1: "most likely never" means a good number of people are still going to get really screwed by SecuROM having issues with their Antivirus software, their firewall, their other protection programs, plus any tweaking that people have done with their system that for whatever reason SecuROM will decide is bad.Zefar said:It's always fun to see how people react to these things.
Because
1: SecuROM will most likely NEVER cause a problem for them by now. It didn't do it to me ever and I have used a few virtual driver programs.
2: Activation limits. Seeing that you now got 15 of them the odds of you losing ALL of them quickly enough is like one in a million. IF you are retarded enough.
Now most of you probably don't know that you can just contact them and ask for more. *Gasp* I know it's amazing.
This is like the internet version of Moon landing hoax. Keep em coming boys.
The PC hasn't had second hand sales since like the early 90s. That's right, when we buy a game we're god damn stuck with it, yet another reason piracy on the PC is so high. We can't just turn in the game for a sizable refund and buy another, we have to be very careful with our money because bought is bought -- forever. Also, we can't just rent games and most games now don't even get demos (or the demos are like 3 minutes long).300lb. Samoan said:Seems like this copyright system will really throw a wrench in second-hand sales of the game. I can't tell if they're saying it can be activated on 15 Games-for-Windows accounts or if one GfWl account can activate it on 15 different systems/hardware configs.
I only have two questions for you:ThrobbingEgo said:Snotnarok said:I like that you assume so much, I'm experienced with computers. I know a lot about DRM because I read on it, and I happen to know someone who works in the game industry. It limits your installs, and it monitors your hardware so it can identify your computer this is a process on your PC. That process, like all processes is a task that slows your pc down because it uses resources, sure it's not slowing it down a lot but it's just one process I don't want while I'm not playing the stupid game.Current implementations of SecuROM don't run in the background (IE, while you're not playing the specified game) at all. Let alone enough to hamper performance on your computer in any way.2.5 Does SecuROM? decrease the performance of my PC?
No,SecuROM? does not influence PC performance. SecuROM? is a library integrated into the protected application, and recent versions of SecuROM? do not contain any stand alone applications.
Some older versions of SecuROM? install the ?User Access Service?, which allows a user to share DRM licenses among multiple Operating System user accounts. The User Access Service consumes very little memory (a few hundred kBytes) and virtually no CPU power. This service does not cause a performance decrease.
3.4 Why does SecuROM? sometimes remain active in the background, even if the protected application is not running?
By default, SecuROM? does not install any permanently active applications, services, or drivers. Some older versions of SecuROM? protected applications use a special configuration which will install a Windows Service called ?User Access Service?. This service allows a user to share DRM licenses among multiple users of the same PC.
This service is only used during the initial SecuROM? authentication upon the start of the application. At all other times, the service runs in the ?idle? mode. This means that it is passively waiting for a SecuROM? protected application to perform the respective DRM authentication during the startup of that protected application.
Your friend's information is blatantly incorrect, as, like I said, there are many different implementations of DRM. "DRM" isn't a thing itself.
You're welcome.
except its over twice the price for a console game over a PC game nowCargando said:Just get it on a console instead if you're really that worried about it.
Off-topic: games really need to get back to old-school shareware style demos. I downloaded Doom on XBox Arcade and it was fucking pathetic. One level? Seriously? That whole first episode made that game legendary and there's no reason the xbox release couldn't include atleast multiple levels in the demo, plus an updated engine. It was sad.AC10 said:The PC hasn't had second hand sales since like the early 90s. That's right, when we buy a game we're god damn stuck with it, yet another reason piracy on the PC is so high. We can't just turn in the game for a sizable refund and buy another, we have to be very careful with our money because bought is bought -- forever. Also, we can't just rent games and most games now don't even get demos (or the demos are like 3 minutes long). -snip-300lb. Samoan said:Seems like this copyright system will really throw a wrench in second-hand sales of the game. I can't tell if they're saying it can be activated on 15 Games-for-Windows accounts or if one GfWl account can activate it on 15 different systems/hardware configs.