BioWare Wanted to Make a Spy Thriller

Sizzle Montyjing

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Apr 5, 2011
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And what ? bladnify it? Yeah great idesa!
Sorry to bioware but i fidn their games a tad baklnd although a]enjoyabkle.
 

Sylveria

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And at the end of the game you'd get a brief-case with 3 guns and which gun you used to shoot the final boss would determine the ending.
 

tmande2nd

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This is why you dont sell yourself to EA.

People can mock Bethesda and Valve all they want but at least they make what they want to.
Not what some 50 year old suit thinks will sell well.
 

cainx10a

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Imthatguy said:
deth2munkies said:
Pitch sounds near identical to Alpha Protocol, and look at how crappy that turned out...
Oh look someone who didn't play Alpha Protocol.....
Bought it for $5, played 5 playthroughs of the game. And I believe, that's more playthroughs than I had with Mass Effect.

The characters in this game were amazing, and so was the story. But it had Obsidian all over it, a diamond covered with cow dung. I still <3 Obsidian though.
 

Squilookle

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If it's the 'other' half of Goldeneye, does that mean there's no shooting whatsoever?

Because shooting people in Goldeneye was... you know... kind of fun.

Now I think about it, Goldeneye also had actual espionage like taking photos. Does this mean this wouldn't have cameras? Would it also avoid escaping captivity against heavy odds? Would it ignore stealth entirely? I'm pretty sure Goldeneye had books in it too, so there goes your ability to use the book punch move and stay true to your mantra.

Plus the books in Goldeneye could explode. Even the Bourne films can't top that one.
 

infinity_turtles

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CriticKitten said:
I picked up DA:O on a friend's recommendation and was shocked to discover that despite being 6 years older than KOTOR, it's almost a blatant rip of KOTOR's mechanics and combat enginequickly
While I agree that Bioware isn't a good fit for this type of game, DA:O was marketed as a Spiritual Successor to Baldur's Gate and older Isometric RPGs, which Kotor was heavily influenced by. It was also a critical success and sold quite well. You're basically bashing on DA:O for being what it promised to be.
 

immortalfrieza

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ScrabbitRabbit said:
Fanghawk said:
Alpha Protocol had the right idea, but its story and characters never reached the level of appeal that BioWare's Mass Effect or Dragon Age franchises held.
I felt that Alpha Protocol's story and characters were far superior to either of those games. It was the borderline-unplayableness that brought it down.
I don't know about everybody else, but based on my personal experience I have yet to play a game that everybody says is massively buggy and unplayable and ever encounter a SINGLE bug, that includes Alpha Protocol. I hear it all the time but have yet to actually have it happen. I'd give a reason for why I think this happens, but a couple people from a thread on the GOG.com forums said it better than I ever could:

[Delixe: I bought this at release and encountered no bugs that I could see. There was a concerted 'fan' backlash over the game and they grossly exaggerated the flaws. Seems to be something about the Obsidian name that drives people to over-exaggerate every little bug because Obsidian make buggy games derp.

New Vegas had the same reception with people calling it unplayable which was a complete lie. People seem to have a mental block that makes them forget the very unplayable state Fallout 3 shipped in. In most respects Obsidian improved a lot of the problems with the Gamebryo engine that plagued Fallout 3.]


[predcon: The people who complained were spoiled toddlers who nitpicked about bars and railings not being fully rendered in true HD or some shit like that, and even when so far as to post comparative screencaps with closeups and the like. These jokers are of the same ilk as those who complained about KOTOR 2, which I found enjoyable, broken quests aside. Every RPG has broken quests and red herrings, it can't be helped.]

As for people complaining about games like Alpha Protocol not selling well as justification for why this game probably wouldn't have worked, OF COURSE it didn't sell well! That always happens to great games that don't get enough advertising.
 

Sneezeguard

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thebobmaster said:
Let's look at it from EA's perspective. Launching a new IP is a bit of a risk, because you don't have the brand name to go off of. So, they look at the market, and see how similar games have done. Most likely, the games they looked at were Alpha Protocol and The Bourne Conspiracy.

Alpha Protocol had mixed reviews, and has sold 700,000 copies on the PS3, 360, and PC since its release 2 years ago. Now, those numbers may not include Steam sales, so I'll be generous and bump it up to an even 1 million copies.

Bourne Conspiracy received mixed reviews, and has sold a grand total of 750K copies worldwide on both the PS3 and 360 combined to date, 4 years after its release.

