I had a longer post typed out and everything, but I thought I could easily be condensed to this. How can it be a bad thing for them to adjust their difficulty so that it falls more in line with what the traditional expectations of a difficulty setting are?
I initially loved Dragon Age, but after Lothering I just got fed up with it, and I never finished it. The problem was the terrible imbalance between 'normal' and 'casual' difficulty. Normal was getting to the stage where I would reliably have to reload and retry every.single.fight about five times. Ten for bosses. That blood mage hideout was among the most excruciating of levels I've ever played through in any videogame. But casual was absolutely no challenge whatsoever, it was completely neutered. So either I felt like I wasn't playing the game at all, or I was taking weeks to play through a single area because I had to keep getting up and walking away before a controller went through the TV screen.
It's quite simple really: there's nothing wrong with the idea behind this change. If you're an old school hardcore combat Baulder's Gate II veteran and you can beat Dragon Age while playing Angry Birds: start on Nightmare. Don't whine about them making the game easier for others if they still allow you to play at your own challenge. What you are effectively saying is that they should turn away potential customers, deny themselves revenue and effectively doom their own franchise all so that you can feel like a true elitist.
I initially loved Dragon Age, but after Lothering I just got fed up with it, and I never finished it. The problem was the terrible imbalance between 'normal' and 'casual' difficulty. Normal was getting to the stage where I would reliably have to reload and retry every.single.fight about five times. Ten for bosses. That blood mage hideout was among the most excruciating of levels I've ever played through in any videogame. But casual was absolutely no challenge whatsoever, it was completely neutered. So either I felt like I wasn't playing the game at all, or I was taking weeks to play through a single area because I had to keep getting up and walking away before a controller went through the TV screen.
It's quite simple really: there's nothing wrong with the idea behind this change. If you're an old school hardcore combat Baulder's Gate II veteran and you can beat Dragon Age while playing Angry Birds: start on Nightmare. Don't whine about them making the game easier for others if they still allow you to play at your own challenge. What you are effectively saying is that they should turn away potential customers, deny themselves revenue and effectively doom their own franchise all so that you can feel like a true elitist.