It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
Can I just say "The entire second half of Indigo Prophecy" and call it a day? Seriously, that game takes a DRASTIC left turn on us...and unfortunately not for the better.
Actually, the story had me all the way to the last quarter. I somehow rolled with the angel statues suddenly attacking, the psychic expository dump, and all the rest, even the "0+5 Sanity" moment... it was the fight on top of the orphanage where I finally leaned back and said "this is now officially gloriously dumb".
Did you doublepost in a single post?
Anyway, yeah, you have to screw up baddly, but it still surprises me that Bioware had the balls to kill off Sheppard as well. And then say, "Try again, mornon!"
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
I'm surprised that no one's mentioned the true ending of No More Heroes yet.
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Admittedly, most of the questions one would ask about this ending are answered in the sequel, except for who made that painting (or why), who that little girl is, why her name is the same as that of the final boss, how Silvia knows her, or really anything involving the post-credits scene. In fact, the contents of that scene are never even mentioned.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
Oh lawd Dark Seed 2 so awful why you mention it why
It had cool world design... and that's all it had going for it. The ending wasn't even really WTF, because it was as sensical and shoddy as everything before it.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
Oh lawd Dark Seed 2 so awful why you mention it why
It had cool world design... and that's all it had going for it. The ending wasn't even really WTF, because it was as sensical and shoddy as everything before it.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
Oh lawd Dark Seed 2 so awful why you mention it why
It had cool world design... and that's all it had going for it. The ending wasn't even really WTF, because it was as sensical and shoddy as everything before it.
Basically, the game is a... murder mystery... in which a terrible protagonist runs around insulting absolutely everyone and solving illogical puzzles while getting a bunch of people in a parallel universe horribly killed.
The game is bad. The game is REALLY bad. The game has a couple of unsolvable states, characters too inept to stop themselves from dying, nonsensical plot development, the world's stupidest "final boss", and most egregiously of all,
there's a plot-critical massive clue
hidden in the MAIN CHARACTER'S BEDROOM CLOSET
that he can't access
because he thought it was locked
for years
even though it's not.
AUGH.
Also, at one point, your mother says "Here, this will explain everything." And then her head explodes.
What the hell is wrong with the Mass Effect 3 endings? They make perfect sense.
Now, Mass Effect 2's endings, on the other hand? Not that they don't make sense, but that they were this daring. Especially if you were shitty to all your friends.
Please ignore the ugly Sheppard.
Eh?
Mass Effect 2s endings were fine. I see nothing at all wrong with that.
Mass Effect 3? Yeah, you could make sense of them, but in-lore for the universe they were senseless, and they were completely out of nowhere and BS - more of a meta WTF than a comprehension WTF.
It had a pretty standard horror-movie ending, really. Now, if you did anything in the last chapter WRONG, then you had some pretty WTFy things happen to you.
Phantasmagoria has a possession-horror standard ending, where despite all your best efforts, the person you're trying to save dies horribly, and you, the last character standing, escape by the skin of your teeth.
Oh lawd Dark Seed 2 so awful why you mention it why
It had cool world design... and that's all it had going for it. The ending wasn't even really WTF, because it was as sensical and shoddy as everything before it.
Basically, the game is a... murder mystery... in which a terrible protagonist runs around insulting absolutely everyone and solving illogical puzzles while getting a bunch of people in a parallel universe horribly killed.
The game is bad. The game is REALLY bad. The game has a couple of unsolvable states, characters too inept to stop themselves from dying, nonsensical plot development, the world's stupidest "final boss", and most egregiously of all,
there's a plot-critical massive clue
hidden in the MAIN CHARACTER'S BEDROOM CLOSET
that he can't access
because he thought it was locked
for years
even though it's not.
AUGH.
Also, at one point, your mother says "Here, this will explain everything." And then her head explodes.
Wait, so was her head exploding supposed to explain everything or did it explode to prevent her from explaining everything?
Anyway, I knew it was a murder mystery thing and apparently featured art by H.R. Geiger, but I had no idea it was that shit.
It's just tragic that we got... the thing... that we got instead, especially since the first game came dangerously close to actually being a good game.
Lol its even worse if you listen out at around the 2.25 minutemark, you can hear the laugh of the teletubbie baby.
OT: I think the only game ive played that turned into a serious WTF moment was Indigo Prophecy. Starts off pretty sane then suddenly mayans, aliens, wall running and player controlled sex scenes.
Can I just say "The entire second half of Indigo Prophecy" and call it a day? Seriously, that game takes a DRASTIC left turn on us...and unfortunately not for the better.
It's just tragic that we got... the thing... that we got instead, especially since the first game came dangerously close to actually being a good game.
FF IX pulled a deus machina on the end boss. The end boss was not mentioned anywhere in the game. He literally came out of nowhere. And then suddenly *surprise* end boss.
More recently:
First I murder every human and non-human alike to reach the resistance. Only to be betrayed by the resistance. Then I murder them and run away with Ellie. Then what was the point of the whole journey?
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