Looking at those numbers, can you blame EA for not getting behind a game concept that has been tried twice, and failed both times?
Except this game was suggested in 2009 and alpha protocol came out mid 2010, and movie tie-in games are a usually rushed and poorly reviewed reguardless of what themes or genre they are, so making a judgment based on a movie tie-in game on what games to greenlight would be poor.
 

immortalfrieza

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Akichi Daikashima said:
Every time I hear about EA doing something stupid, I cannot help but imagine them as a Saturday morning cartoon villain.
While EA is easily one of the worst offenders, making mind numbing obviously stupid decisions and blatantly ripping off and pissing off their customers is epidemic in the video game industry, almost to the point where it seems like industrywide policy. Not greenlighting games it's obvious would be successful just because there's no established name behind it, (and in most cases such as Agent's they easily could have made a few changes and tied it into some other IP if that was really the issue) extreme price gorging on everything despite ALREADY making record profits, On-Disc DLC, Day 1 DLC, DRM, flaunting their stupid decisions and scamming of their customers without care, and more. The worst part is that NO OTHER INDUSTRY could do these kinds of things that the video game industry does on a regular basis and survive, at least not while being so obvious about it.
 

immortalfrieza

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thebobmaster said:
Let's look at it from EA's perspective. Launching a new IP is a bit of a risk, because you don't have the brand name to go off of.
Most game concepts could easily be changed a little to either fit into a IP that a publisher either already has or could get for a reasonable price, so not having an brand name behind it is a pretty lousy excuse.

thebobmaster said:
So, they look at the market, and see how similar games have done. Most likely, the games they looked at were Alpha Protocol and The Bourne Conspiracy.

Alpha Protocol had mixed reviews, and has sold 700,000 copies on the PS3, 360, and PC since its release 2 years ago. Now, those numbers may not include Steam sales, so I'll be generous and bump it up to an even 1 million copies.

Bourne Conspiracy received mixed reviews, and has sold a grand total of 750K copies worldwide on both the PS3 and 360 combined to date, 4 years after its release.

Looking at those numbers, can you blame EA for not getting behind a game concept that has been tried twice, and failed both times?
Yeah, I can blame EA. 700,000 and 750,000 copies? Assuming your numbers are accurate, are you kidding me!?! I remember back when a game sold for those kind of numbers was considered a smashing success! In fact, there's plenty of failing and Indy developers right now that would sell their souls, pride, integrity, etc. to have even 1 game that reached anywhere near that many sales. If any of us ordinary joes made anything that sold that much we'd be set for life! Why has the video game industry allowed it to get to the point that making games gets so expensive those sales numbers aren't considered impressive?
 

Sigmund Av Volsung

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immortalfrieza said:
Akichi Daikashima said:
Every time I hear about EA doing something stupid, I cannot help but imagine them as a Saturday morning cartoon villain.
While EA is easily one of the worst offenders, making mind numbing obviously stupid decisions and blatantly ripping off and pissing off their customers is epidemic in the video game industry, almost to the point where it seems like industrywide policy. Not greenlighting games it's obvious would be successful just because there's no established name behind it, (and in most cases such as Agent's they easily could have made a few changes and tied it into some other IP if that was really the issue) extreme price gorging on everything despite ALREADY making record profits, On-Disc DLC, Day 1 DLC, DRM, flaunting their stupid decisions and scamming of their customers without care, and more. The worst part is that NO OTHER INDUSTRY could do these kinds of things that the video game industry does on a regular basis and survive, at least not while being so obvious about it.
Our industry is still evolving, there will always be studios/companies that want to exploit a growing medium.

Nonetheless, I see them like a SMCV(Saturday morning cartoon villain) because they act surprised when their schemes fail due to outcry, also their monumentally stupid ad campaigns for Dead Space 2 & Dante's Inferno are prime examples of their idiocy and ignorance.
 

MetalDooley

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elilupe said:
but because EA didn't want to 'risk' a new IP instead of milking Dragon Age and Mass Effect, they could never try it.
This happened in 2009.Seeing as back then Dragon Age was an as yet unreleased brand new IP and Mass Effect 2 had yet to be released I'm not sure how you can accuse EA of milking them

I don't want to come across as a EA supporter but there are enough legitimate reasons to dislike them without making stuff up you know
 

m72_ar

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Chris Avellone and his crew are far superior writers than whatever rhesus monkey they put in charge in Bioware's writing division these days.

I finished Alpha Protocol 3 times and I was amazed how much your choice actually affecting stuff in game, as an RPG (not as a game) its exemplary