Nope, not interested. ME3 was and is by far the worst out of the entire franchise yet and I'm not eager to see more of... whatever that mess of a game was supposed to be.
Yes they did, but not out of the goodness of their hearts, they realised that the fan outcry was hurting thier future profit potential and deemed that the resources to make the EC were worth it to claw back some of their estranged fans. I would say they were reasonably successful in this.jklinders said:Every dev says they listen to fan feedback. Bioware did as well. They at their own expense did the Ec.
Of course it didn't satisfy everyone, who really expected it too?It didn't satisfy everyone? Boo hoo. Seriously.
It comes down to this. There are three possible stances about the state of the fanbase post-EC, the majority are OK with it, the majority are not OK with it, and we don't know who's in the majority. Bioware claimed that the first option was true, when any data available to the public suggested the second option was the truth. Now if the data available is inaccurate, the default position becomes "we don't know", as if the polls are worthless there is no data to support either of the other two options.They did more with the EC then most would have bothered to but because they did not buy into the fanbases pet conspiracy theory they were not listening? Any other pieces of flawed logic you want to toss in for good measure.
Yeah, I agree with this bit.Bioware screwed up with the original ending. I feel that if the EC was released first we would not be bickering about this.
I don't really want to get into an argument about artisitc integrity, they never seem to end well. But from my perspective, if the EC was just "clarification" of the original ending, it shows how badly the original was mangled, given the complete tonal shift in the EC (from "soI just killed everyone" to "hey, we actually did win").They fixed by explaining themselves while keeping their integrity intact. Yet this is somehow violating their integrity.
True enough, never liked the theorey personally. Not only are you pretty much told flat out during the game that Sheperd isn't indoctrinated, if true, the bait and switch ending (without any resolution) would have been an almighty slap in the face to the audience. It's a telling sign of how badly the original ending goofed that IT got as popoular as it did.Frankly the IT theory folks confuse the heck out of me.
The things it has little to no impact on the journeyBoredRolePlayer said:Yeah that's what threw me for a loop while playing ME3 (which was last week) I was seeing how some scenes could be different depending on how you played the first two. Like when ***** helped you fight Kia Lang I was wondering "What would have happened if he had died". There were other moments like that where if I did things differently it could have played out differently (Like when I tried to once again punch out the reporter she seemed to dodge a move she saw coming from the second game). But yeah I think your choices affect the journey not the end soooooo....yeahmagnetite2 said:People are in disagreement over what the word "ending" means. Most people that were upset belived all these choices would affect the last 5 minutes of the game. What really happened was their choices affected the game as a whole. I mean with a game that has over 1000 variables shaping the third game, how could they wrap all that up in the last 5 minutes?BoredRolePlayer said:I saw Extended Ending, but read up on the original ending. But I've seen people complain about how your choices didn't effect the game and I didn't get that honestly.
http://www.computerandvideogames.com/258534/mass-effect-3-to-follow-over-1000-story-variations/
If you look at the entire game as the end of the trilogy, then yeah, there's tons of different variations it can play out. Yeah the last 5 minutes might be kind of similar, but the entire game plays out differently.
For example, if you didn't do a mission in the first game, someone in the third game will die. I won't say who it was, but if you did the mission in the first game, then he'll live. That's just one example of choices impacting the story.
As for the whole ABC thing, if you just play the third game (no import), there may only be one ending (destroy), so I don't see an ABC ending promise there.
http://social.bioware.com/forum/1/topic/323/index/16992625/4#16995510
^ This guy seems to have a more level head on the ending subject.
I was not upset over the ending personally. I think the ending was absolutely brilliant. It just requires a bit of thought and using your imagination and some logic to fill in the blanks. Oh, and not taking the ending at face value. Very important.
I'm personally looking forward to the next game.
How on earth did he get banned for this? Who requested this? Dafuq.This is why I don't get excited for Bioware games anymore, which is a bummer because I used to think they were the bees knees of american RPGs. Hey that rhymed.
I started losing interest in Bioware around Mass Effect 2 and Dragon Age 2, so I never even considered picking up Mass Effect 3. A bad ending doesn't turn me off from a series, but most things MinionJoe mentioned about EA does.
Occasionally we get user requesting that they wish to be banned themselves, he isn't the first nor I suspect he will be the last.Whateveralot said:How on earth did he get banned for this? Who requested this? Dafuq.This is why I don't get excited for Bioware games anymore, which is a bummer because I used to think they were the bees knees of american RPGs. Hey that rhymed.
I started losing interest in Bioware around Mass Effect 2 and Dragon Age 2, so I never even considered picking up Mass Effect 3. A bad ending doesn't turn me off from a series, but most things MinionJoe mentioned about EA does.
