Blizzard Banning Single Player Cheaters?

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John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Garak73 said:
John Funk said:
Garak73 said:
John Funk said:
Eldarion said:
John Funk said:
Irridium said:
Add this to another reason why achievements are bullshit.

Its a damn single player game, and people who do cheat don't give a shit about achievements. They don't carry any weight or prestige in any game. No one gives a shit.

This is just ridiculous, and Blizzard is basically doing this because they can.

Its their damn game. They can do whatever the hell they want with it/to it so long as its not copying it and giving it away.

The EULA says otherwise, but those don't carry any credence at all since they're only shown during installation. After you bought the thing.

This is straight up bullshit. Fuck achievements.
Except, from what I understand, they were specifically cheating to get the achievements / profile icons. So, that kind of torpedoes your theory that they didn't care about it, because that was their entire goal in the first place. Pretty much any other cheat you can think of is already in the game, and it disables your achievements/icon earning.

Everyone saying "blar blar they didn't care about achievements" is arguing an uphill battle when it appears as if they were trying to get the prestigious achievements / profile icons in the first place.

And if we accept that Blizzard does not want this to happen, the solution "wipe their achievements/icons" really won't fly, because what's to stop them from cheating to get it again?
Thats not relevant to the matter at hand really. The fact is that blizzard is using the fact that cheating has some effect on the multiplayer aspect (LOL gamerscore/profile icons) to remove your freedom to play the single player however you want. They designed it this way themselves.
But it doesn't. You can still play the single player however you want by using a Guest profile, which lets you play the game not logged in. They have absolutely not taken away ANY of the single-player stuff other than ... the achievements and stuff. Which affects multiplayer.

I'm sorry, I just don't see how this removes anyone's single-player freedoms at all, since there's still the Guest play offline option.
Speaking of the "Guest" option. Is there a reason why you can't just have a separate offline profile like most games have?

I'll tell you why, because Blizzard designed the game to be dependent on bnet so that you would want to play on bnet due to the offline version of the game being inferior.
Yes, you want to play on bnet because the game is designed to be played on bnet. With achievements, friends lists, etc.

Why would you want profile icons, achievements, friends lists, if you aren't going to be online? That's all you get from an "offline profile."

If you buy a game from Steam, you can set it to play without actually logging into Steam. But you won't be able to talk to your friends on steam messenger, you won't be able to get steam achievements, while you aren't logged in. This is the exact same thing.
If you have to "set a game to not connect" then it isn't by default. I would imagine that SC2 connects to BNET by default and in that case a player not caring enough to go out of their way to play offline might be caught up in this.
But... you don't.

Either way, you have to click a button to sign in. Whether the button is "Log In" or "Play as Guest," it doesn't matter.
 

Exort

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Oct 11, 2010
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tehweave said:
The existence of built in cheat codes does not mean you have to use them if you wish to cheat. The existence of built in cheat codes does not justify banning people for cheating with a third party device.

You could still use the Game Genie to get 30 lives in Contra even though you could do it with a built in code too.

Anyway, you ignored my question. Is loss of BNET access a big loss or not?
Yes it is a big loss, and it is right to do so it you try to hack the achievements.
Look if someone hack to get a 100-0 win loss recond in muitlplayer, everyone will agree to ban them why not people that hack for achievement? I understand some people think achievemnt are not important but you are not the only poeple live on this planet.
 

tehweave

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Apr 5, 2009
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Exort said:
tehweave said:
The existence of built in cheat codes does not mean you have to use them if you wish to cheat. The existence of built in cheat codes does not justify banning people for cheating with a third party device.

You could still use the Game Genie to get 30 lives in Contra even though you could do it with a built in code too.

Anyway, you ignored my question. Is loss of BNET access a big loss or not?
Yes it is a big loss, and it is right to do so it you try to hack the achievements.
Look if someone hack to get a 100-0 win loss recond in muitlplayer, everyone will agree to ban them why not people that hack for achievement? I understand some people think achievemnt are not important but you are not the only poeple live on this planet.
What? I didn't say that! Did you re-type what I wrote?

tehweave said:
I don't know, I haven't played starcraft 2 yet, but I hope they don't do this with world of warcraft. Addons are part of what make the game go from 'good' to 'awesome.'
That's what I said.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
 

Exort

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Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
You can but that save can't earn achievement any more.
There is two kind of save for Starcraft 2 one is cloud and one is local.
Offline stores at local and can be access by loading it even while online.
Local stored game file can be access by any profile as long it is on your computer.
 

Exort

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Oct 11, 2010
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tehweave said:
Exort said:
tehweave said:
The existence of built in cheat codes does not mean you have to use them if you wish to cheat. The existence of built in cheat codes does not justify banning people for cheating with a third party device.

You could still use the Game Genie to get 30 lives in Contra even though you could do it with a built in code too.

