BioWare's Star Wars MMO Won't Make Any Money, Says Free-to-Play Developer

Exterminas

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Crimsane said:
Exterminas said:
Crimsane said:
Hard to take this guy seriously. His company does what? I've never heard of them.

whose company operates a number of free-to-play browser MMOs

Oh. Explains why I've never heard of them. People play browser MMOs?
Have you ever heard of that Farmville-Thingy? Is supposed to be quite popular these days.
Farmville's not an MMO, and is only just barely arguably a game at all.
Okay, so if a game where you can spend as much time as you want playing alone, but always have to option to interact with other people in a social or contructive way, and that is financed my microtransactions isn't a MMO, what is? It is also played in your Webbrowser, making it a Brower MMO.

I can understand why people dislike farmville, but closing your eyes, pretending it isn't happening won't change the fact that zynga is now bigger than EA.
 
Sep 14, 2009
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Wakefield said:
gmaverick019 said:
Wakefield said:
Well that could make sense... I guess. Considering that if its Free to play I will be buying it but if its subscription based I'm passing on it.

Wonder how many people are like me in that regard?
see this is where it'll get interesting, 99.999999% of the time i would agree and so would about 20-30 of my friends, but we all agreed on that we were gonna give it a try, as we love biowares games and its NOT going to be like other MMO's in that it is more bioware based stuff and it builds off kotor, so bioware (based on other results i have seen from other threads like this) is really hitting that market that doesn't buy subscriptions already, and they are hitting hardcore kotor fans, and they are hitting anyone who might not care for wow or likes star wars or bioware, so they have quite a few options to suck people in from.
That I understand. I love Bioware to peices but I just simply don't have the time or money to justify spending x amount of dollars on a game I may only touch a couple times a month due to the fact that I have so much homework and so little free time.
im on the same page there with you there, thats why me and my roommates are going to revamp our homework times and we are going to each do certain things, then share, and then we get all the credit and still have a couple hours at the end for playing games =] so thanks to micro managing my schedule to the max, ill have a bit of free time hopefully to be able to play it, at least sometimes.
 

Arawn.Chernobog

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Not sure I'd trust the words of the CEO of Bigpoint games, seeing as I haven't seen a single good game from that company, honestly they're all garbage with sub-par quality and Browser based *cringe*

Let's hear comments from people that actually make GAMES and not just stuff crafted by some html-newbie.
 

Danpascooch

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Apr 16, 2009
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zombie711 said:
do what APB did buy minutes to play the game. the game should come with 10 hours, and 90 minutes should cost a doller and 50 cents
$1.50 for 90 minutes? Fuck that, Anyone who plays more than 15 hours a week is paying MORE than WoW
 

mega48man

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the game has word "star wars" written clearly all over it. it gonna rake in tons of money no matter if it's good or bad.

plus, that reveal trailer was EPIC
 

Omnific One

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I hope I'm wrong, but I think he's right. Yes, it's blasphemy but I think the cost ($300 million if reports are to be believed) is way too high as an initial investment. Anything over $75 million is an extreme gamble with MMO's. Hopefully, this isn't Bioware's APB.
 

Nenad

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How could SW:TOR not make any money with subscriptions? I mean it Star Wars and Bioware (EA will probably help too... somehow. With ad campaigns, maybe?). If SW and Bioware can't make it who can?
 

INF1NIT3 D00M

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Dear Heiko Huberts,
I find your speculations Star Wars: The Old Republic to be unrealistic and unfounded, as well as hyperbolic. If Star Wars: The Old Republic literally makes 0 Dollars, I will sign a contract and become your indentured servant for the next 20 years. Bioware is a company that makes RPGs for a living. They've put out quality titles, like Mass Effect and KotOR. KotOR was not only a good RPG, but it was also a Star Wars title in the same time period as this new MMO. They may not have years of experience making MMO titles, but there are few if any studios that can put out comparative RPGs. You sir, are in no position to condemn The Old Republic.

Your games : MMOs :: Minesweeper : PC Gaming

There is no problem with criticizing a game. There's nothing wrong with Free to Play MMOs. I think that Free to Play MMOs that use microtransactions for cosmetic items are a good idea. However, your Free to Play MMOs are cheap, even by Free To Play standards. Your games are a step below Runescape, closer to Facebook games than games like WoW. Your studio and Bioware's studio are in two completely different leagues.

