And what ? bladnify it? Yeah great idesa!
Sorry to bioware but i fidn their games a tad baklnd although a]enjoyabkle.
Sorry to bioware but i fidn their games a tad baklnd although a]enjoyabkle.
Unfortunately, you can't fund a AAA game via KickstarterVoidWanderer said:Hey Bioware, have you heard of Kickstarter?
Just curious...
Bought it for $5, played 5 playthroughs of the game. And I believe, that's more playthroughs than I had with Mass Effect.Imthatguy said:Oh look someone who didn't play Alpha Protocol.....deth2munkies said:Pitch sounds near identical to Alpha Protocol, and look at how crappy that turned out...
While I agree that Bioware isn't a good fit for this type of game, DA:O was marketed as a Spiritual Successor to Baldur's Gate and older Isometric RPGs, which Kotor was heavily influenced by. It was also a critical success and sold quite well. You're basically bashing on DA:O for being what it promised to be.CriticKitten said:I picked up DA:O on a friend's recommendation and was shocked to discover that despite being 6 years older than KOTOR, it's almost a blatant rip of KOTOR's mechanics and combat enginequickly
I don't know about everybody else, but based on my personal experience I have yet to play a game that everybody says is massively buggy and unplayable and ever encounter a SINGLE bug, that includes Alpha Protocol. I hear it all the time but have yet to actually have it happen. I'd give a reason for why I think this happens, but a couple people from a thread on the GOG.com forums said it better than I ever could:ScrabbitRabbit said:I felt that Alpha Protocol's story and characters were far superior to either of those games. It was the borderline-unplayableness that brought it down.Fanghawk said:Alpha Protocol had the right idea, but its story and characters never reached the level of appeal that BioWare's Mass Effect or Dragon Age franchises held.
Except this game was suggested in 2009 and alpha protocol came out mid 2010, and movie tie-in games are a usually rushed and poorly reviewed reguardless of what themes or genre they are, so making a judgment based on a movie tie-in game on what games to greenlight would be poor.thebobmaster said:Let's look at it from EA's perspective. Launching a new IP is a bit of a risk, because you don't have the brand name to go off of. So, they look at the market, and see how similar games have done. Most likely, the games they looked at were Alpha Protocol and The Bourne Conspiracy.
Alpha Protocol had mixed reviews, and has sold 700,000 copies on the PS3, 360, and PC since its release 2 years ago. Now, those numbers may not include Steam sales, so I'll be generous and bump it up to an even 1 million copies.
Bourne Conspiracy received mixed reviews, and has sold a grand total of 750K copies worldwide on both the PS3 and 360 combined to date, 4 years after its release.
Looking at those numbers, can you blame EA for not getting behind a game concept that has been tried twice, and failed both times?
While EA is easily one of the worst offenders, making mind numbing obviously stupid decisions and blatantly ripping off and pissing off their customers is epidemic in the video game industry, almost to the point where it seems like industrywide policy. Not greenlighting games it's obvious would be successful just because there's no established name behind it, (and in most cases such as Agent's they easily could have made a few changes and tied it into some other IP if that was really the issue) extreme price gorging on everything despite ALREADY making record profits, On-Disc DLC, Day 1 DLC, DRM, flaunting their stupid decisions and scamming of their customers without care, and more. The worst part is that NO OTHER INDUSTRY could do these kinds of things that the video game industry does on a regular basis and survive, at least not while being so obvious about it.Akichi Daikashima said:Every time I hear about EA doing something stupid, I cannot help but imagine them as a Saturday morning cartoon villain.
Most game concepts could easily be changed a little to either fit into a IP that a publisher either already has or could get for a reasonable price, so not having an brand name behind it is a pretty lousy excuse.thebobmaster said:Let's look at it from EA's perspective. Launching a new IP is a bit of a risk, because you don't have the brand name to go off of.
Yeah, I can blame EA. 700,000 and 750,000 copies? Assuming your numbers are accurate, are you kidding me!?! I remember back when a game sold for those kind of numbers was considered a smashing success! In fact, there's plenty of failing and Indy developers right now that would sell their souls, pride, integrity, etc. to have even 1 game that reached anywhere near that many sales. If any of us ordinary joes made anything that sold that much we'd be set for life! Why has the video game industry allowed it to get to the point that making games gets so expensive those sales numbers aren't considered impressive?thebobmaster said:So, they look at the market, and see how similar games have done. Most likely, the games they looked at were Alpha Protocol and The Bourne Conspiracy.
Alpha Protocol had mixed reviews, and has sold 700,000 copies on the PS3, 360, and PC since its release 2 years ago. Now, those numbers may not include Steam sales, so I'll be generous and bump it up to an even 1 million copies.
Bourne Conspiracy received mixed reviews, and has sold a grand total of 750K copies worldwide on both the PS3 and 360 combined to date, 4 years after its release.
Looking at those numbers, can you blame EA for not getting behind a game concept that has been tried twice, and failed both times?
Our industry is still evolving, there will always be studios/companies that want to exploit a growing medium.immortalfrieza said:While EA is easily one of the worst offenders, making mind numbing obviously stupid decisions and blatantly ripping off and pissing off their customers is epidemic in the video game industry, almost to the point where it seems like industrywide policy. Not greenlighting games it's obvious would be successful just because there's no established name behind it, (and in most cases such as Agent's they easily could have made a few changes and tied it into some other IP if that was really the issue) extreme price gorging on everything despite ALREADY making record profits, On-Disc DLC, Day 1 DLC, DRM, flaunting their stupid decisions and scamming of their customers without care, and more. The worst part is that NO OTHER INDUSTRY could do these kinds of things that the video game industry does on a regular basis and survive, at least not while being so obvious about it.Akichi Daikashima said:Every time I hear about EA doing something stupid, I cannot help but imagine them as a Saturday morning cartoon villain.
This happened in 2009.Seeing as back then Dragon Age was an as yet unreleased brand new IP and Mass Effect 2 had yet to be released I'm not sure how you can accuse EA of milking themelilupe said:but because EA didn't want to 'risk' a new IP instead of milking Dragon Age and Mass Effect, they could never try it.