Blizzard Attacks StarCraft II Cheat Developers

Nikolaz72

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Apr 23, 2009
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ciortas1 said:
GoGo_Boy said:
There wouldn't be any problem if every single one of their fucking games wasn't one of the best selling PC games of all time and SC 2 was an improvement, and because that isn't actually the case, it makes it at the very least questionable as to the harm piracy causes for them specifically.

Not even the lack of LAN, but the lack of any P2P alone has hurt Starcarft 2's playability by a shitload. Try playing one of those FPS/brawler maps on B.net, see if you like the lag.

Really, you don't have to look much further than the exclusion of LAN (which gimps the non-B.net part of SC2 utterly and completely), the lack of cross-region play, the fucking horrible popularity system, the forcing of people to play on their servers and their ridiculously politically correct stance on custom games to see that this game is no longer for you and me. Blizzard does not give a shit about anyone who played Warcraft 3 or Starcraft, this is marketed purely, solely and completely to the casual gamer who won't give a shit, and/or, in fact, will salute these decisions.

Frankly, if you think it's a conspiracy theory to think that Blizzard doesn't give a shit about anyone with an IQ above 50, well, I don't know what to say to you.
With the new Starcraft 2. Everything is Battlenet. So you should fix the statement about everything none BN is worse due to there being no none Battlenet part of Starcraft 2. Unless you are completely cut off while playing and in that case being a guest which is what the hackers have been demoted to for what? 2 Weeks? I personally dont like the game but this is a huge overreaction. The Lan part also takes a backseat to the fact that its regionlocked. Regionlocked blocks more people from playing together that not having lan ever could. I dont know about you, but not being able to play with billions is probably worse than not being able to play with your friend Kenny..
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Daft Ghosty said:
Aurgelmir said:
It does ruin my game if the play against me with those cheats.
The cheats in question do not work online. They are for single player. When Blizzard says online they are referring to people who are playing the single player campaign while being logged into Bnet. No one one was banned for using these trainers again other players, they were banned for using them playing single player. That is why this is all a very dick move on Bliz's part.
Except in this case, the single-player affects the multiplayer. If Blizzard has any vested interest in keeping the integrity of its reward/incentive system - and it does, and just because YOU don't care doesn't mean that a good number of Blizzard's paying, non-cheating customers do not - then Blizzard has all the reason to bring down the hammer.

If I cheat and exploit in WoW to get a super-rare title, should Blizzard not ban me? After all, all I'm doing is getting a little achievement for myself.

But no, Blizzard would ban me. As they have before.
 

Anton P. Nym

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Daft Ghosty said:
Anton P. Nym said:
Frankly I don't see the point of using these trainers in single-player given that most of the functionality is already included in the game via console commands... unless you're looking to either boost achievements/trophies (which is cheap and tasteless and sad, like wanking in public) or convert them for multiplayer.
And I personally don't see why people drive big gas guzzling SUVs, when there are other options that don't use as much gas. It's called personal preference. I don't play the multiplayer. And I use the trainer instead of in game codes. I'm sorry you can't understand my personal choice, but that is what is great about america. We have personal choice.
As a non-American I find it amusing to see the "right" to falsify one's accredations enshrined as some sort of freedom of expression. (Using a trainer to get Achievements for one's public profile is falsifying the accredation; it's getting the reward and public credit without doing the work normally associated with said reward.)

I use trainers because they are simple, and faster to use then CML codes. Maybe if the CML codes could be bound to a single key like back in the day with Quake, I might consider using the CML instead.
So not only is earning the Achievement as-written too hard, but using the built-in console codes is too tough as well?

Sad, indeed.

-- Steve

PS: the reason I'm picking on Achievements is that, so far as I can tell, one can play locally without fear of being banned.
 

