Pretty agree with everything you said. Good show.Dexter111 said:/HOLY SNIP!
Pretty agree with everything you said. Good show.Dexter111 said:/HOLY SNIP!
The problem with that argument is that, as of late, it is becoming much more difficult for average fans to tell the difference between content developed after release, and content developed alongside the main game, chopped out piecemeal and sold to you as an unlock key.erttheking said:Yeah yeah yeah, DLC bad, boo boo and...you know what? I really couldn't care less. I'm really sick of being expected to get angry over every little less that spectacular thing that goes in the video game industry. Really I see everyone raging over this and that and I just think to myself "how come I'm reading about people whining about everything that is wrong with the video game industry when I could be PLAYING a video game" Also I bought the DLC for Halo 3 and Halo Reach and I don't feel like I wasted my money. Fucking sue me.
But, but, it's $10 I don't have to spend! How dare they charge that much money to use a new party member, with extra dialogue, extra scenes, and new powers! They should just suck up the cost and release it for free, just like they did with Kasumi!darth gditch said:Sigh, I shouldn't do this but I will.
To those of you upset about DLC, especially for ME3, why does the existence of extra content available for an additional fee bother you? From what I've read, a lot of ire stems from the From Ashes day one DLC. Now, I do not dispute that the DLC made the game a richer experience with more interesting arcs and some additional context, but I did not find it NECESSARY to the overall plot. I did not purchase from ashes at first, and my first playthrough was still by and large a similar experience. I still enjoyed it. But I wanted that extra content and context, so I paid for it.
Certainly, I would have preferred to get it for free, but I would prefer not to pay for cable too. I have no issue with BioWare or anyone charging extra for extra content, whether it's already on the disc or not. The idea that BioWare is "stealing" content that you already paid for is ludicrous. An appropriate example of that would be if the game cut off after the Rannoch mission and you had to pony up another 10 bucks to finish the game. That would be an example of cutting content and making you pay for it.
From Ashes was ALWAYS going to be a DLC, just like the Fallout:NV DLC was ALWAYS going to be DLC.
People, games like ME are entertainment products. You purchase them for the purpose of experiencing a story and being entertained by it. If the developers feels that the most economical model for them is to sell extra bits of that experience, that is their prerogative. It is not a "ripoff." If the extra content isn't worth the money to you, don't buy it. Your experience of the game shouldn't be impacted simply because you are given the option of purchasing additional content. Let's face it, if people weren't willing to buy this content, developers wouldn't be able to care for it. Clearly, people will pay for it, so developers will continue to produce it.
My intention is not to offend, but I've been lurking through so many of these thread over the past few years and felt that I should express my opinion on the matter. I don't expect many to agree with me but I just can't help feeling that too many people who decry DLC just feel entitled to entertainment.
Yes it is. It's in the game files, which came from the disc. You don't need to download the DLC to be able to have Javik recruited by editing a save.Redhawkmillenium said:Which is still not on the disc or in the game out of the box.Doom972 said:It wasn't on the disc, it was in the game. By using a savegame editor, one can have Javik recruited, and the game will proceed as if you have the DLC. "From Ashes" only includes the mission to get him.Redhawkmillenium said:Mass Effect 3's "From Ashes" DLC was NOT on the disc.
Actually, it wasn't. The character was at one point intended to be the Catalyst, who played a large part of the main storyline. Numerous articles have mentioned that Bioware changed this to a DLC midway through creating the content for it because EA wanted to bump up the release schedule.darth gditch said:Sigh, I shouldn't do this but I will.
To those of you upset about DLC, especially for ME3, why does the existence of extra content available for an additional fee bother you? From what I've read, a lot of ire stems from the From Ashes day one DLC. Now, I do not dispute that the DLC made the game a richer experience with more interesting arcs and some additional context, but I did not find it NECESSARY to the overall plot. I did not purchase from ashes at first, and my first playthrough was still by and large a similar experience. I still enjoyed it. But I wanted that extra content and context, so I paid for it.
