Argtee said:
Baby Tea said:
mParadox said:
False. The flying in space sections don't really count.
Correct answer:
Minecraft.
Each generated world is
8 times the size of Earth.
Booyah.
I always seem to be ninja'd on anything Minecraft related.
Anyways: Yeah, Minecraft.
Eight times the surface area of earth!
I don't think any game has beaten that...yet.
It might not be single player, but Eve Online has a really, really, really big world. There are over 5,000 star systems. If I simply took one star system and only included the smallest plane that encompassed all of the planets, stations, moons, and gates, the area (for just one system I picked out of a hat), is 3.17542699 × 10^13 square kilometers (31,715,426,990,000 for the record, 1.97311885 × 10^13 square miles). While the size is obviously compressed thanks to FTL travel, a player, if they so decided, could travel between any two points without resorting to relativistic velocities. Granted, that is more or less bullshit anyhow. The fastest (reasonable) vessels in the game during the era where speed was king traveled perhaps 20,000 m/s. That means in one day (23 real life hours), a player could travel 1,656,000 kilometers. To fly from the star of the system I mentioned to the outermost planet would take 64 years. By contrast, the fastest ship traveling at warp speed could make the same trip in 14 seconds (intra-system warp using a rigged interceptor travels at 18.75 astronomical units/second. To be fair, it would take closer to 20 seconds if you consider acceleration time).
I would also like to know just how minecraft manages to make a game with such a large surface area. If it works the way I assume it does (that is, that it represents the world in something similar to voxels, represented by a 3D array of shorts with each cell representing one cubic meter of space) such an array would be (181,000x181,000x(Difference in height between lowest and highest possible points), and, to just throw it out there, if the height difference was 100, the resulting array would require 6,552,200,000,000 bytes to store (~6 terabytes). Alternately, if one used some clever math they could represent the world as a 2d matrix of 181,000x181,000 shorts (and relied on each cell storing a prime number representing the material type multiplied by the height, resulting in a world that could have a max height delta of 8.4x10^6 meters, from the previous ways theoretical ~ 2.1 billion meters), the space required is
still 30.5 gb!
Obviously, this tells me one of three things. Either Minecraft does not use the voxel concept, or the world is much, much smaller than advertised, or that the world is divided into smaller and more reasonable chunks for actual game purposes. Even if we assume the last bit is true, the install of the game would be at least 30.5 gb!
Since I can tell based on the memory usage that the last thing is not true (I have no file on my drive anywhere close to this size), it means that point one or point two are more likely.