mojodamm said:So you're saying your idea of fantasy is more realistic? You realize just how that sounds, right?Therumancer said:It's a differant type of fantasy, and has me oftentimes going "WTF".
You're complaining about roleplaying reasons for keeping someone in the party due to your meta-gaming reasons for keeping them in the party. These two concerns are night-and-day, and require looking at a game with two entirely different mindsets.Therumancer said:People will sit down and say that they didn't dumb the game down but rather "streamlined" it, but the bottom line is a lot of options are missing. Above and beyond arguements about what you could or couldn't customize in the first game, the problem gets down to core gameplay mechanics like picking your party. In "Dragon Age: Origins" I had a real choice of what companions I wanted to use, I could set them up in whatever way I chose to support my main character. I was not saddled by having to use characters I don't like due to a complete lack of options, or having to say "that's a cool character, I like the banter, but I just don't need that skill set". In Dragon Age 2, you have few if any options. There is ONE tank companion, so if your main character is not a tank that means that for a balanced party you have to bring along their sword and shield character. Sure, the friendship/rivalry system gives you some latitude, but at the same time if your playing a criminal or bad guy, it's absolutly ridiculous to be dragging the ultra-strict "captain of the guard" along as your tank. What's more you constantly have to listen to the nagging and disapproval. It just doesn't work. By the same token if your hero isn't a healer, you have exactly ONE healer companion you can use. He's a mage, and not just ANY mage but pretty much the most vocal pro-mage character in the game, AND even goes so far as to write manifestos in the game (seriously)... having this guy glued to your party if your deciding to play Hawke as a Templar and do a pro-templar walkthrough is an absolute joy to listen to. Like the bit with the guard above, the whole question as to WHY you'd be teaming up with him arises, the only answer is "I need a healer, and there isn't anyone else".
I'd honestly go so far as to say that I think a lot of gamers play the game, and either enjoy it or don't. The contrarians are just more vocal.Therumancer said:It's not some small minority of contrarians attacking this game, it's a matter of the game being a HUGE disappointment compared to the first one for a lot of the players. Honestly I'd go so far as to say that I think the people who are experiencing "Dragon Age Rage" are the majority, it's just that a lot of them (like my father, who doesn't hang out on forums) are silent about it.
Unless you can prove Bioware is 'sending staffers to try to pad it out', you're just spreading unsubstantiated rumors. Plus, you give the 'average' person too much credit when it comes to critical reviewing capability. See a Michael Bay movie for an example of the tastes of the average person.Therumancer said:Truthfully, from what I've been seeing the professional, paid reviews have been positive. But that highlights a disturbing trend of how tainted by industry dollars they tend to be. Even before the current contreversy, the user ratings of for this game were pretty bloody low, and it's not surprising that you have Bioware sending staffers to try and pad it out, or try and counterbalance the word of mouth.
And if that's all the naysayers were complaining about, that would be ok. But the most widespread complaints; Streamlined mechanics, 'dumbing down' the game, not as 'hard' as the first one, etc.Therumancer said:Let me be honest, people can argue about the streamlined mechanics themselves which is why so many people defending the game talk about that. You cannot however defend them recycling the same maps so much for quests, or the way they are having monsters just pop up, the wave attacks, and guys falling out of the sky (or jumping off rooftops) as they spawn or whatever. That's just horrendous and sloppy game design, and there is no excuse for it.
After reading the rest, it just seems like you're upset with Bioware in general, perhaps because you prefered the ME1 and DA1 experiences more than the sequels. That's perfectly fair, and although I disagree with ME1 > ME2, I can understand your points. But if you're dead-set on having the best *roleplaying* experience possible from your games, complaining about meta-game concerns and Bioware's lack of realism with their fantasy seem like strange things to fixate upon.Therumancer said:(Snip...)
PS. I never made it though DA1, haven't played DA2, and don't really care about Bioware in general (other than the upcoming Old Republic), I just don't understand the vehemence directed at them. It's not like they FORCE anyone to buy or play their games...
The problem with your logic is that there are differant kinds of fantasy. "My Little Pony", "Lord Of The Rings", and "The Road" are all works of fantasy. It's not contridictory to talk about realism in fantasy, as the "ism" makes all the differance in the world. By definition fantasy is not real, however a lot of styles of fantasy require it to seem like something that could happen. What's more any GOOD fantasy involves consistant presentation in how things work and interact.
"Dragon Age" is a franchise by attaching a "2" on the end of the name of the game, they are connecting it to the first game and it's conventions. It shares the same reality as the first game. That is to say a very specific idea of how things interact, move, and are stylized. It's a universe where the combat might involve some definatly unreal moments, but is more or less grounded in what's remotely possible. The second game instead uses a more "anime" type reality where the laws of physics and what's remotely plausible don't apply. Guys teleporting with mere physical training, limitless access to gas grenades, low rent thugs jumping off roofs like ninjas, all of these things do not fit within reality as defined by Dragon Age. That makes this a sloppy presentation. Had Bioware wanted to create a flashier fantasy world they should have launched a new franchise for it, not made the game "Dragon Age 2".
