If this is still the case, then maybe there is nothing wrong with it as long as it doesn't bypass security measures, like serial codes. I'm personally okay with it legal or not if all we're doing is making mods to supplement and enhance the game, or even cheat as long as it's not affecting any online features.Garak73 said:I linked to it in this thread, I don't wanna go find the link again but:NezumiiroKitsune said:Have better lawyers than Nintendo? I don't know, I've never even heard of the case.Garak73 said:Then maybe you can tell me why Galoob won that case? What did the Game Genie do differently than a trainer?NezumiiroKitsune said:It does supplement or in this case bypass routines in the orginal code. As I said in my edit, if you're not breaking any online regulations, mod however you like. Also it doesn't modify the RAM, it modifies the data stored in the RAM, and that data is the intellectual property of the developer.Garak73 said:If it were up to the developer what you were allowed to do then Galoob would have lost the case Nintendo brought against them.NezumiiroKitsune said:It is very difficult to mod a game (without sanctioned modding tools) without breaking the license agreement, in that it would require you manipulating the games code directly, which since as far back as I remember has been illegal. What this means is, anyone who does modify a game without any tools sanctioned by the developer or compatible with the engine (i.e. Aurora), then they're unlikely to be doing it for ethical reasons. So not exactly, what I was at first saying is that any manipulations to the game that affect any online aspect, especially gamerscore and PS levels in this case, should be cause for action being taken against them, since I have it on good authority that these things won't merely be boasting rights for the terminally house bound. If however, you want to mod a game without the aid of any sanctioned modding tools, such as decompilers, you are at risk of more than being banned.Garak73 said:So what you are saying is that you can only mod a game if the developer says it's ok?NezumiiroKitsune said:Bethesda released the Elder Scrolls Creation Kit with every copy of the game, if they didn't intend that to be used to mod the game, I don't know what they were thinking.Garak73 said:The achievement only affect online factors because Blizzard designed it that way. Think about it.NezumiiroKitsune said:If the only reason for these mods is to bypass the security that prevents single player games where cheats are used to affect the gamer score and online achievements, I agree with Blizzards decision to block these people. Especially since Microsoft are in talks with games retailers to make the gamerscore and achievements mean something, similarly with Playstation's trophies. Abusing the game to cheat ANY online aspect unless, like in DoW, you are specifically given the option TO allow cheats, is inherently unethical, and damaging to the developers and the unfair to players who put the effort in. Or otherwise chastise them, removing the ill gotten achievements or suspension. I support their decision to take action against them at least.
If they start getting zealous about mods that don't affect any online factors, then that I'd contest, it's up to the player what they do with game (with the exception of decompiling, reverse engineering etc...).
I must point out that Oblivion had built in cheats (PC version only I think) but most people who play the PC version mod the shit out of it. How should Bethesda react?
tl;dr? Yeah, it's up the developer what you're allowed to do.
You do know how cheating devices work right? They modify the RAM at runtime. That's what mods do as well. Neither overwrites the original game code.
Remind me again who bought the RAM in my computer?
Basically Nintendo didn't want players cheating with their games (NES era) by using the Game Genie so they took Galoob (maker of GG) to court. It was ruled that the Game Genie is legal because it is not infringing on Nintendo's copyrights because it only temporarily modifies the code and doesn't overwrite it. It was also ruled that it falls under "fair use" laws for consumers. IMO, the game cartridge (where the code resides), the NES (where the RAM resides) and the Game Genie (alters the code in RAM) all were bought, not rented by the consumer.
I see them as having altered the EULA since then to secure themselves against a wider range of hacks and mods that would compromise the integrity of the game and the rights of the developers. I'd have to read the EULA that comes with Starcraft 2. If they haven't since then, I'd be frankly very surprised, but also pleased.