Nikolaz72

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Apr 23, 2009
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ciortas1 said:
Nikolaz72 said:
I consider these two different problems (the LAN and region locks). LAN (and, as I said, P2P overall) would allow people who are closer together, play with shorter ping. If I play with 7 other Lithuanians, my (and their) ping is going to be at around 10ms, while if we are forced to play on Blizzard's servers, it will never drop below 150ms, which is a terrible thing, and it's exactly the reason FPS/brawler and other maps that require quick response don't work on the current B.net. So there, it fucks up SC2's playability. Even if those somehow did work properly, I always find lower ping preferable, so it's still a piece of shit decision to make everyone play on their servers.

The region locks are another thing entirely, because they don't really prevent people from playing with someone on another continent, they just make you shell out another 60 bucks for it.
Well we heard 2 expansions are comming up. Perhaps there is one for lan too :p? 'Sarcasm'
 

Badabukavich

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I'm not sure if someone had already said this, but I cant help shake the feeling that Activision is behind this. To me it seems blizzard would just be content in banning the people who use it while Activision would do this
 

Daft Ghosty

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Aurgelmir said:
Daft Ghosty said:
Aurgelmir said:
It does ruin my game if the play against me with those cheats.
The cheats in question do not work online. They are for single player. When Blizzard says online they are referring to people who are playing the single player campaign while being logged into Bnet. No one one was banned for using these trainers again other players, they were banned for using them playing single player. That is why this is all a very dick move on Bliz's part.
Maybe so, but I bet there are multiplayer cheats also.

That said, I still think they should be banned, not for cheating, but for being so retarded that you can't play a game without cheating.
I mean why use 3rd party hacks, when there are already ingame cheats that are legal? To get achievements? What good are they, an epeen isn't worth jack shit.
You got that right a epeen isn't worth jack shit. Try telling that to all these people who have their panties in a wad over the achievements. I've stated though many times through this news article why I use them. Its a personal choice. They are easier to use (it takes me 3 seconds to cut on all the cheats I want, or cut them off. I also don't have to memorize or write down the in game cheats which take allot longer to cut on). Cheats being in the game do not negate the use of a trainer. The trainer wasn't written to gain achievements. It was written to provide the cheats for the single player game. It would take extra work to figure out how to disable the achievements as well. The simple solution without being a dick like Blizzard is being is to disable the achievements when the trainer is detected. Blizzard has shown already they can detect the use of the trainer, and have shown they can automate the process. So instead of doing so, they cut on dbag mode, and ban customers, and sue single player cheat makers. Way to stay classy Bliz. =)
 

Daft Ghosty

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John Funk said:
Daft Ghosty said:
Aurgelmir said:
It does ruin my game if the play against me with those cheats.
The cheats in question do not work online. They are for single player. When Blizzard says online they are referring to people who are playing the single player campaign while being logged into Bnet. No one one was banned for using these trainers again other players, they were banned for using them playing single player. That is why this is all a very dick move on Bliz's part.
Except in this case, the single-player affects the multiplayer. If Blizzard has any vested interest in keeping the integrity of its reward/incentive system - and it does, and just because YOU don't care doesn't mean that a good number of Blizzard's paying, non-cheating customers do not - then Blizzard has all the reason to bring down the hammer.

If I cheat and exploit in WoW to get a super-rare title, should Blizzard not ban me? After all, all I'm doing is getting a little achievement for myself.

But no, Blizzard would ban me. As they have before.
Please explain to me how it effects online play? I'd really like to know. Does having the single player achievements give you something in multiplayer? no? oh my. So going by your same logic then if I have a friend who is crazy good at this game play through my copy and unlock all my achievement for me my account should be banned then? Sounds a little rediculous doesn't it. The trainer didn't allow the players to gain anything extra that couldn't be gained already through playing the game. The argument that player A's game play was harmed because Player B has achievement he can't get makes no sense, and is weak at best.

