Not all games need a great story, some stories are a means to an end. Why are you shooting enemies? Nuclear bombs. Done. lol. Some games are story based, some are game based.
Right on! Most people seem to have this "f**k her we don't need her" attitude, but we should let her make her own choice if she feels this is where her career needs to go.-Dragmire- said:Not everyone wants to be a trail blazer, if she feels she is held back by this medium and can do better in other mediums then I say I wish her well. Following where your passions lie does not make you a bad person, we don't need to jump on this persons throat for making a career choice. Calm down people.
*glances the games said writer has worked on*Desert Punk said:So... She admits she has the skills, but doesn't want to do the work to help make the medium better and wants to apply those skills elsewhere...
Pathetic.
Eh, I dunno. I do agree that the almighty FPS genre is a bit of a serious hurdle to cross for most game scenarios, seeing as justifying and responding to the ages-old question of "Why do I have to shoot shit?" is more important than most gamers even realize - but I don't think the technical hurdles are that large.Bat Vader said:It could be she is writing stories for the wrong games too. If she is having a problem trying to justify in the story why the player has to shoot enemies and keep the game moving she could try her hand at point and click adventure games. Personally, I feel some point and click games have some of the best game stories like the Syberia games which I absolutely love.
At the same time though it does sound like she wants games to have better stories but doesn't want to be the one responsible in making the stories better.
I understand what you're saying. There have been many a time where I have asked myself why do I have to shoot these guys to progress the story. Yeah, I do get sick of empowerment fantasies when all I want to do is have my character be a regular citizen in the world.IamLEAM1983 said:Eh, I dunno. I do agree that the almighty FPS genre is a bit of a serious hurdle to cross for most game scenarios, seeing as justifying and responding to the ages-old question of "Why do I have to shoot shit?" is more important than most gamers even realize - but I don't think the technical hurdles are that large.Bat Vader said:It could be she is writing stories for the wrong games too. If she is having a problem trying to justify in the story why the player has to shoot enemies and keep the game moving she could try her hand at point and click adventure games. Personally, I feel some point and click games have some of the best game stories like the Syberia games which I absolutely love.
At the same time though it does sound like she wants games to have better stories but doesn't want to be the one responsible in making the stories better.
This is a purely personal opinion, of course, but what seems to me like it's holding the medium back is the design culture, like she said. Look at how id Software barely even cared to supply us with a backdrop for RAGE. You could tell Carmack was somewhere in the metaphorical background, muttering "Oh, whatevs. Here's John Goodman and a pistol. Go shoot shit. I'm bored, now."
If it's not that, we're holding ourselves back because our games are apparently supposed and required by some sort of sacrosanct law to be empowerment fantasies. What if I genuinely want to play a deadbeat who can't catch a break *without* falling back on Bullet Time and bullet sponge mechanics so the end result is supposedly gritty? Why can't most devs think of player engagement beyond putting things in pine boxes for an early burial? I know killing something is pretty much the Alpha and Omega in terms of empowerment (you're taking freaking lives, I'd say that's pretty empowering as it is), but the real draw usually involves saving the world or solving some over-arching problem.
Why can't we focus on that, instead? I'm asking that knowing that adventure games do solve that question. Indie devs pushing adventure-type content aren't really part of the problem. I don't have to kill anything in Minecraft if I'm skilled enough and really commit to a no-kill project.
Bioware a paragon of good writing? Maybe once upon a happier time that I personally would love to go back to but...sadly that's in the past.A Curious Fellow said:I feel like i can just namedrop Bioware and win this argument, but someone probably already has.
If "good" is understood to mean "decent", then yeah, they're good writers. Like I told Bat Vader, though, they've set themselves in the RPG standards by which the protagonist has to be empowered. In an RPG, Western or Japanese, you're supposed to make a difference, or perhaps even change the world or save it. Typical empowerment stuff. That means you're stuck with specific tropes or story beats you have to hit, game after game after game. Mass Effect, to name just one, is almost a textbook case of the Hero with a Thousand Faces, with the only difference being that Shepard doesn't deny the Call to Adventure at the onset. He/She is a commander, a decorated vet at the onset, so it didn't make much sense to have that character dither around before taking control of the Normandy.erttheking said:Bioware a paragon of good writing? Maybe once upon a happier time that I personally would love to go back to but...sadly that's in the past.A Curious Fellow said:I feel like i can just namedrop Bioware and win this argument, but someone probably already has.