Haha, never thought of that, but you have such a point. How do you propose to balance foot soldiers with elite, magical swordsmen who ostensibly could take on a whole platoon of foot soldiers with little trouble. It'd be like balancing go-carts with an ATAT, if you'll pardon the nerd. It's the challenge one takes when working with a property like Star Wars.Elementlmage said:This game was already dead to me when they said they "balanced" Jedi. Jedi don't balance; Jedi are demigods!
I'm not particularly worried about the end-game of a game that hasn't had a begin-game. When the thing drops, it will all be new content, not to mention the inevitable adjustment period with classes and bugs and all that comes with a new game. Eventually new content is the only end-game that matters.
But anyways, slogging through dialogue trees, even spoken dialogue trees, bores me. So touting that as a feature only serves to disinterest me.
And another thing, I don't keep up with such things, but I thought I heard somewhere that BioWare wasn't going to be comparing itself to WoW that much, and focus instead on just making the best game they can. I respected them for that. If you really want to bring in WoW hardcore for comparison, then imagine people who will spend at least six hours a night, six nights a week to steamroll over the content you've just spent all your time designing and programming, and inside a month they are shrieking, "BBBBBBBBBBBBBBBBBBORED! MOAR NOW!"