ScrabbitRabbit said:
Fanghawk said:
Alpha Protocol had the right idea, but its story and characters never reached the level of appeal that BioWare's Mass Effect or Dragon Age franchises held.
I felt that Alpha Protocol's story and characters were far superior to either of those games. It was the borderline-unplayableness that brought it down.
I don't know about everybody else, but based on my personal experience I have yet to play a game that everybody says is massively buggy and unplayable and ever encounter a SINGLE bug, that includes Alpha Protocol. I hear it all the time but have yet to actually have it happen. I'd give a reason for why I think this happens, but a couple people from a thread on the GOG.com forums said it better than I ever could:
[Delixe: I bought this at release and encountered no bugs that I could see. There was a concerted 'fan' backlash over the game and they grossly exaggerated the flaws. Seems to be something about the Obsidian name that drives people to over-exaggerate every little bug because Obsidian make buggy games derp.
New Vegas had the same reception with people calling it unplayable which was a complete lie. People seem to have a mental block that makes them forget the very unplayable state Fallout 3 shipped in. In most respects Obsidian improved a lot of the problems with the Gamebryo engine that plagued Fallout 3.]
[predcon: The people who complained were spoiled toddlers who nitpicked about bars and railings not being fully rendered in true HD or some shit like that, and even when so far as to post comparative screencaps with closeups and the like. These jokers are of the same ilk as those who complained about KOTOR 2, which I found enjoyable, broken quests aside. Every RPG has broken quests and red herrings, it can't be helped.]
As for people complaining about games like Alpha Protocol not selling well as justification for why this game probably wouldn't have worked, OF COURSE it didn't sell well! That always happens to great games that don't get enough advertising.