Fluoxetine said:
What I don't understand about that Bioware chart is: if this is how "modern game design" works and we idiots just don't understand it, why hasn't it been this way for all my other games?
Very good question. My guess is that in most other game development processes, content labeled "beyond scope" for the main game
remains out of the game. It isn't offered as Day 1 DLC; you never have the chance to get it, paid or otherwise.
*If* you take Bioware at their word (I do), then at some point this content was flagged out of scope, because of the cost, the time, just not fitting into the game, etc. Whatever the reason, they decided it was not worth the time/money to put into the core game.
At some point later (it may have even been the same day) during DLC discussion, they probably sifted through various things that had been tossed. During these talks, this character came up. They showed it to management, who gave the greenlight for the additional cost of development only on the promise of future returns (after all, the cost to develop at this point was above & beyond core game development). They throw the railroad tracks down on the disc so the character could slide in, and while it went off to certification, they began developing the mission, the weapons, the dialogue, etc., as Bioware stated. In the end, they were able to have 600mb of content ready for us on Day 1.
Again, I am guessing here, but based on my own experience working in tradeshow multimedia and my wife's experience as a project manager in process development, I can say this is how
OUR companies do things, and it logically fits into everything Bioware has said to this point.
Game development is not a hobby, and there aren't a lot of companies that spend the amounts of money on development EA/Bioware did putting ME3 together. Smaller companies probably don't have the resources or knowledge to put this kind of DLC together in a timely enough fashion. Ubisoft justifies their budgets to the bigwigs with their insane levels of DRM. Activision underpays their staff and just makes the same stupid game over and over. Valve has hats, Bethesda has horse armor, & Bioware has character DLC.
What most people don't want to discuss around here is that the cost of game development is skyrocketing. Game prices are
not moving to keep up with them, and used game sales are increasing, which means developers are getting less and less money to go with higher and higher costs. This is a reasonable way to set off costs. I would rather have optional DLC for those who want to pay than have $75-80 games.
So yea, you can all hate the process. You can hate the implementation. You can hate the PR. But this is a he said / she said argument, and nobody here is ENTITLED to that content. We are not the arbiters of what constitutes the "core game," whether 1kb or 1tb of data was on that disc. It's an unwinnable argument, because without video documentaries of the development process, NOBODY here can definitively say what happened. Just vote with your wallets, people. Seriously. Vote with your wallets.