Certainly, I would have preferred to get it for free, but I would prefer not to pay for cable too. I have no issue with BioWare or anyone charging extra for extra content, whether it's already on the disc or not. The idea that BioWare is "stealing" content that you already paid for is ludicrous. An appropriate example of that would be if the game cut off after the Rannoch mission and you had to pony up another 10 bucks to finish the game. That would be an example of cutting content and making you pay for it.
From Ashes was ALWAYS going to be a DLC, just like the Fallout:NV DLC was ALWAYS going to be DLC.
If no one ever stood up to try and change people, the civil right movement would have never started and women would be second class citizens. Speaking your mind isn't necessarily a fool's errand or something to avoid.CardinalPiggles said:But at the end of the day you're sick of something that you can quite easily avoid, but instead of avoiding said thing, you're trying to change people, a fools errand if you ask me.Twilight_guy said:Actually, since I'm not in a company and not in a position to make a company on my own all I can really do is talk and hope it helps change things. Since It'd be inappropriate to go into a random unrelated thread and try and talk about things like this, this is the appropriate venue.CardinalPiggles said:Stop reading these articles and comments sections then. That's like going to Mcdonalds and saying "I'm sick of all this fatty food, and being surrounded by fat people while I eat".Twilight_guy said:Company defends its business strategies and notes that they sell well, gamers get angry and retort that they hate the company. Oh wait, that is the summary of an EA story, or was it a blizzard story... Activision... no wait...
I'm tired of both sides whining like pansies, I want my freaking modular games, dammit. I'm sick of gamers putting a road block to their development because of there short sighted calls of 'money grab' and I'm sick of developers being to pussy-shit to actual come out and do it for fear of losing money on unsold content.
Captcha: are you a human? - Straight to the point, I like it!
DA2 was not a flop. It sold less than DA:O, true. But it still sold, across the three platforms, almost 2 million copies in 1 year and 5 months. That's not great, by any means. But considering that DA:O has sold 4.3 million copies on the same systems in 2 years and 9 months, let's see how it works out to for sales per month.Agente L said:Yes, bioware. That's why DA2 and SWTOR were flops and ME3 created a huge shitstorm. It's because we are happy with how you deal with your business. Also, thanks fo saying what "us gamers" like.
DA2...I guess you could say it wasn't a flop, but it also destroyed Dragon Age series image. And you are comparing both datas when one of them has 16 more months than the other. If you compare both in equivalent months (either 17 or 33 months), you would see DA2 average would be much lower compared to DA:Othebobmaster said:DA2 was not a flop. It sold less than DA:O, true. But it still sold, across the three platforms, almost 2 million copies in 1 year and 5 months. That's not great, by any means. But considering that DA:O has sold 4.3 million copies on the same systems in 2 years and 9 months, let's see how it works out to for sales per month.Agente L said:Yes, bioware. That's why DA2 and SWTOR were flops and ME3 created a huge shitstorm. It's because we are happy with how you deal with your business. Also, thanks fo saying what "us gamers" like.
DA:O: 0.13 million copies per month
DA2: 0.117 million copies per month
It has done worse on average than the original, but not so much worse that one can be called a success, and the other a flop. As for SWTOR, it wasn't a flop, either. It bled off customers too fast, true, which is why it is going free-to-play. But it got 1 million subscribers in 3 days, faster than any MMO has ever done. It's a flop in the sense it couldn't maintain those numbers, true. But calling it a flop in general is a bit shortsighted.
TL;DR, DA2 and SWTOR were not as successful as the original and anticipated, respectively. But calling them "flops" is implying much worse than that.
Hmm, well I guess I can see where you're coming from, but telling people not to whine about prices is a hell of a lot different from telling people not to treat you worse than someone else because of your sex.Twilight_guy said:If no one ever stood up to try and change people, the civil right movement would have never started and women would be second class citizens. Speaking your mind isn't necessarily a fool's errand or something to avoid.CardinalPiggles said:But at the end of the day you're sick of something that you can quite easily avoid, but instead of avoiding said thing, you're trying to change people, a fools errand if you ask me.Twilight_guy said:Actually, since I'm not in a company and not in a position to make a company on my own all I can really do is talk and hope it helps change things. Since It'd be inappropriate to go into a random unrelated thread and try and talk about things like this, this is the appropriate venue.CardinalPiggles said:Stop reading these articles and comments sections then. That's like going to Mcdonalds and saying "I'm sick of all this fatty food, and being surrounded by fat people while I eat".Twilight_guy said:Company defends its business strategies and notes that they sell well, gamers get angry and retort that they hate the company. Oh wait, that is the summary of an EA story, or was it a blizzard story... Activision... no wait...