Same goes for WoW. I have almost 14 years in playing mmo games. Four of which are in wow. Titles are not a problem when dealing with glitchers in mmo. Bot run name farming is a big problem. Same goes with achievements in other mmo like EQ2 where I have six years of play time in. So dont preach to me about titles and mmo, it is a weak argument. And the same can be said about SC2. I have friends that can finish the game in hard mode with all the achievements. I think I'll give them a call and have them unlock everything for me. Because you know it will be a person, and not a trainer right. haha.
 

Daft Ghosty

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Anton P. Nym said:
As a non-American I find it amusing to see the "right" to falsify one's accredations enshrined as some sort of freedom of expression. (Using a trainer to get Achievements for one's public profile is falsifying the accredation; it's getting the reward and public credit without doing the work normally associated with said reward.)
Way to take my words out of context. As I stated I do not play online. I could care less about the achievements. Do you think I care that a 14 year old kid looks at a online achievement board and goes wow-wee?

So not only is earning the Achievement as-written too hard, but using the built-in console codes is too tough as well?
haha Are you sure you read my post? I'll reiterate for you here, and I'll space out the words so you can understand them I__Do__not__care__about__the__achievements. Now that said. Again personal choice. I don't judge you if you crack open your boiled egg from small side down, or large side up. But judging by your thinking I need to buy a cow and start milking him myself. Buying it in the store is to easy.

Sad, indeed.

-- Steve
No what is sad is your pretentious and belittling tone. =)

PS: the reason I'm picking on Achievements is that, so far as I can tell, one can play locally without fear of being banned.
Pick on them all you like. Like I said I don't care about them. My problem is Blizzard understands people are going to cheat. And not with just the built in code. They are over reacting to the situation. They have shown they can detect the use of the trainer, a simple solution would have been to automate the disabling of achievements. For people cheating online multiplayer. Well there is a special circle in hell for them.
 

John Funk

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Dec 20, 2005
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Daft Ghosty said:
John Funk said:
Daft Ghosty said:
Aurgelmir said:
It does ruin my game if the play against me with those cheats.
The cheats in question do not work online. They are for single player. When Blizzard says online they are referring to people who are playing the single player campaign while being logged into Bnet. No one one was banned for using these trainers again other players, they were banned for using them playing single player. That is why this is all a very dick move on Bliz's part.
Except in this case, the single-player affects the multiplayer. If Blizzard has any vested interest in keeping the integrity of its reward/incentive system - and it does, and just because YOU don't care doesn't mean that a good number of Blizzard's paying, non-cheating customers do not - then Blizzard has all the reason to bring down the hammer.

If I cheat and exploit in WoW to get a super-rare title, should Blizzard not ban me? After all, all I'm doing is getting a little achievement for myself.

But no, Blizzard would ban me. As they have before.
Please explain to me how it effects online play? I'd really like to know. Does having the single player achievements give you something in multiplayer? no? oh my. So going by your same logic then if I have a friend who is crazy good at this game play through my copy and unlock all my achievement for me my account should be banned then? Sounds a little rediculous doesn't it. The trainer didn't allow the players to gain anything extra that couldn't be gained already through playing the game. The argument that player A's game play was harmed because Player B has achievement he can't get makes no sense, and is weak at best.

Same goes for WoW. I have almost 14 years in playing mmo games. Four of which are in wow. Titles are not a problem when dealing with glitchers in mmo. Bot run name farming is a big problem. Same goes with achievements in other mmo like EQ2 where I have six years of play time in. So dont preach to me about titles and mmo, it is a weak argument. And the same can be said about SC2. I have friends that can finish the game in hard mode with all the achievements. I think I'll give them a call and have them unlock everything for me. Because you know it will be a person, and not a trainer right. haha.
Ditch the attitude, pal. Argue respectfully or not at all.

It effects online play because of the portraits attached to your profile that other people see in-game - the equivalent of titles in WoW, or deeds in LotRO. So yes, it does give you something in multiplayer.