You have a point when you say that 100 Million Dollars is a lot of money, and that it will be hard to recoup that money. What you don't seem to realize is that although they put more money into their game than you will ever be able to put into your browser MMOs, they will also be able to charge more for their product than you can. The arguments you made are valid, if easily defeated. However it is not your place to make those points. You have never made a game like The Old Republic, so you have no place saying it won't make money.

-XOXO

*I would like to point out that I have tried out Dark Orbit and X-Blaster, and they are both nigh-unplayable without the upgrades you buy with a credit card. The only part of the games that supposedly qualify them as MMOs is the fact that more than one person plays them. By that logic, Quake Live is an MMO as well.
 

faefrost

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Nenad said:
How could SW:TOR not make any money with subscriptions? I mean it Star Wars and Bioware (EA will probably help too... somehow. With ad campaigns, maybe?). If SW and Bioware can't make it who can?
While I disagree with Mr Huberts reasons, I do suspect that he has come to the correct conclusions about SW:TOR. The problem isn't the games revenue model. It doesn't matter if it is F2P or Subscription. The problem is that the massive costs of producing the game (some estimates go between 1/4 to 1/2 a Billion dollars!) will be next to impossible to recoup in a reasonable amount of time utilizing the known and dependable customer base.

World of Warcraft is a mind blowing success with 12 million subscribers (or whatever it is) because the game was built and published on a budget that expected 300k to 500k to be a stable and profitable user base. Everything above that was just money hats. The games ability to make money lies in the difference between what it costs to make and operate subtracted from what its operating revenue brings in.

Eve is another great example of this. They did not pour hundreds or millions of dollars into the game. They spent enough to make it such that it would be profitable with less than 100k subscribers. They hit better than those numbers and grew it from there, maintaining a steady profit along the way. It doesn't matter if you are a niche product or a mainstream AAA list title. It does not matter if you tell the best RPG's in the business. All that matters is can you attract enough paying users to recoup the costs of making the product and keeping the lights on in an ongoing manner, ideally while pulling 10-20 points of profit out of it all. it does not matter which revenue model you use. Subscription, F2P, Retail ala GW's and Diablo or Starcraft. Whatever. Moneys in must exceed moneys spent.

And here is where SW:TOR runs into a problem. I have read in a few places where some estimates seem to suspect that in order to simply begin to recoup costs SW:TOR will require something in the neighborhood of 10 million subscribers. Think about that. They could be pushing World of Warcraft numbers and still not be making a dime, simply because they spent so much to produce the thing. Now this may be doable. They may show us all how its done and make the next great thing. But it's still an insane business model.

Just the simple idea that in order to get a return on this massive investment the game will have to pull better than 80-90% of the existing paying MMO playerbase is scary. It assumes that the game will have to pull in pretty much ALL WOW players. ALL WAR players, ALL DAoC players. etc etc. Or the game will have to pretty much double the pool of existing MMO players and bring a ton of new players into the mix. Now to give credit, there is history of this being done. Blizzard did it with WOW. But there are a few elements there that don't quite make it such a high probability of happening again. Lets examine a few critical facts that make SW:TOR an entirely different set of circumstances;

1. Yeah Blizzard did it, but no previous game based on the SW IP has maneged to pull it off. SWG anybody? Clone Wars online? yes its a wildly popular IP, but there is no evidence that it can pull off that hail mary. certainly not enough to bet everything on to such a degree.

2. Yeah once again Blizzard did it. But they did it in part by leveraging their extensive RTS (WC1 2 and 3, Diablo, SC) playerbase, which had not previously crossed over with MMO's to a high degree. Bioware makes RPG's, a playerbase that already has fairly deep saturation in the MMO arena. They may get lucky and lure some X-Box and PS3 fans over to their PC's to give it a try... but counting on 3-5 million of them? I think GM stock is a better investment.

3. The elephant in the room. Once again, yeah WOW pulled it off. But they didn't expect to. They didn't gamble the whole game on increasing the existing customer base more than a very small amount. it was a happy accident. They would have been profitable without it. They just wouldn't be shoring up Activision to a tune of 2/3 of the profits. EA is gambling everything on doubling the customer base. And gambling an insane amount of money in a rather tenuous economy. It may work. These guys may be next years money hat wearing supreme gaming gods. But it is still a completely unhinged gamble to make.

