While it's true that BioWare games often fit a certain mold, if you will, to call them unoriginal is a bit of a stretch. Sure, most of the stuff they come up with may be little more than creative re-imaginings (hell, look at the
first Dragon Age), but at the same time that's what makes it charming, to me at least.
Besides, is inspiration from other sources ever a bad thing? Sometimes a great thing can come from changing a few seemingly minute details here and there.
TheBelgianGuy said:
I remember an RPG about the Greek legend about Jason and the Argonauts, called "Rise of the Argonauts". It was a good game I thought, but rated poorly by critics (6/10 on gamespot), because there was too much walking around and talking, and not enough fighting. That was exactly why I liked it - I wouldn't even mind if they'd take 90% of the combat away from Dragon Age, I'm really just playing to experience the story. But apparently, I am one of the few, and they're not going to make a good game that only a few people will like, right?
You know, this just reminded me of the Normandy Crash side-quest in ME2, and how a lot of people didn't like it because "there wasn't any action". As a member of the US Armed Services, I found that highly insulting.
Those of you unfamiliar with the mission (especially since it was DLC), you're tasked with going to the Normandy SR1's crash site and recovering the dog tags of some of the various crew members that unfortunately didn't survive the Collector assault. The only running and gunning involved was that there were a few containers that needed to cracked open in order to get some of the tags. No fighting whatsoever - just you, some frozen wreckage, and whole lot of painful memories. Probably one of the more emotional parts of the game (especially for military folk such as myself), the only thing I didn't like was that Shepard didn't salute the fallen when all was said and done.
The key point here is that like the above person said, since there was no fighting involved, nobody liked that side-mission, and thought it was a giant waste of time. Never mind the fact that I'm sure more thought went into that than into Jack's character, there were no chances to turn someone's skull into a cloud of red mist so everyone thought it was crap.