The portrait system is Blizzard's entire incentive/reward for players to do the achievements. If Player X wants to get Portrait Y by completing the very difficult Achievement Z, he wants people to know that Portrait Y means that he did Achievement Z. It's a source of pride - and again, just because you don't care about it, that doesn't mean that nobody does. Plenty of Blizzard's playing, not-hacking customers do, and the company is beholden to them. If Player A gets Portrait Y by using Trainer B, then Player X feels that his achievement means nothing.

And the fact remains, the hacks in question are only used for getting achievements and ergo portraits. They do nothing that isn't already enabled in the game by Blizzard's built-in cheats/map editor... the only difference is, using those cheats disables your ability to get achievements, while the trainer does not.

So yes, actually. If Blizzard has any interest in preserving the integrity of its built-in reward/incentive mechanic, it has every right to ban people who are hacking the single-player game with the specific intention of gaming the multiplayer system.
 

Kavachi

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John Funk said:
Daft Ghosty said:
John Funk said:
Daft Ghosty said:
Aurgelmir said:
It does ruin my game if the play against me with those cheats.
The cheats in question do not work online. They are for single player. When Blizzard says online they are referring to people who are playing the single player campaign while being logged into Bnet. No one one was banned for using these trainers again other players, they were banned for using them playing single player. That is why this is all a very dick move on Bliz's part.
Except in this case, the single-player affects the multiplayer. If Blizzard has any vested interest in keeping the integrity of its reward/incentive system - and it does, and just because YOU don't care doesn't mean that a good number of Blizzard's paying, non-cheating customers do not - then Blizzard has all the reason to bring down the hammer.

If I cheat and exploit in WoW to get a super-rare title, should Blizzard not ban me? After all, all I'm doing is getting a little achievement for myself.

But no, Blizzard would ban me. As they have before.
Please explain to me how it effects online play? I'd really like to know. Does having the single player achievements give you something in multiplayer? no? oh my. So going by your same logic then if I have a friend who is crazy good at this game play through my copy and unlock all my achievement for me my account should be banned then? Sounds a little rediculous doesn't it. The trainer didn't allow the players to gain anything extra that couldn't be gained already through playing the game. The argument that player A's game play was harmed because Player B has achievement he can't get makes no sense, and is weak at best.

Same goes for WoW. I have almost 14 years in playing mmo games. Four of which are in wow. Titles are not a problem when dealing with glitchers in mmo. Bot run name farming is a big problem. Same goes with achievements in other mmo like EQ2 where I have six years of play time in. So dont preach to me about titles and mmo, it is a weak argument. And the same can be said about SC2. I have friends that can finish the game in hard mode with all the achievements. I think I'll give them a call and have them unlock everything for me. Because you know it will be a person, and not a trainer right. haha.
Ditch the attitude, pal. Argue respectfully or not at all.

It effects online play because of the portraits attached to your profile that other people see in-game - the equivalent of titles in WoW, or deeds in LotRO. So yes, it does give you something in multiplayer.

The portrait system is Blizzard's entire incentive/reward for players to do the achievements. If Player X wants to get Portrait Y by completing the very difficult Achievement Z, he wants people to know that Portrait Y means that he did Achievement Z. It's a source of pride - and again, just because you don't care about it, that doesn't mean that nobody does. Plenty of Blizzard's playing, not-hacking customers do, and the company is beholden to them. If Player A gets Portrait Y by using Trainer B, then Player X feels that his achievement means nothing.

And the fact remains, the hacks in question are only used for getting achievements and ergo portraits. They do nothing that isn't already enabled in the game by Blizzard's built-in cheats/map editor... the only difference is, using those cheats disables your ability to get achievements, while the trainer does not.

