BioShock 2 Launch Trailer Is First-Person Awesome

TsunamiWombat

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TheNamlessGuy said:
Bloody hell, you're right!
That is awesome!

Just two things though:
Who is the brute guy
Why can the Big Sister control water?
Exactly that, a Brute. A Splicer roided out on strength splices.

Big Sister has Adam injected directly into her blood stream and thus has phenominal telekinetic powers. Big Sister is basically a combat version of a little sister. And is scary.
 

300lb. Samoan

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Mar 25, 2009
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LordCuthberton said:
Now to go rob a bank...
Here, let me plan and commit that with you. I'm fucking broke! I'll be watching that trailer over and over again for months and I'll never get to play it! WAAAAHHH
 

running_blind5784

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The visuals in this trailer are mind blowing! Unfortunately, the actual game looks nothing like it. In fact, if this trailer were in any way representative of current-gen's graphical capabilities, then the real life visuals of Bioshock 2 are about as top notch as a nintendo DS game. I don't know why companies do this. They did it with the first Bioshock as well. Not like graphics are everything, but why advertise something that's representative of the game?

They might as well have said that some of the game will take place in outer space and on your journey around the solar system, you meet and fall in love with a giant space cucumber and have lots of babies and then the babies grow up as little cucumbers in the ocean and the salt water turns them into pickles and eventually get eaten by the little black kid from little rascals.

Basically, what i'm saying is, if they're going to hook you with false advertisement via graphics, why not up the lie ante even more?
 

MrSnugglesworth

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Jan 15, 2009
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FUUUUUUCCCCCCCKKKKKKKKKKIIIIIIIINNNNNNNNGGGGGGG AAAAAAAAWWWWWWWWWEEEEEEEEESSSSSSSSSOOOOOOMMMMMMMEEEEEEEEEEE



All I'm gonna say.
 

Yukinari

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Aug 22, 2009
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I already knew Bioshock 2 would be fantastic just from gameplay and trailers.
Yay.
 

13lackfriday

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Kollega said:
I am Kollega, and i'm here to ask you a question.

Just how long will we keep ramping up the cost of producing and distributing games? I bet that i, in my current situation, could live for a year on the money they spent on that one trailer. It seems that i won't have a chance to be game designer after all - just how will i be able to sustain myself and my hypothetical team if no-one will even buy -nay, hear about- small games we make? No way, that's how.
Become an "indie game designer."

You'll become the darling of gaming industry journalists and casual gamers alike.
Your games will sell like hotcakes, or at least they will after having the honor of being featured in Steam's ridiculous weekend sales.
And you shall find your own little place in the universe, your niche in the gaming industry, and you will no longer need ***** about blockbuster games' lofty budgets and feel threatened.
 

Feste the Jester

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TheNamlessGuy said:
Just two things though:
Who is the brute guy
Why can the Big Sister control water?
The Brute is a brute splicer and I think the Big Sister is using some REALLY powerful plasmids (probably telekinesis).
 

Thaius

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Onyx Oblivion said:
I saw it.

I'm psyched for the game. But the special edition still sucks. Art books and soundtracks, WHEE...

The uber edition is another story.
It has the first soundtrack on a vinyl record.

Let me repeat that: A VINYL FREAKING RECORD.

I think that's more than worth the special edition. Plus the posters from around Rapture. But dang, that record is awesome.
 

Vuzzmop

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Ringas said:
That giant guy is a clear ripoff of the tank from left 4 dead, great job 2K great job.
You mean the hulking, grotesque ex-human that was in no way original when it was used in Left 4 Dead? I don't see how the use of the same enemy archetype is a "clear ripoff."
 

Kollega

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13lackfriday said:
Become an "indie game designer."

You'll become the darling of gaming industry journalists and casual gamers alike.
Your games will sell like hotcakes, or at least they will after having the honor of being featured in Steam's ridiculous weekend sales.
And you shall find your own little place in the universe, your niche in the gaming industry, and you will no longer need ***** about blockbuster games' lofty budgets and feel threatened.
Yeah yeah, i know i could be an indie game designer - but what if i want to do something a bit more beefy than an experimental 2D game? If i wanted to, oh say, put a new twist on 3D platformer genre, or maybe make a "jetpacking" action (because i desperately want one, and Dark Void kinda sucks) - then what choices do i have? Not much.