As far as metagaming concerns go, it shows that you really don't "get" what an RPG is. You'll notice that for all the pretensions of "story over everything" and "players adapting to the story, not vice versa" that's pretty much the anti-thesis of an RPG when you get down to it despite what a lot of people might think. What's more it wound up doing a LOT of damage to the pnP RPG market over a period of time. You can see this in the history of companies like "White Wolf" which was one of the groups that helped to establish that convention, and encouraged the industry to embrace it because it was easier to develop. White Wolf wound up basically shooting itself in the foot because their "story over player freedom and adaption" attitude, especially when you looked at their examples of adventures, saw their games seriously begin to fail along with others, you had entire game lines like their "Aeonverse" (renamed Trinity) go from being healthy game lines with a lot of supplements, to cancellation. A big part of it being that they wound up using the game to tell a story, and interwove it so heavily with the game mechanics that it was increasingly difficult for someone without a lot of time to use the material without conforming to what they wanted to see.
The thing is, that it's possible to have good storytelling, along with adaptability to the desires of the player. It's just difficult to do. The original Dragon Age managed to do this, thus it becomes notable when Dragon Age 2 does not, and that's what makes the game sloppy, since we already know they can do better.
That said, not all games are for everyone. I "get" that a lot of people couldn't finish the first game, or couldn't get into the original Mass Effect. A lot of people, and probably more of them (as we're now seeing) could however. There are plenty of shallow RPGs that totally railroad you through the game for more "introductory" and "Casual" players out there as it is. "Dragon Age" became what it was because it got away from the introductory level. There is no problem with Bioware developing a casual/introductory level RPG franchise for those people, however they are taking an established franchise and raping it. They used the "Dragon Age Name" to draw people in due to the success of the first one, which is stupid if you assume all of what they did was carefully considered since it was antithetical to everything that name meant. Nobody should be shocked by the anger. However in this case I *don't* think that this was entirely intentional, this is just a sloppy game. The reason why there is so much "Dragon Age Rage" is that even a lot of people who would have embraced SOME of this as positive design choices are seriously annoyed because they did it badly.
Also I'll be honest, annoying players is never a good idea. All arguements about "storytelling trumping freedom" are meaningless when the end result is to make an entertainment product actively repulse the people turning it on. I can "get" the arguement about wanting to say keep the "by the book" city guard with that personality, and it not making sense for the personality to change due to what the player does. The problem is that when you HAVE to bring that character along and endure that that it becomes a problem. The thing is that it's not a matter of any one character, it's a situation where almost any playstyle is going to lead to you not having a balanced party with the needed skills OR having to listen to incessant and annoying whining from at least one party member. When they build an entire campaign path around siding with The Templars, making the only healing option for a Warrior-Templar Hawke (the most logical character for that path) the mage version of Che Guevera if totally annoying. Either you have to listen to the whining of someone you logically wouldn'tbe working with anyway, or try and do the game without a healer and needless to say that is going to provide a craptastic game experience except on the very lowest difficulty settings (maybe, even then the game's bosses will have their moments).
There is no reason why a skilled warrior could not adapt their fighting style to what their team mates need. After all they are gaining experience points, levels, and skills, representing growth. Why can't he pick up the skills that are actually going to be useful, when they are within his area of expertise. The first game allowed this, and it helped with dealing with the above kinds of problems.
Another option of course is to simply have enough characters availible with differant viewpoints that finding a guy you can use for differant playstyles to fill the needed roles isn't a problem. Right now for example there are three rogues, but only one tank and one healer.
The point is that the trick to designing a game, is to make it enjoyable and playable first since it's a game. You can do this and still have great storytelling, because we've seen it done. When you see a game like this borked on so many levels, it deserves the criticism.
I mean, sure, there are probably people out there who love the game the way it is. However the whole "rage" issue is that they are hardly a majority at the moment.
Also understand that what we're talking about is only ONE issue with the game, see if it was just the discussion about freedom vs. storytelling, that wouldn't have tanked it to this extent or generated this much rage all on it's own. You have that aspect of things, along with them re-using the same maps constantly, having an absolutly awful encounter system that is absolutly ridiculous (waves of insta-spawning enemies), and other thing. Any game being fairly evaluated would be judged for those things. Re-visiting the same areas in an RPG is no big deal, but when your like visiting "The Bitter Coast" forty times becase they haven't created any other areas... yeah that's a matter of lazy design and them not wanting to
design regions.
Bioware produced a bad game, I think fanboys need to just accept that, and hope that they learn from their mistakes and improve. Honestly I think the biggest problem is Bioware simply being too divided due to all of it's projects. The problem is probably going to be self-correcting should they managed to convince EA that they really need to downsize their staff to the former "elite team" size, and be able to focus on one project at a time.
I doubt they will ever flat out say so, but I think a lot of the design choices, and general sloppiness is simply a matter of the development enviroment compared to the first game. They had a longer period of time to develop the first "Dragon Age" and the first "Mass Effect" along with being able to focus their best people on it, and take the time they needed, than they did with the sequels. No professional company is going to say "we did it this way, because under the circumstances we can't develop like we did before", I think we're seeing an attitude very similar to passing off a bug as a feature (so to speak), which works from time to time. "We aren't cutting corners due to development realities, we're streamlining to hopefully reach a larger audience".
Instead of argueing, I think pretty much everyoone, including the fanboys, should unite, consider it sort of an "Intervention" and hope that Bioware and EA gets the message from the reviews (even if they find a way to "fix" them) that they need to change, and get back on track. Even EA can be reasoned with to some extent, and honestly using Bioware which is a quality developer, as a video game grindhouse really isn't the best investment of resources. They belong on single, long term development projects, not juggling two franchises and an MMO and hoping none of them hit the ground (which one just did).