So yes, actually. If Blizzard has any interest in preserving the integrity of its built-in reward/incentive mechanic, it has every right to ban people who are hacking the single-player game with the specific intention of gaming the multiplayer system.
This. Well said.
/tread
 

Daft Ghosty

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Haakong said:
How can you know this? Blizz have with their new account+achievement system blurred the line between singleplayer and multiplayer. You MUST go through blizz' authentication to even play singleplayer (heck, you even get lag when playing singleplayer, hehe) and gain achievements. The bottom line is, we dont know how blizz' systems work (unless you work for blizz and wanna spill some corporate secrets to me... hehe), and by the sound of this whole lawsuit, these "trainers" got a chance to create some real fuck ups for blizz' systems.
You are correct I can not know this to be true for sure. I'm going by my understanding of how these hacks work, and currently I don't any way they effect Blizzard's servers. The things they change in memory are effecting what is happening locally. Normally the way the online portion works is to send the results of mission to the servers. Blizzzard has gone a step further, almost communist like and have sniffer programs snooping what you are doing in single player. This is how they are detecting the cheating.

I have never understood the appeal for cheats and hacks, and this might be a strong incensitive to support blizz in their decision.
I can't speak for anyone else, but I cheat in RTS games b/c I loath them. Hate them to their core. But it doesn't change that I want to play them for the story line. Not just the cut scenes, but what goes on in the missions progresses the story as well. As for other games I sometimes cheat in them if they get to hard. Left 4 Dead 2 was the last one a cheated in. Since then I beat the new MoH. that game was to easy. But then again FPS games are the ones I love to play. i rarely cheat in those unless they have grown insanely boring, and I sjut want to get to the end. Far Cry 2 fits that bill (even with the cheats I stopped playing the game. Having to drive 10 minutes from one side of the game to the other got old after hour 11 of the game).

It might be too strong of a punishment for the hackers, but blizz is clearly sending a message (that will affect my gameplay experience significally in a positive way): "dont FUCKING hack or cheat in our games"
That's ok I'm sending them a message too. They lost a customer of 18 years. I have played their games since the 1990's. in that time I gave them almost 1600 dollars of my money. it was some fun times. But if they are telling me now I have to play the game how they say, then I am telling them for now on "no thanks".


they have broken the ToS, they knew they broke it and still did it. I can't feel sorry for that kinda recklessness.
The ToS, and EULA are a joke in games today. You can't even see them until you have purchased the game, and even then not till it is opened, and nonreturnable. Companies in general should be taken to task over this issue.

EDIT: The real thing to get boggled over is why blizz do the lawsuit, instead of just resetting the achievements for the hackers and adding lan-support. I blame activision for this :D
Ding ding ding. Exactly.

EDIT2:
John Funk said:
Except in this case, the single-player affects the multiplayer. If Blizzard has any vested interest in keeping the integrity of its reward/incentive system - and it does, and just because YOU don't care doesn't mean that a good number of Blizzard's paying, non-cheating customers do not - then Blizzard has all the reason to bring down the hammer.

If I cheat and exploit in WoW to get a super-rare title, should Blizzard not ban me? After all, all I'm doing is getting a little achievement for myself.

But no, Blizzard would ban me. As they have before.
also this. Seeing others get a gold medal that you worked hard for, without doing anything at all, will make many annoyed with the game and might lead to quitters.
The biggest problem in mmo are the whiners. Ultima Online for example back in the day was a great game. It was tuff to get anything done in the game. Until the whiners. Then the game because so easy you could gain skill points in any profession without trying. Then came the world split. They make a disney land shard, where there were no pkers, and you couldn't be stolen from, and then they make the death metal shard where dead trees, and skulls lay everywhere. this was OSI's solution to appease the whiners. It took all the danger, and special fun out of the game. But anyway, you want to talk about titles. before they allowed people to lock their karma lvls in the game people with the title Dread Knight coudlnt' even come into town, b/c people would target them and /honor them. haha what that did was raise their karma. The only way to have the title was to have a crap ton of bad karma, as well as doing evil things like killing faeries, and other good aligned creatures. Ah the good old days.