So, in other words, he was an artist who took part in creating a work but the corporation known as Bioware did not allow him to have any control over how it turned out, to the detriment of the series. Thank you for agreeing with my original point. Also, while his planned ending may have been ridiculous (we'll never know) it still would have been better than what we got by virtue of it having been foreshadowed as early as Mass Effect 2. It would have fit into the universe and made (some sense) within the context of the series without needing to retcon everything the way ME3 did.jklinders said:It was created by Drew but not owned by him. He also did not create it alone. There were three lead writers in ME. And a whole boatload of secondary writers. Drew was shunted aside because his vision was in the minority of the writing team. I have seen no indication that it was anything else.
From the content of this we seem to be in agreement that Bioware fucked up with the original ending and mostly fixed it with the EC. Cool. Nothing more to discuss. The rest is just quibbling over guesses and assumptions over the reason for the EC. I'm not getting into one of those circular arguments any more than you want to clash over artistic integrity.Megalodon said:Yes they did, but not out of the goodness of their hearts, they realised that the fan outcry was hurting thier future profit potential and deemed that the resources to make the EC were worth it to claw back some of their estranged fans. I would say they were reasonably successful in this.jklinders said:Every dev says they listen to fan feedback. Bioware did as well. They at their own expense did the Ec.
Of course it didn't satisfy everyone, who really expected it too?It didn't satisfy everyone? Boo hoo. Seriously.
It comes down to this. There are three possible stances about the state of the fanbase post-EC, the majority are OK with it, the majority are not OK with it, and we don't know who's in the majority. Bioware claimed that the first option was true, when any data available to the public suggested the second option was the truth. Now if the data available is inaccurate, the default position becomes "we don't know", as if the polls are worthless there is no data to support either of the other two options.They did more with the EC then most would have bothered to but because they did not buy into the fanbases pet conspiracy theory they were not listening? Any other pieces of flawed logic you want to toss in for good measure.
But Bioware were talking like they had proof that they were right, so either they had data they refused to share (I've already explained why I think this would be a bad idea), or they're talking complete BS.
Yeah, I agree with this bit.Bioware screwed up with the original ending. I feel that if the EC was released first we would not be bickering about this.
I don't really want to get into an argument about artisitc integrity, they never seem to end well. But from my perspective, if the EC was just "clarification" of the original ending, it shows how badly the original was mangled, given the complete tonal shift in the EC (from "soI just killed everyone" to "hey, we actually did win").They fixed by explaining themselves while keeping their integrity intact. Yet this is somehow violating their integrity.
True enough, never liked the theorey personally. Not only are you pretty much told flat out during the game that Sheperd isn't indoctrinated, if true, the bait and switch ending (without any resolution) would have been an almighty slap in the face to the audience. It's a telling sign of how badly the original ending goofed that IT got as popoular as it did.Frankly the IT theory folks confuse the heck out of me.
Drew was one of many writers who was clearly in the minority. Please read a man's post before you reply to it. I did not prove any point you made because he was one of three fucking lead writers.Austin Manning said:So, in other words, he was an artist who took part in creating a work but the corporation known as Bioware did not allow him to have any control over how it turned out, to the detriment of the series. Thank you for agreeing with my original point. Also, while his planned ending may have been ridiculous (we'll never know) it still would have been better than what we got by virtue of it having been foreshadowed as early as Mass Effect 2. It would have fit into the universe and made (some sense) within the context of the series without needing to retcon everything the way ME3 did.jklinders said:It was created by Drew but not owned by him. He also did not create it alone. There were three lead writers in ME. And a whole boatload of secondary writers. Drew was shunted aside because his vision was in the minority of the writing team. I have seen no indication that it was anything else.
I agree, I went through almost the same thing with Tali's character. She went on and on about how showing that the admirals were bickering would divide the fleet when the alternative of the Reapers potentially wiping out both her race and the Geth is clearly worse. Not to mention the extreme idiocy of the fact that the two races would be at peace if, during Mass Effect 2, Legion and Qwib Qwib simply negotiated one. I mean, you can get them to talk and Legion will specifically state they don't mean any harm towards the Quarians and yet, with the worst comic timing ever, they try and wipe each other out the moment the one enemy that they need to unite against shows up.Matthi205 said:An example:
The Illusive Man, even if indoctrinated, wouldn't have acted this way... something the new writers neglected, thoroughly. To the old Illusive Man, Shepard was an invaluable asset for humanity that he didn't want to lose at any price, that he wanted to have on his side to work with him rather than against him. Even indoctrinated, he would have tried to hold Shepard as long as possible, and continued his normal behavior of not telling Shepard more details than the ones she needed to know. This was the most "odd" part of TIM's behavior in Mass Effect 3: he spoke to Shepard, and actually explained stuff... reasoned. Something the old Illusive Man wouldn't have done. He would have provided Shepard with just enough data to go on to work for him rather than against his cause.
