13lackfriday said:
Become an "indie game designer."
You'll become the darling of gaming industry journalists and casual gamers alike.
Your games will sell like hotcakes, or at least they will after having the honor of being featured in Steam's ridiculous weekend sales.
And you shall find your own little place in the universe, your niche in the gaming industry, and you will no longer need ***** about blockbuster games' lofty budgets and feel threatened.
Yeah yeah, i know i could be an indie game designer - but what if i want to do something a bit more beefy than an experimental 2D game? If i wanted to, oh say, put a new twist on 3D platformer genre, or maybe make a "jetpacking" action (because i desperately want one, and Dark Void kinda sucks) - then what choices do i have? Not much.
My problem is not that
there's only one way - because there's actually two, AAA-scene and indie-scene. My problem is that
those are extremes, and i can't really go for something in-between, a kind of "single-A" game. It's either indie titles made on a budget of $54.27 and pocket lint or big fat monstrosity-of-a-game with advertising budget larger than budget of Honduras. There's no middleground.