BioWare: Videogame Industry Releases "Too Many Games"

Therumancer

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Nov 28, 2007
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I Loled, especially seeing as other people in the industry are saying the opposite, with less titles being released due to the focus on AAA quality productions. On top of that when I look at the library for the last generation, both in terms of PC games and what was coming out for the PS-2 it seemed a bit bigger and more varied to me. Of course then again, I think it was because more games of the sort I like were actually being released.

Also the problem with the game industy is that I think they don't bother to listen to, or take the community seriously. Nor do they properly employ beta-testers and the like anymore. While the problem was definatly present "last gen" it's gotten substantially worse.

If the industry paid attention people do tell developers what other companies are doing, and at the very least this can focus what they should be looking at, given their current game projects.

I'll also say that I think there is too much focus on the industry overall, and ironically at the same time trying to emulate what other companies seem to be selling, rather than developing your own ideas... as ironic and contridictory as it sounds.

When I talk about Beta-Testers, the issue as I see it is that today Beta Tests are treated like free previews, and handed out as pre-order incentives and the like. By the time most testers get involved, the game content itself is already "set" in the minds of the developers, and they really don't care about bug hunting anymore unless it's something absolutly game shattering (and even if it is, they tend to ignore it, and figure they can patch it later). I think we see games like "New Vegas" released in sorry states due to the sorry state of beta testing. You can tell a lot about how seriously certain companies take their testing through the quality of the games.

I used to be a really good Beta Tester, but I've gotten somewhat demoralized because it seems that when testing an MMORPG you can find a bug (like a place where someone can get perma-stuck) and have it ignored to the point of staying in the game months after release. Not to mention cases where you can have literally dozens of testers sending feedback that something doesn't work, is unbalanced, or just lessens the game experience, and there is little if any noticible tweaking at all even if the game is taken down 20 to 30 times before release.

Some of the most ridiculous game balance issues in MMORPGs were things spotted by testers months before release, and were never addressed.

What's more the whole "free preview" mentality leads to a lot of people playing these games approaching it from the perspective of wanting a leg up on the competition when the game launches rather than things being fair. You see opposition to points made about game balance issues, the nature of bugs, and similar things from players who want to exploit those things after release. After all if it say takes them a month to fix something that gives you a decisive advantage and which they can't track, you can stay ahead for years in a competitive game based on that leg up. Ever notice that a lot of the longest running and most successful MMORPG guilds, and the most dominant PVPers tend to be former beta testers, even after people long since should have caught up on the learning curve? :)

The point here being that I think developers should spend more time dealing with their actual communities, rather than playing games made by other companies. I've venture a guess that Bioware devs would benefit more from putting that 2-3 hours of general gaming into surfing their own forums so they can find ways to you know... improve the game based on what the people playing it are saying.
 

omicron1

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Mar 26, 2008
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The games industry is perfect for those of us who ride Steam's coattails. We get all these games, but we get them for ~$10 a pop, so are able to buy five times as many!

...except then there's the matter of playing them. Hmm.
 

Plurralbles

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Jan 12, 2010
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um... it's just like hte movie and even literature industries. You can't keep up with everything and shouldn't try.
 

Quartermaine

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Nov 22, 2010
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I Agree with Muzyka here. Quality in video games is far more important than shovelware. I would prefer one Mass Effect every second year than a Need for speed that has just been pumped out of the grinder.
 

INF1NIT3 D00M

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Aug 14, 2008
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Okay, so we've pretty much run out of things to complain about, so now we're complaining that there's too much good stuff?
Yeah, I totally wish the games industry put out way fewer games. I'm completely spoilt for choice. Oh, and they should also make sure that more of them are crap, I'm entirely sick of enjoyable games.

I can see how a job and a family and everything else that constitutes a 'life' can take away from your gaming time. However, I find it utterly ridiculous to outright complain that there are too many good games. You're not supposed to "keep up". You're supposed to pick. That's capitalism. You either play everything only a little and move on, or you spend your time finishing the games you enjoy. Sometimes, the list backs up, but then you have something to play while things you don't like are being released en masse.

To me, this article and the people agreeing appear as though they are fat people complaining that they have too much cake, and not enough time to sit down and eat it all. Fatties.
 

thedeathscythe

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Aug 6, 2010
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The Gentleman said:
Sounds like a cocaine dealer complaining about the other guys flooding the market. He just doesn't want to deal with the cheep stuff (which, in a slight twist of irony, tends to come from EA) that tends to make up a good portion of the market.
Not even just cheap stuff, but good stuff too. We had Medal of Honor and Call of Duty both release big budget games within half a year of eachother, as well as Gran Turismo and Need for Speed. This all hurts my wallet, and I can only game so much and invest so much into each game. I've got a huge back catalog of games, which is normally a good thing, but I just can't tackle it all.
 

Redd the Sock

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Apr 14, 2010
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Uh, market oversaturation is acutally a rather serious concern for just about any industry. Using you cake refrence, it's like preparing 20 cakes for someone at your own expense when they only can buy and eat 5, leaving you out for the cost of the 15 cakes, or they eat a slice of every cake leaving you with 20 half eaten cakes getting stale. In gaming terms, either a few games sell and a lot don't, or attention is spread out over everything so thin nothing makes a profit.

With development costs being what they are, developers really can't afford games that either won't sell or will sell poorly, not because the games aren't good, but because gamers' attention is already being pulled in several directions. It even contributes to the dreaded used game market as if we know we don't have the time to play now, we can decide to wait for it to come down in price on the used rack.

It's called the bubble effect and if not voluntarially brought down, it will burst.
 

beema

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Aug 19, 2009
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I agree. there is just entirely too much crap coming out all the time to sift through. Not all of it is good, but there is enough that I want to play that I cannot that it is frustrating. Especially when everything costs $50-60. Who the hell has that kind of money to be constantly spending?

I miss the days when there were like 2 releases a year I looked forward to, and I spent months playing them and enjoying every facet.
 

XShrike

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Sep 11, 2007
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My main complaint about all these games is when they are released. The industry tends to release very little during the summer and saves all the big titles for the holiday season. What ends up happening is the smaller games don't sell well because the bigger ones eat up everyone's money. A good example is Beyond Good and Evil and I think Psychonauts.

If they would stop clumping up around the holidays and spread out into the summer even the smaller games will probably sell well as long as they are good.