KeyMaster45 said:
I hit a friend up for some tips on how to play mage in the game and we had a long argument over the realism involved in mage aoe spells etc etc. So yeah, I decided the idea of friendly fire for mages was stupid and switched it to easy because bottom line I was there to blow shit up with my mind and roleplay the badass mage I enjoy being in an RPG.
If I ever feel like playing the game for the challenge I'll bump it up to hard and play a rogue or warrior; less squishy characters than a mage.
Did you play Origins without patching it on the PC by any chance? Difficulty was actually lowered because straight Origins (on the PC; Xbox was ALWAYS easier because it had to be) was much harder on Normal than it should've been. Much, much harder; you needed to micromanage quite a bit more than was fitting for Normal.
That's one thing everyone should be aware of--PC is harder than Xbox; unpatched PC is harder than patched PC. This results in a lot of confusion about Origins' difficulty.
trollnystan said:
Er. I thought the DA2 demo was hard... *hides*
But then I played DA:O on casual. And I only tried a rogue in the demo; even though it's my favourite class it's also the class I play the worst.
Ahhh. Yes, the rogue seems to now be the squishiest. Two-handed warrior doesn't do enough damage as of the demo; according to Stan Woo QA testing made it do more because it can take so long to hack on that ogre if your mage goes down. It's long enough for the rogue, but for the two-hander it gets almost tedious, especially if you chose mostly defensive abilities.
Mcface said:
I played the DA2 demo on normal, and it was too easy.. almost tediously so.
That was the beginning of the game. But by all means, play it on hard--this time it's actually made for people like you instead of Origins' arbitrary difficulties that didn't fit their labels.
Nightmare, for instance, features friendly fire from EVERYTHING. This seems to include normal sword-swings from your companions, according to a friend I had who played the demo with a mod that unlocks difficulty, not just simple abilities. Friendly fire actually means Business this time, not just fireballs.
Onyx Oblivion said:
I'll start on hard, then.
And my only really issue is that ice magic seems...almost useless...now. I saw a Fire damage boost skill in the tree, but not one for ice.
Then you clearly weren't looking. There's Fireball and Firestorm on one side, Winter's Blast and Cone of Cold on the other. Cone of Cold has a wider radius, and this time it's not such overpowered cheese because you have to upgrade cold spells to get them to make things brittle enough for your warriors to smash, if they have the strength to do so.
The abilities are all in, but they're streamlined to avoid wasted points. The system is planned for balance and made so that you can either upgrade a spell that you fancy or simply go on to the next part of the tree or to another spell tree entirely.
Megacherv said:
Oi, Bioware, explain to me how on the demo you're supposed to kill loads of darkspawn and a ogre when you're level 2 and without a healer!
Give Bethany the heal spell, maybe? She does level up, after all, and so do you if you're a mage.