So yeah, this guys screed about how SW:TOR won't make any money because its not F2P is pretty much self serving pap. But somewhere in there is still the correct base conclussion. It will be very very hard for the game to actually make any money, no matter what they do from this point forward.
 

GloatingSwine

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Mezmer said:
Its a KOTOR Game we're talking about. Seriously, Bioware's taking the most successful (atleast fanbase wise) RPG in the history of gaming and turning into an MMO.
It's secretly a Dragon Quest MMO?

Oh, wait, no, you're completely overblowing the popularity of KOTOR. It didn't sell that well, it was successful, but compared to the real big hitters of the RPG field it's pretty small beans.
 

LitleWaffle

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So... somebody who has pretty poor quality MMO's says that someone making a really expensive and good looking game says that the rich one won't do good.

Pride + Jealousy = Stupid = This Guy

Unfortunately I won't be getting this because of the subscription. I just don't have the money for it, and when I play a free MMO. I can still play the game while maybe if I eventually do have some extra cash with no intention on using it for anything else, then I'll buy something on it that is actually worthwhile.
 

seditary

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Smackadummy said:
Everyone keeps talking about how how SW:TOR is going to be good because it's made by Bioware. However, they don't even have any experience with MMOs.
Replace SW:TOR with WoW and Bioware with Blizzard.

faefrost said:
It will be very very hard for the game to actually make any money, no matter what they do from this point forward.
If you assume, like most of your post did, that they expect to make all their money back in 3 months which if they expected that would mean failure for the game no matter how little or much it cost. This game is a big and long-term investment and they don't require WoW's subscriber numbers to be successful.

Exterminas said:
Well there has got to be a reason all the sucessors to the MMORpg-Throne failed. Were all of them bad games? Probably not. So searching for explanations in the payment formate seems to be a good approche
The games that were actually good did not fail. They were perfectly profitable and didn't die. Barring stupid expectations from publishers and developers of course. Games do not have to be WoW to be successful.
 

faefrost

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seditary said:
Smackadummy said:
Everyone keeps talking about how how SW:TOR is going to be good because it's made by Bioware. However, they don't even have any experience with MMOs.
Replace SW:TOR with WoW and Bioware with Blizzard.

faefrost said:
It will be very very hard for the game to actually make any money, no matter what they do from this point forward.
If you assume, like most of your post did, that they expect to make all their money back in 3 months which if they expected that would mean failure for the game no matter how little or much it cost. This game is a big and long-term investment and they don't require WoW's subscriber numbers to be successful.

Exterminas said:
Well there has got to be a reason all the sucessors to the MMORpg-Throne failed. Were all of them bad games? Probably not. So searching for explanations in the payment formate seems to be a good approche
The games that were actually good did not fail. They were perfectly profitable and didn't die. Barring stupid expectations from publishers and developers of course. Games do not have to be WoW to be successful.
Well yes Blizzard did not have any "MMO" experience. But what everyone forgets is they had a huge amount of experience running massive online games. Diablo, Diablo 2 the Warcraft games and particularly Starcraft taught them a tremendous amount on the back end side. Infrastructure, balance, the amazing sneaky nastiness of the players. Blizzard spent over a decade learning these lessons. The actual MMO piece was cake comparatively. That's just content.

And no I don't think Bioware is expecting to make all of their money back in 3 months. The problem is in one of the analysis's I saw from a fairly knowledgeable game designer, they figured that to fully recoup the development costs of SW:TOR plus meet ongoing operational expenses would require somewhere in the neighborhood of 10 million subscribers for at least a solid year. I believe that was based on development and marketing costs in the $250 - $300 million range. Now that's a real nice goal. A laudable desired goal. But it is beyond asinine to base the entirety of your revenue model on hitting the best numbers that the largest competitor has out the door, and keeping them up for a year. It's just poor business planning. A total pipe dream. Essentially they are saying "When we release we will grab every single current MMO player and have them paying us, for at least a year". Yeah it might happen. As I said Blizzard very nearly pulled it off. But there is a difference between wishing for something and structuring your profit model around requiring it. That's what bothers me about some of the things I have read about SW:TOR. This has nothing to do with the quality of the game. It has nothing to do with the devs at Bioware or there ability to tell a story. It is all about spending more money on making the product than you can get back selling it.It doesn't matter how good your product is if your costs exceed your projected ability to generate revenue. And if your projected ability to generate revenue estimates are based on you grabbing every single current customer from every competitor +20% new customers, somebody in your marketing group has been smoking something that's not tobacco.
 

