days playing a medium map against the AI. And that was two days barely moving from my seat. How the hell do you manage 194 planets? Your fleets must have been massive. That game is the most dangerous I've played recently when it comes to addiction.

That Greek Guy said:
prince of persia: warrior within
there is never a loading screen. EVER
The entire castel with : the main halls , the towers, the catacombs, the library, the caves, the seashore and everything else is one big continues map. You can go anywhere and the game will never stop to load
Can you remember if Sands of Time had any? I know WW was like that but can't remember if Sands had loading screens. And WW may as well have had them seeing as I died enough times. Goddamn exploding dogs, ninja prostitutes and the fucking Dahaka.
Dungeon Siege was also entirely seamless all the way through. Whether you were running around a forest, climbing a tower or hitting up the catacombs, there was never a load screen. And the game was massive. For its time that engine was ridiculously impressive.
 

Vykrel

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Ziltoid said:
Fuel's world is 5,560 sq. Miles. Or 14,400 sq kilometers. It is in the guiness book of world records as largest console game world. Its not randomly generated either. Too bad the game is mediocre.
took the words right outta my mouth.
 

Glass Joe

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Mainstream, it's FUEL. Not that you've ever heard of FUEL, where the map is the size of Connecticut and you can actually explore it.
 

SovietX

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FUEL. You know, that game noone bought. It had a giant gameworld, it was incredible.
 

thingymuwatsit

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omicron1 said:
Well, if MMOs were included, Infinity: Quest for Earth would take top prize no problem, with Eve Online in second.

Practically speaking, the size of Minecraft is limited by the amount of hard disk space you have; with a kilometer taking about a megabyte (estimate) that 8-times-the-size-of-earth map would be approximately 4 petabytes in size. This ain't exactly within the reach of the average consumer's hard disc storage. Practically speaking, a couple gigabytes - a few thousand square kilometers - is a more practical limit, and nearly every game will top out at less than fifty.

Space games tend to blow the lid off the "possible maximum size" argument - it's not an issue at all to generate new star systems, and I once made a simulator that generated literally hundreds of galaxies, each with hundreds of millions of stars, each with up to a dozen planets... but that's not really usable area. I think Dwarf Fortress actually makes the largest useful maps.... but that's just my opinion.
actually, Minecraft maps are randomly generated: as you walk east new scenery is created, whilst the west is deleted and replaced when you go back by something else.
 

philjo

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"Biggest"
In file size? Or in square metres? Or cubic metres?
Minecraft can create an environment 8 times the surface area of earth, but it doesn't mean anything until you start talking numbers. In minecraft, 2 metres is probably not more than 50 pixels.
In the case of Minecraft, the surface area of the earth * 8
which is 510072000000*8 square metres
=4080576000000 square metres or 4,080,576,000 km2 (just over 4 billion km2)
This is pretty pointless without knowing the distance of one pixel, the the amount of data needed for one pixel, and since the maps are randomly generated, I think Minecraft is out of the question.

What we need is number of pixels, data used by each pixel, and how many pixels make up 1 metre (just to start with).

I did a calculation not so long ago, as follows:

I worked out that to store basic information about every cm2 of our planets surface
(basic information is colour(256 bit), x,y,z position, ocean toggle and surface type), The data file would be

21,513.72 Terabytes in size uncompressed. (21 million Megabytes)(21 thousand Gigabytes)

Most of this data is because of the colour depth. But as you can see if games are to start seriously boasting about having pre rendered planet size maps, we are gonna need bigger hard drives.

So far I think the game FUEL has struck me as having the largest map, and so it did strike the Guinness book of world records too. So I guess that's the answer for now.
 

philjo

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Cabamacadaf said:
Some comparisons:
Seriously Guild Wars Nightfall is in the wrong place! I've played through that campaign, I could walk south to north in under an hour. That can't be right.

Really interesting though thanks for that post.
 

s0m3th1ng

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Casimir_Effect said:
Jesus, I only have the original game but even then would spend two days playing a medium map against the AI. And that was two days barely moving from my seat. How the hell do you manage 194 planets? Your fleets must have been massive. That game is the most dangerous I've played recently when it comes to addiction.
[/quote]
I was maxed out for hours on fleet training and capital sheep training. I had trade port lines stretching for 20+ planets and all my planets were maxed out on defensive structures. The secret to huge games like that are starbases (become available in Entrenchement)
 

omicron1

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thingymuwatsit said:
omicron1 said:
Well, if MMOs were included, Infinity: Quest for Earth would take top prize no problem, with Eve Online in second.

Practically speaking, the size of Minecraft is limited by the amount of hard disk space you have; with a kilometer taking about a megabyte (estimate) that 8-times-the-size-of-earth map would be approximately 4 petabytes in size. This ain't exactly within the reach of the average consumer's hard disc storage. Practically speaking, a couple gigabytes - a few thousand square kilometers - is a more practical limit, and nearly every game will top out at less than fifty.

Space games tend to blow the lid off the "possible maximum size" argument - it's not an issue at all to generate new star systems, and I once made a simulator that generated literally hundreds of galaxies, each with hundreds of millions of stars, each with up to a dozen planets... but that's not really usable area. I think Dwarf Fortress actually makes the largest useful maps.... but that's just my opinion.
actually, Minecraft maps are randomly generated: as you walk east new scenery is created, whilst the west is deleted and replaced when you go back by something else.
That's not what happens. And it's not what "randomly generated" means.
When you walk east, the game generates scenery. It saves the scenery you leave behind in a series of (many tens of thousands of) files, and loads these when you return. The scenery doesn't change if you revisit the same area over and over - that's why my main Minecraft world is 23mb in size, while new worlds are only ~1.25mb. That's why Cartographer can generate maps of the entire explored world. That's why you see youtube videos with gigantic train rides - because the train, and the terrain around it, are stored to hard disc.

Minecraft is randomly generated. Just not randomly REgenerated. That is all.

Edit: (map sizes) Yeah, Nightfall is way out of scale. They might have been referring to the combined size of the three world maps... or to the size of the "canon" world, rather than the explorable one... then it might work.

Likewise, LOTRO is rather badly outscaled - maybe that's the size of the entire mapped world of Middle Earth, or of the largest dimension, but there's no way the explorable game world itself is that large.

...I also find it quite odd that WoW is so low in the rankings.