My problem is not that there's only one way - because there's actually two, AAA-scene and indie-scene. My problem is that those are extremes, and i can't really go for something in-between, a kind of "single-A" game. It's either indie titles made on a budget of $54.27 and pocket lint or big fat monstrosity-of-a-game with advertising budget larger than budget of Honduras. There's no middleground.
 

matrix3509

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Kollega said:
I am Kollega, and i'm here to ask you a question.

Just how long will we keep ramping up the cost of producing and distributing games? I bet that i, in my current situation, could live for a year on the money they spent on that one trailer. It seems that i won't have a chance to be game designer after all - just how will i be able to sustain myself and my hypothetical team if no-one will even buy -nay, hear about- small games we make? No way, that's how.
Let me introduce you to the internet. You may have heard of it before.
 

Rancid0ffspring

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Aug 23, 2009
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TheNamlessGuy said:
Who is the brute guy
Why can the Big Sister control water?
New type of splicer... believe they are called brute splicers funny enough
Sister isn't controlling the water she is using telekenesis... So actually she IS controlling the water with telekenesis
 

Kollega

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matrix3509 said:
Let me introduce you to the internet. You may have heard of it before.
While the power of "my father's brother's nephew's cousin's former roommate told me about it" (which Internet essentially is, only cranked up to eleven) is all fine and dandy, it's not quite the same thing as advertising on national television.

Besides, my problem is not exactly that no-one will hear about it. My problem is that it's either "bedroom programming" or "AAA which is more like BBB [footnote]"Bloated Beyond Belief".[/footnote]" with no middleground.
 

Rancid0ffspring

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running_blind5784 said:
The visuals in this trailer are mind blowing! Unfortunately, the actual game looks nothing like it. In fact, if this trailer were in any way representative of current-gen's graphical capabilities, then the real life visuals of Bioshock 2 are about as top notch as a nintendo DS game. I don't know why companies do this. They did it with the first Bioshock as well. Not like graphics are everything, but why advertise something that's representative of the game?

They might as well have said that some of the game will take place in outer space and on your journey around the solar system, you meet and fall in love with a giant space cucumber and have lots of babies and then the babies grow up as little cucumbers in the ocean and the salt water turns them into pickles and eventually get eaten by the little black kid from little rascals.

Basically, what i'm saying is, if they're going to hook you with false advertisement via graphics, why not up the lie ante even more?
They do this with a lot of games. Create teaser trailers & the like. At no point did it say it was representative of in game graphics. As for your comparison of Bioshocks graphics to that of a DS try not to troll because thats how you have come across. Check forum rules before you continue to post so your stay with the Escapist is a pleasant one.
 

matrix3509

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Sep 24, 2008
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Kollega said:
While the power of "my father's brother's nephew's cousin's former roommate told me about it" (which Internet essentially is, only cranked up to eleven) is all fine and dandy, it's not quite the same thing as advertising on national television.

Besides, my problem is not exactly that no-one will hear about it. My problem is that it's either "bedroom programming" or "AAA which is more like BBB [footnote]"Bloated Beyond Belief".[/footnote]" with no middleground.
Are you willing to spend the ridiculous amount of time required to produce a AAA title? Even something that is as simple as (say) New Super Mario Bro. Wii took a team of people a very long time to produce. Its not like you can just sit down and hammer something like Bioshock out in the space of a weekend. Even all of those "bedroom titles" as you put it takes many, many hours of unpaid dedication. One person cannot just make something resembling a AAA title by themselves. Even to create a single room in something like Bioshock takes teams of people. Unless you know a large group of coder, artists, and animators that are all willing to work for free on your game (lets face it, no video game developer wants to work on your game, they all have their own projects they would rather be working on), you pretty much have no choice but to get a paid job working for a big developer.

A little read will explain why the industry is the way it is:
http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks