Not that it matters, since you've been missing the point so bloody hard I'm pretty sure we're not even on the same subject, and since you've resorted to the oh so helpful debating practice of sarcasm, to not make a point, again, it's raining, so I have to go wash my car, then straighten out the stereo wires.Machine Man 1992 said:Clearly, I'm just an uneducated plebeian who happens to find the simple act of shooting things and blowing shit up enjoyable. So please, oh wise one, tell me more about how I'm OBVIOUSLY wrong and you're OBVIOUSLY right, because you enjoy artsy fartsy games and I don't.Lunar Templar said:Machine Man 1992 said:Oh what? CoD and Gears aren't art? I though all games were art, or were they not just not pretentious enough to deserve that label?Lunar Templar said:having good game play is no excuse for not having an at least decent story, especially now. Besides, you think most these devs care if they're 'cheapening the medium'? For that to even cross there minds they'd need to see it as an art-form, more Okami/SotC/Dust less Madden/CoD/Gears if you will, but we all know which are more likely to get green lit now don't weMachine Man 1992 said:Oh for christ sake. They're games, can you really be so dense as to be surprised when the GAMEplay of the GAME take more precedence over story?
And why are we so concerned about being compared to other media? Games have different rules to films and books, and by trying to make games more like them, you cheapen the medium.
If this is the kind of person we have writing games, I'm glad she's gone.
In fact, keep the label. Gears of War and Call of Duty are art. Want to know why? Because the developers devoted all their time to making the games fun. Remember that? Fun? What gaming used to be about before it got too mainstream for us?
I know of fun very well, probably better then you, and if you think 'fun' excuses Gears or CoD of they're faults you are mistaken. hiding behind a wall and being lead by the nose down a linear corridor is not 'fun', and as a personally note, staring down the side of a gun is just as dull.
Okami is fun, there is a sense of wonder to exploring that world, Shadow of the Colossus is fun, the satisfaction of bringing a Colossi down can not be matched by all but the most elaborate of kills in CoDs MP, Dust [http://bulk2.destructoid.com/ul/229151-dusthead.jpg] is as close to 'the perfect' game as I have seen in some time. You wanna talk about some one 'pouring all they're effort' in to making a game fun, you'll find few better examples then Dust.
that's not getting into the games I play that I wouldn't consider art, but are fun regardless, such as Devil May Cry or Darksiders.
funny thing is, even those have better storys then CoD or Gears, hell Halo has a better story then ether of those games, and its an FPS like CoD.
so
what's the excuse again?
[Do I Even need to /SARCASM ?]
What else is there to say? You could have just said you don't find the games very fun, but noooo- you had to get dismissive and make it seem like enjoying CoD or Gears was somehow wrong. At least that's what I got from it, or do you not think about how others might interpret your writing?Lunar Templar said:Not that it matters, since you've been missing the point so bloody hard I'm pretty sure we're not even on the same subject, and since you've resorted to the oh so helpful debating practice of sarcasm, to not make a point, again, it's raining, so I have to go wash my car, then straighten out the stereo wires.Machine Man 1992 said:Clearly, I'm just an uneducated plebeian who happens to find the simple act of shooting things and blowing shit up enjoyable. So please, oh wise one, tell me more about how I'm OBVIOUSLY wrong and you're OBVIOUSLY right, because you enjoy artsy fartsy games and I don't.Lunar Templar said:Machine Man 1992 said:Oh what? CoD and Gears aren't art? I though all games were art, or were they not just not pretentious enough to deserve that label?Lunar Templar said:having good game play is no excuse for not having an at least decent story, especially now. Besides, you think most these devs care if they're 'cheapening the medium'? For that to even cross there minds they'd need to see it as an art-form, more Okami/SotC/Dust less Madden/CoD/Gears if you will, but we all know which are more likely to get green lit now don't weMachine Man 1992 said:Oh for christ sake. They're games, can you really be so dense as to be surprised when the GAMEplay of the GAME take more precedence over story?
And why are we so concerned about being compared to other media? Games have different rules to films and books, and by trying to make games more like them, you cheapen the medium.
If this is the kind of person we have writing games, I'm glad she's gone.
In fact, keep the label. Gears of War and Call of Duty are art. Want to know why? Because the developers devoted all their time to making the games fun. Remember that? Fun? What gaming used to be about before it got too mainstream for us?
I know of fun very well, probably better then you, and if you think 'fun' excuses Gears or CoD of they're faults you are mistaken. hiding behind a wall and being lead by the nose down a linear corridor is not 'fun', and as a personally note, staring down the side of a gun is just as dull.
Okami is fun, there is a sense of wonder to exploring that world, Shadow of the Colossus is fun, the satisfaction of bringing a Colossi down can not be matched by all but the most elaborate of kills in CoDs MP, Dust [http://bulk2.destructoid.com/ul/229151-dusthead.jpg] is as close to 'the perfect' game as I have seen in some time. You wanna talk about some one 'pouring all they're effort' in to making a game fun, you'll find few better examples then Dust.
that's not getting into the games I play that I wouldn't consider art, but are fun regardless, such as Devil May Cry or Darksiders.
funny thing is, even those have better storys then CoD or Gears, hell Halo has a better story then ether of those games, and its an FPS like CoD.
so
what's the excuse again?
[Do I Even need to /SARCASM ?]
IF you actually manage to get on the same page as me feel free to reply, other wise, I've no more time for some one whom can not listen.
You think writers have a lot more control over a games development than they actually do don't you. Writers having a meaningful impact on a game is a rarity and are usually an afterthought put in at the last minute to give the game a purpose to have the player bother, like how porn needs to have a "story" to justify the sex many games just have an "story" put in to justify and give some shallow meaning to the fighting. While there is a lot more effort being put into it games and stories are still too separate in the product itself. Having the cut scenes happen like a movie only the fighting be taken over by the player and since there needs to be more game play than cut-scenes there is a LOT of fighting.Corven said:The phrase "be the change you want to see in the world" comes to mind when I read this article. If she wants to abandon ship and not be a contributor to paving the way for better storytelling in games then good riddance.
I think the point she's trying to make is that there are still parts of the story where your hands are tied as a writer. In Tomb Raider and Bioshock Infinite, she had to come up with villian factions for the protagonists to be shooting at constantly. That wouldn't neccesarily be something she wanted to come up with, and yet had to, because the gameplay mandated it.Kurt Cristal said:But hasn't she disproved her own point in that her game-writing skills are well... pretty damn good? Lead the pack! Show everyone else how it's done. "Good for us" may not be "good enough for you", but when you're offering the best, you can only lead by example.