Anyway it is just to show their is always someone to piss you off in a mmo. Griefers, Ksers, whiners, zone trainers, botters, Gfers. If an achievement holds value to me, its because I know I earned it. I could care less that Coolguy Noobysmasher has the same title. If he earned it then when we talk about it I'll know. just from how he talks about getting the title. If he didn't earn it I just /rolleyes and move on my way. There is something to be said about not sweating the small stuff.

BTW thanks for being so cheery about your reply. It is nice when people actually show some decorum with their posts. The tone of a post really effects how I reply to it. =)

Good day to you.
 

Daft Ghosty

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John Funk said:
Ditch the attitude, pal. Argue respectfully or not at all.
Pal? Pardon me, but please show me where I have a bad "attitude" sir. If there is a attitude problem here it is with you because someone dares to have a differing opinion then you, and is able to use logic refute your post.

Are you talking my statement of telling you to not preach to me a disrespect? Because in all my post that is the only thing that remotely comes across as cross.

I'm sorry but I use little to no cursing in my post, and spend the time to look up, and research what I'm about to post on. I may not have a title under my name, but when I post I don't make treats when someone disagrees with what I say. If you still have issues with what I said please feel free to send me a PM on it, and we can talk about it there.

It effects online play because of the portraits attached to your profile that other people see in-game - the equivalent of titles in WoW, or deeds in LotRO. So yes, it does give you something in multiplayer.
It gives you something that can be gained through game play. Having a friend get the achievements is no different.

The portrait system is Blizzard's entire incentive/reward for players to do the achievements.
And there are plenty of online achievement to be gained from playing online where the trainer can't be used.

If Player X wants to get Portrait Y by completing the very difficult Achievement Z, he wants people to know that Portrait Y means that he did Achievement Z. It's a source of pride - and again, just because you don't care about it, that doesn't mean that nobody does.Plenty of Blizzard's playing, not-hacking customers do, and the company is beholden to them.
Fare enough. I'm glad people find joy in their achievements.

If Player A gets Portrait Y by using Trainer B, then Player X feels that his achievement means nothing.
Then player X has no self worth. Player A's Portrait Y, gained through Trainer B would be unknown to be gained through a cheat. Player X is magically getting information about Player A. If it is then known that Player A cheated, then he would lose his Portrait Y. But then again if Player A got Friend C to get Portrait Y for him, then all is happy everywhere? Player A still didn't do it himself. The point is Player X should be happy he got Portrait Y through his own skills. What ever Player A did to get it should not matter, but as I said there is always Friend C that Blizzard's systems can't detect.

And the fact remains, the hacks in question are only used for getting achievements and ergo portraits. They do nothing that isn't already enabled in the game by Blizzard's built-in cheats/map editor... the only difference is, using those cheats disables your ability to get achievements, while the trainer does not.
That is funny, because I used the trainer, and it wasn't for gaining achievements. It was a side effect that I payed only passing attention to, because I was to busy playing the game.

So yes, actually. If Blizzard has any interest in preserving the integrity of its built-in reward/incentive mechanic, it has every right to ban people who are hacking the single-player game with the specific intention of gaming the multiplayer system.
I never said once that they didn't have a right. I've maintained that is was an over reaction to a simple problem. Ham handed at best. It makes them look like a bully, when they could have handled the whole situation is a better way.
 

TechNoFear

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Daft Ghosty said:
It makes them look like a bully, when they could have handled the whole situation is a better way.
I don't think Bliz looks like a bully.

I think Bliz is sending a very clear message.

Bliz is saying that they are prepared to take extreme measures to defend their products.

It is both a reasurance to their paying customers (that their investment of time and money is secure), as much as it is warning to the creators and users of these applications that Bliz considers 'malware'.
 

loremazd

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Learn to read people. There was a -story- about blizzard banning people for using single player trainers.

This is a story about blizzard suing the makers of hacks and trainers.

These hacks and trainers -can- work for multiplayer too. This isn't blizzard just going "Duh... lets single out the trainers that work only for single player" it's all of them. And lets be honest, no site had -just- the single player ones.