TheYellowCellPhone

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Makes logical sense. Have a successfully popular developer make a game for a successfully popular series...

Please note the sarcasm.
 

Spencer Petersen

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I would be less tenuous about TOR if they had actually released some information relevant to the game to the general public beyond costs, revenues and expected players. When you are making a game that is planned to live longer than the 2 weeks flash sale period that most other games stick to you need to be more open about the game-play and other things relevant to the actual game.

So far, this is all the information Ive heard about TOR
Dialogue Wheels-It's a Bioware game, so these not being here would be odd, but really, it provides nothing really game changing to the genre.
Fully Voiced-Again, nothing critical to the genre, but something that might radically extend development time.
Combat-Apparently you can take cover, that's about it.
Grouping-Not much revealed, but if they expect people to be able to interact with a wheel it has to be done in a somewhat instanced fashion, which is a big red mark in the book of MMO's. People who play massive online games want to see some indication of a massive player base, as well as some randomness which comes from other players.
Space Combat-On rails shooter, essentially a cut-scene with one giant quick-time event. Not really worth mentioning.
Companions-To me this really seems like a step to make the entire MMO experience as single player as possible. Why deal with real people when you can just trust your AI, which don't go afk or ragequit?

Overall, the whole TOR experience IMO can be summed up as "Fable 3 style cooperative with central hubs full of people" I have no idea how this could have already cost 100mil let alone 300mil when they have so little to show for it? They could be keeping it all secretive, which seems like a bad deal for the consumers. Why tell them whats in the game when you could let them pay you to find out? Or they could be using all this on the sound, as the EA Louse said, which seems like a bad appropriation of materials when you have an entire universe, pvp system and social system to build.

And don't try to give this any points for being Star Wars related. The success of an MMO depends entirely on the quality of gameplay and the social experience. People may buy the Force Unleashed over any other combo-hack and slasher, but that's a one time investment, not a 15$ per month experience. Look at Final Fantasy, a game so drenched in fanboyism that every game that's made is guaranteed to sell great because of blind purchasing. Their MMO? Shallow, boring, underwhelming and weak. So terrible that the only way Square can keep people playing is to give away free time. A massive financial disaster for Square, who must have been relying on its massive fanbase to act as midwife for a half-baked idea. Lesson: If you rely on a franchise name to sell an MMO with nothing to back it up. IT WILL FAIL.
 

wiredk

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The major problem here -and I know a few people have repeated this already in the thread - is that everyone tries to pull subscriptions away from WoW by BEING WoW. FFXI Does pretty well for itself and it has a Very UnWoW-like experience, despite claims to the contrary from die-hard blizztards. Warhammer sucked because EA took over and made it just like WoW. Warhammer 40k is going to suck because the developers are WoW players and want to make the experience VERY WoW like. And any game that copies wow, WoW will take whatever it is that draws players away to that WoW clone and add it into the game IE Giant Mammoth Mounts and mounted combat(Well, Warhammer was supposed to have this however EA ditched it). Mark my words, There will be an MMO with Flying dildos and the next patch for WoW will have undead flying Dildos that spout Green Flames.

Now, there IS such thing as getting Too Far Away from being an MMO... Everyone remember Huxley? Had Soooo much potential...but when the game came out it turned out to be just Unreal Tournament with levels and a town instead of a server list.
 

Jake the Snake

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GloatingSwine said:
Mezmer said:
Its a KOTOR Game we're talking about. Seriously, Bioware's taking the most successful (atleast fanbase wise) RPG in the history of gaming and turning into an MMO.
It's secretly a Dragon Quest MMO?

Oh, wait, no, you're completely overblowing the popularity of KOTOR. It didn't sell that well, it was successful, but compared to the real big hitters of the RPG field it's pretty small beans.
/throatslice Hush you! That's crazy blasphemous talk you be speaking there. *puts on angry kanye west walrus face* I'mma let you finish, but KOTOR was the best RPG of all time. Of. All. Time.
 

Mr Thomsos

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lacktheknack said:
If anyone could do it, Bioware has the best chance.

Besides, if you really thing that subscription-based MMOs are "over", there's a twelve million subscriber elephant sitting on you...
did u even read the article?