Daelin Dwin said:
The Wooster said:
Daelin Dwin said:
They should have respected the developer/publisher in not publishing documents they clearly didn't want published.
You and I clearly have very different ideas about journalism.
Daelin Dwin said:
They should have respected the developer/publisher in not publishing documents they clearly didn't want published. If these documents exposed evil business practices or terrible work conditions then it would be a different story. But in both cases it was information about an upcoming title before it was ready for reveal. Heck, with Fallout 4 it was a script who's content was used in the final game.
Context is key.
Nah, that doesn't help it.
Kotaku's meant to cover games, and they're not meant to do that as part of a coordinated press release. They're meant to be an independant, critical press.
Yeah, they jumped the gun on Ubi and Bethesda's releases. Big whoop. Why are we trying to help Bethesda with their big launches, their advertising, and hype-mongering? We know what games were coming out. If they got a script, of course they're going to report on that. People want to see it, and it's not wrong to report on it. Yeah, it's going to be annoying as fuck for Bethesda, but Kotaku are meant to be beholden to their readers, and it's not like they're being misleading, or putting people at risk.
albino boo said:
Ok you have just spent 100k on your big launch at the show and some bloggers come along and leak the item early so they get more ad revenue. So it's no longer the lead item and you no longer get the huge amount free coverage that the launch party setup to generate. There is a reason why there are launch parties and its not for the sake of it. Its there to be the top item across multiple media around the world when it comes to games at the moment of choosing of the business doing the launch . Kokutaku fucked that up for their own economic benefit so they will get put out in the cold lose the economic benefit of review copies and have to wait until they can buy it retail. Cause/effect.
1) Like Ninja said, the game is still the news story. This isn't them losing out on sales, or being one upped by another story. It's still feeding the hype machine, it's still feeding interest. While it's admirable that they aren't going to kowtow to big devs and publishers, what they came out with is still kinda worthless. Whoop. A sequel we knew is coming is coming, and people can get hyped for it.
2) The game is still the lead item.
3) The launch party is not "free coverage". It cost 100k. That's obscene.
4) It's still going to be one the top of the media around the world. Have you seen E3? Like, they have massive launches, with new information, being streamed everywhere. And they usually run with a trailer, a playthrough, or whatever. That's going to have it's value whether or not someone has an inkling that the next AssCreed is coming out, or that Bethesda is going to release a sequel to a tentpole franchise.
5) What this is not "cause/effect" and some form of karma. We should be glad to see things like this, and see that the press is independent of the big publishers, who frequently advertise on the same sites. That those sites have editorial control, and that those editors have ice water in their veins and not Mountain Dew. The reason they try to cut into their revenue, they blacklist, is because they don't want people hearing those views, or because they don't want to have a press that isn't answerable to them. That's not particularly admirable.
What Bethesda's done isn't "wrong" per se. Nobody is entitled to a review copy. But it's certainly not justifiable, it's just another publisher trying to squeeze some control out of the press, so that we can have our status quo of churned out press releases, and a 7-10 review on launch.
And again: It ain't like this is a massive point in Kotaku's favour. They got blacklisted for dropping the fact that some games were coming out, and info related to them. That's just more marketing.