More or less agreed.Credge said:... two things are obvious:
1. MMO's have stagnated with a lack of good ideas and are rehashing the same content again and again.
Although the critical question would be to ask if TOR fulfills the criteria of a 'rehash'. If it doesn't, the reasoning falls flat.
Not agreed.Credge said:2. The current MMO model only works for extremely established games (WoW, EVE, EQ).
The current model works for established games, but only? That's too much of an absolute for me to accept.
Only MMO's that are established can succesfully live on a subscription-based system.
TOR is not an established MMO.
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Therefore, TOR can not succesfully live on a subscription-based system.
That's too rigid reasoning, at least it is to me. TOR might bring a new element to MMO's that others might want to check out. Bioware is known for its quality. Star Wars is a big franchise. All arguments that work in favour as to why it might work on subscriptions.
Well, that's assuming that there's only a set and definite amount of people willing to play a/any MMO. Might be try, might not be. But it is a presupposition.Credge said:The fact that there are more MMO's released in a year than RTS's is an insane sign of market saturation. MMO's require many, many subscribers to work. The more those subscribers get shifted around, the less ALL MMO's will succeed.
As for the market saturation... The comparison might not apply. Perhaps there are more MMO's released each year because the market for MMO's is not yet saturated, while those for RTS's is?
"A penny saved is a penny earned" is common sense. As is "you got to spend money to make money". The reasoning this man applied is fallacious (but not in an intentional, sneaky kind of way). Of course, when you make predictions (like this Free-to-Play Developer did), you're awefully quick into faulty-reasoning territory by the very nature of a prediction.Credge said:It's not fallacious reasoning, it's common sense.
WoW is the norm, simply because it is the illustrious giant to which all MMO's are compared. EverQuest and EVE, however, are indeed, not the norm.Credge said:Because LOTR (a niche game comparable to Star Wars) and CO (another niche game that has existing competition in that niche) have had little luck with their models, it is highly likely that, in a market that is saturated in very similar games, that one game will somehow run against the norm.
WoW, EQ, and EVE are not the norm.