I'm tired of both sides whining like pansies, I want my freaking modular games, dammit. I'm sick of gamers putting a road block to their development because of there short sighted calls of 'money grab' and I'm sick of developers being to pussy-shit to actual come out and do it for fear of losing money on unsold content.
Captcha: are you a human? - Straight to the point, I like it!
Phlakes said:Yeah, it's not like they're also working on single player DLC that'll be released this summer.DVS BSTrD said:Because that's all that really matters in this day and age isn't it? The Multiplayer.Marshall Honorof said:For those who might scoff at Mass Effect 3's DLC and microtransactions, Melo did offer one interesting point: These sales subsidized the game's plentiful free multiplayer DLC, ensuring that players get a steady stream of varied content, and that developers get to stay on the Mass Effect 3 team.
Oh wait.
In the blue corner we have the point-IamGamer41 said:Phlakes said:Yeah, it's not like they're also working on single player DLC that'll be released this summer.DVS BSTrD said:Because that's all that really matters in this day and age isn't it? The Multiplayer.Marshall Honorof said:For those who might scoff at Mass Effect 3's DLC and microtransactions, Melo did offer one interesting point: These sales subsidized the game's plentiful free multiplayer DLC, ensuring that players get a steady stream of varied content, and that developers get to stay on the Mass Effect 3 team.
Oh wait.
That will add one hour of extra gameplay as well as a little bit to the story.Is that worth 15-20$? I think not.
Phlakes said:In the blue corner we have the point-IamGamer41 said:Phlakes said:Yeah, it's not like they're also working on single player DLC that'll be released this summer.DVS BSTrD said:Because that's all that really matters in this day and age isn't it? The Multiplayer.Marshall Honorof said:For those who might scoff at Mass Effect 3's DLC and microtransactions, Melo did offer one interesting point: These sales subsidized the game's plentiful free multiplayer DLC, ensuring that players get a steady stream of varied content, and that developers get to stay on the Mass Effect 3 team.
Oh wait.
That will add one hour of extra gameplay as well as a little bit to the story.Is that worth 15-20$? I think not.
Point
And in the red corner, whatever you're talking about-That post
This has nothing to do with what the DLC is outside of it being single player.
You're not alone, there's plenty of people like you and me VERY pissed off about these business practices. I remember the days when games were routinely released and it had 50, or 60, or 70 hours of content or more, with effective, vibrant worlds, gripping storylines, and excellent gameplay (for the time). This was because back then there were no such thing as DLC, there was a significant amount of time between new releases and that meant they had to make each game something worthwhile to hold people over.Hides His Eyes said:I really miss the days when a game being released meant it was finished. I seem to be almost alone in this but personally, quite aside from the money side of things, I don't want games to be these never-ending "services" that you can keep indefinitely spending more money on to expand the content a little bit. It feels vulgar, unwholesome, cynical and bullshitty. I want games to be finished, complete pieces of work. It's especially bad when the bulk of the DLC is planned long before the game is finished. So they make a whole game, release 80% of it at full price, then release the other 20% over the next couple of years at a few quid a per cent. It's a sickly, sleazy, money-grubbing tactic and it's wrong WHETHER OR NOT gamers are happy to buy into it (and if you are then you're a fucking idiot, frankly).
Not true. How long an MMO stays subcription based and how many subcribers it gets and holds onto is no indicator of it's success. MMOs that are profitable under the subscription model are rare and far between, history has shown that when an MMO goes F2P it becomes much more profitable than it ever was under the subscription model by leaps and bounds.Agente L said:A MMO success isn't based on how many copies it sells, but on how many subscribers he garned and how long he managed to hold them in it's life.