Maybe you are right, but then again, if I wanted to play a depressive character, I can't. They didn't include the dialogue options to make my character a nervous wreck who blames himself over the death of you-know-who in ME1.Zachary Amaranth said:Which would make more sense if they didn't tout choice as one of the major options in both games. I get that the conversation wheel isn't truly a roleplaying element, but it was marketed as such. You can't have it both ways, arguing the freedom of the player and the sanctity of the narrative.Doc Cannon said:Actually the "third-person narrative" explanation is the one I can understand the most. It's like asking a writer why the character in his novel isn't gay.
Choice is an important matter in Mass Effect, how you play your Shepard is of great importance. But the other characters are already written and their personalities established, so maybe the writers didn't come up with a gay male character, or they didn't intend to come up with any gay characters at all (but the asari got in there somehow).
I mean, yes, it might seem arbitrary, but I really think that if the notion of "lesbians are hot" didn't exist, there wouldn't be any kind of gay relationships in the Mass Effect universe.
And I'd prefer no gay characters to something like Zevran. He was disgusting (judging him by his morals and attitude). They could have done such a good job there... but that's not the point.