Regardless as to how or when it was made, I'm still waiting for the justification that they have to charge an extra ten dollars for a relatively vital piece of the game on day one. Even by regular DLC standards, the profit margins for this are through the roof. 10 dollars for a half hour of content? Isn't that an absolutely awful ratio for the consumer?
Is this anything more than a blatant cash grab? Why does EA need that day one cash injection over every other studio who actually takes their time to create legitimately substantial content to extend the life of their games? I'd like to hear their answer to that.
I hate that one production chart being thrown around. Yes it is accurate, but EA is abusing it to the absolute worst degree. There are ways to go about DLC that don't ostracize or anger your fans, and they clearly didn't do it. This is indefensible, and they need to know it.
They're already planning to do the same damn thing for the next Sim City, they clearly have not gotten the message yet.
Is this anything more than a blatant cash grab? Why does EA need that day one cash injection over every other studio who actually takes their time to create legitimately substantial content to extend the life of their games? I'd like to hear their answer to that.
I hate that one production chart being thrown around. Yes it is accurate, but EA is abusing it to the absolute worst degree. There are ways to go about DLC that don't ostracize or anger your fans, and they clearly didn't do it. This is indefensible, and they need to know it.
They're already planning to do the same damn thing for the next Sim City, they clearly have not gotten the message yet.