Here's what Casey actually saidIt?s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.
Yeah, from the second paragraph it is clear that he is talking about different world states at the end.Yeah, and I?d say much more so, because we have the ability to build the endings out in a way that we don?t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we?re taking into account so many decisions that you?ve made as a player and reflecting a lot of that stuff. It?s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.
It?s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2?s...
That wasn't really a negotiation and Qwib Qwib was kind of in the minority as far as the war went. Mass Effect 2 & 3 made it pretty clear that he was against going to war with the geth, but was outnumbered by the other admirals. I don't think Tali supported the war either, and neither did the geth. They were readying for war with the Reapers until the quarians invaded and the Reapers took control of the geth.Austin Manning said:I agree, I went through almost the same thing with Tali's character. She went on and on about how showing that the admirals were bickering would divide the fleet when the alternative of the Reapers potentially wiping out both her race and the Geth is clearly worse. Not to mention the extreme idiocy of the fact that the two races would be at peace if, during Mass Effect 2, Legion and Qwib Qwib simply negotiated one. I mean, you can get them to talk and Legion will specifically state they don't mean any harm towards the Quarians and yet, with the worst comic timing ever, they try and wipe each other out the moment the one enemy that they need to unite against shows up.Matthi205 said:An example:
The Illusive Man, even if indoctrinated, wouldn't have acted this way... something the new writers neglected, thoroughly. To the old Illusive Man, Shepard was an invaluable asset for humanity that he didn't want to lose at any price, that he wanted to have on his side to work with him rather than against him. Even indoctrinated, he would have tried to hold Shepard as long as possible, and continued his normal behavior of not telling Shepard more details than the ones she needed to know. This was the most "odd" part of TIM's behavior in Mass Effect 3: he spoke to Shepard, and actually explained stuff... reasoned. Something the old Illusive Man wouldn't have done. He would have provided Shepard with just enough data to go on to work for him rather than against his cause.
The Illusive Man was a pet creation of Mac Walters who was in the writing team right to the end. Also, indoctrination of any kind, but especially the ME kind doesn't work that way. Your own viewpoints are changed or replaced by the one who indoctrinated you. Hell, I knew he was going to turn full out axe crazy bad even as his apologists on the BSN were trying to whitewash his actions. He was already indoctrinated a little bit in the second game. He was after all working with the collectors to use their tech. That tech was already corrupting him. This was from in game lore. This was actually one of the only things that was utterly consistent in the third game.Matthi205 said:There's my biggest problem with ME3: most of the characters acted what I perceived then as "strange" and not how that character would usually react. The ending was just the tip of the iceberg: it was disappointing and didn't show anything that happened afterwards (well, nothing significant, anyway).Austin Manning said:Bioware already legitimized that artists can't control their own work when they took Drew Karpyshyn(the series lead writer) off of Mass Effect 3 and replaced him with people who ignored all of the plot devices, foreshadowing, and character arcs that he'd set up.jklinders said:It tried to legitimize the idea that artists cannot control their own work. the endings were what they were and people still moan about it over a year afterwards.
An example:
The Illusive Man, even if indoctrinated, wouldn't have acted this way... something the new writers neglected, thoroughly. To the old Illusive Man, Shepard was an invaluable asset for humanity that he didn't want to lose at any price, that he wanted to have on his side to work with him rather than against him. Even indoctrinated, he would have tried to hold Shepard as long as possible, and continued his normal behavior of not telling Shepard more details than the ones she needed to know. This was the most "odd" part of TIM's behavior in Mass Effect 3: he spoke to Shepard, and actually explained stuff... reasoned. Something the old Illusive Man wouldn't have done. He would have provided Shepard with just enough data to go on to work for him rather than against his cause.
So, you just didn't like eavesdropping for some unmentioned reason. Care to add more than a nitpick?neppakyo said:Hah, after the mess of ME3 (More problems than just the ending, picking up a side quest by running like a retard into people to "eavesdrop" on them to get it? Fucking lame)
So you prefer the non-gameplay in ME1 then?neppakyo said:Also hated the direction since ME2 for a CoD/Gears cover shooter
So you prefer the non-mechanics in ME1 then?neppakyo said:and a shitty attempt at "RPG" elements.