WarpZone said:
And how fresh do you expect a video about the original Bioshock to be, anyway?
Fair enough.
My only point was, "you can turn them off" doesn't work as a solution for most players, because it pushes the game too far in the opposite direction. If the previous posts about Bioshock Infinite's respawn system are accurate, it seems like Irrational agrees.
Again, fair enough, and I agree. Personally I didn't turn them off and likely wouldn't have either, because as I mentioned I frequently forget to manually save in games that actually have those save systems, so dying without the Chamber checkpoints would have been an exercise in frustration for me because I would potentially lose upwards of an hour of progress or more. I just brought it up because, again, the guy said he was put off by their inclusion.
If you thought the original Bioshock's gameplay was fine, I look forward to finding out if you think Bioshock Infinite's gameplay is also fine, or if you feel like the changes ruined it.
"Fine" is probably the best-case description I'd give of it, to be honest...
Bioshock 2 had much better gameplay, in my opinion, because the weapon and enemy balance felt infinitely tighter. In the first it was... adequate, but aiming was loose and floaty and halfway through the game none of the guns could even hold a candle to the power of the wrench anymore, because the enemies all became massive bullet-sponges.
The exploration and level design was fine and dandy, though. So I'm rather interested in seeing how I think
Infinite's gameplay stacks up, as well.