RPG mode for me, because I'm buying the game for a full experience not halved sections of an experience.
Xaositect said:
It seems pretty stupid to me, having to choose an option to play the game in its optimal condition, as opposed to half-ruined, but thats why I think this idea is stupid. But since its the optional kind, Ill just have to ignore it and concentrate on other things that arent optional like how much gameplay variance there is or how good the plot and dialogue is and how much of it there is.
I totally agree. Why buy a game and then not play it (considering what ME and ME2 are like) as it is intended to be played? No real point to not play the whole experience. It would be like me going to a new action/drama movie and then either staying for only the action scenes or only the deep dramatic narrative/plot scenes.
To put that in the terms of what choosing the experience in ME3 is equivalent to:
Action mode: Mass Duty: Future Warfare
Story mode: Combat so easy that the player doesn't realize it is there because there is no challenge: That is like having a friend play the RPG mode and while he plays the combat part, the other person sits back and and tells him what dialogue choices to pick, because the other person doesn't want to do any work to get to said dialogue, he/she just wants to sit back listen to and watch the pretty movie.
It's the equivalent of back in the day when I my brother would play Legend of Zelda: Ocarina of Time, while I sat on the bed and directed him to things by reading from the strategy guide.
RPG: What the game experience is suppose to be. The player is actually playing a full game.
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If people don't like certain parts of games, then go find and play a game that meets only those certain requirements.
It is just stupid to try and make a game accessible to every style of player. This is why we have different genres of games with each genre game having multiple styles of games that can be played in that genre.
Different games for different people.
To the people, that want to play just the action mode, because they don't want to have to deal with choices on how the story goes: Go play FPS's where you get cut-scenes after certain parts of the action. If you like the series and story, but don't like making choices to move that story along, tough, play the game, the full game that was made.
To the story mode players: Go play some other game that has basically just interactive cut-scenes, if you don't like having to actually play and do things to get to these cut-scenes, too bad that is the game. If you played ME and ME2, and like the story, just man up and play the game, the full game that was made.
If I did develop games, I would never set out to please everybody that might pick up my game. That is just development suicide because trying to please everybody takes way too much time, time that could be used to perfect certain parts of the game, or make the game a longer and better experience for the people it is made for, or time needed to find bugs.
If you try to please everybody, there's no doubt that the game will suffer and have more problems somewhere, and lack the shine of a properly crafted game.
Raiyan 1.0 said:
Are you listening to yourself? Mass Effect a complex game? My friends and I were playing fucking C&C Tiberium Sun when we were 11.
Yeah, moving around 3D space might be daunting for new-comers - which is why they've the first level always much easier than the others (fewer enemies, constant info drip on controls, linear levels, etc). And there's literally nothing complicated about Mass Effect that isn't explained away in the first few minutes i.e. moving, shooting and taking cover. The first game's modding system and item management has been removed as well.
What more hand holding would you need in such a linear game?
I'm not moaning about the modes themselves, I'm just baffled at today's gamers.
How is Mass Effect linear? For me, the definition of a linear game is one that doesn't let the players choose their own path.
In both ME and ME2, I got to choose which planets to go to and when which battles to take part in and how those battles turned out. I could choose whole lived, who died, who I romanced, and who I brought into battle 98% of the time.
The games will only be linear if they listen to the NPCs, because usually the NPCs will say this has to be done first and fast, but in actuality the player has all the time in the world with the vast majority of the game.
The only time players(at least ones that wanted to get everybody to live) didn't have a choice on what to do next, was at the end of ME2 with the Collector IFF mission. With that there was only one open mission spot before the player had to do Collector IFF mission, or practically everybody dies.
Unless there is a moral system aspect, most linear games have one ending.
There are many different endings in the Mass Effect series.
The series is definitely not one of linearity.