Anyway, you ignored my question. Is loss of BNET access a big loss or not?
Yes it is a big loss, and it is right to do so it you try to hack the achievements.
Look if someone hack to get a 100-0 win loss recond in muitlplayer, everyone will agree to ban them why not people that hack for achievement? I understand some people think achievemnt are not important but you are not the only poeple live on this planet.
What? I didn't say that! Did you re-type what I wrote?
No, I said it justify to ban people, you said not? Unless I misread you comment which thinks hacking achievement doesn't jusify bans.
 

Exort

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Garak73 said:
Cheating in single player mode should not get one banned. That Blizzard CHOSE to tie in single player achievement to some sort of multiplayer mode is the problem. The two should have been kept separate.
and Cheater CHOOSE to hack the achievements. If they use build-in cheat codes which disable achievement then they wouldn't get banned. (or offline play)
 

Charli

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Nov 23, 2008
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ciortas1 said:
Charli said:
Nope I agree with them, if you intend to lie about your E-Penor, we will castrate it.

Oooh yes.

:D
Castrating the e-penor would quite literally mean simply wiping out the perpetrator's achievements. All of them. Not banning him, though, because it's costing 50 bucks for something utterly minor almost to the point of irrelevance, as much as I overall hate hackers.

My opinion? Blizzard once again proving themselves and once again that their new moto is "We control everything and we jam a dick up your ass, too, so you know who's boss.". It's as simple as that. The new Battle.net, ignoring all the glaring design flaws and shitty philosophy, was already the epitome of a nanny service in gaming. Seriously, I am not surprised at all.
No not necissarily? And my someone sounds butthurt, whats up?

I've never had a single problem with Blizzard's handling of customers, hell they're damn right flexible compared to most game handlers I've had to deal with. Battlenet also, isn't invasive, and doesn't harm anything.

Blizzard once again proving themselves that their new motto is...what ....what? Are you...Never mind I don't even want to know. Just...really go out and experience more before you pin a label on something, there is always worse.
 

Ken Sapp

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Apr 1, 2010
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Yosharian said:
A bunch of cheaters got banned, woop de fucking do. The guys who used this third party software only did it to hack achievements + icons, so fuck em.
Nice of you to ascribe the most villianous of intentions to those who have used a trainer. Some people don't give a flying fornication about achievements or icons. Cheating should only be bannable if it is done in such a way as to give someone an unfair advantage in multiplayer, Icons don't mean crap and last i checked there was no effect from SP achievements on multiplayer matches. The only person harmed by cheating in single player is the player of the game and I doubt you could find many of them who would consider themselves harmed.
 

Eldarion

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Sep 30, 2009
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John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
 

Exort

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Oct 11, 2010
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Ken Sapp said:
Yosharian said:
A bunch of cheaters got banned, woop de fucking do. The guys who used this third party software only did it to hack achievements + icons, so fuck em.
Nice of you to ascribe the most villianous of intentions to those who have used a trainer. Some people don't give a flying fornication about achievements or icons. Cheating should only be bannable if it is done in such a way as to give someone an unfair advantage in multiplayer, Icons don't mean crap and last i checked there was no effect from SP achievements on multiplayer matches. The only person harmed by cheating in single player is the player of the game and I doubt you could find many of them who would consider themselves harmed.
1.)You don't care about achievment
2.) the world population is made by far more than just you.
see where Im getting at?
some people do care.
 

Altorin

Jack of No Trades
May 16, 2008
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John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
Arguing with Garak is like trying to convince a tsunami not to destroy your coastal village.

In other news, my inclination to migrate towards trainers for Diablo 2 (at first it's always to just act as a surrogate and safe mule, but it always escalates), if this policy continues in Diablo 3 (and I see no reason why it shouldn't), then maybe that will break my cycle of cheating in Diablo.. I never intend to, I just hope that they make the item grind in Diablo 3 more bearable. In Diablo 2 it seemed to be designed with insanity and some sort of meta-economy in mind.. I hope that that aspect of Diablo 3, at least in singleplayer, is minimized.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Eldarion said:
John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
And again, play as Guest. There, do anything you want. You're good.

These cheaters were specifically hacking the single-player game in order to get multiplayer "e-peen." That was their entire purpose in doing this. Their "cheats" were exactly the same as the official Blizzard ones, only they didn't turn off achievement rewards the way the Blizzard ones do.

Again, justified.
 

Altorin

Jack of No Trades
May 16, 2008
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John Funk said:
Eldarion said:
John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
And again, play as Guest. There, do anything you want. You're good.

These cheaters were specifically hacking the single-player game in order to get multiplayer "e-peen." That was their entire purpose in doing this. Their "cheats" were exactly the same as the official Blizzard ones, only they didn't turn off achievement rewards the way the Blizzard ones do.

Again, justified.
I'd argue that zapping their entire Starcraft 2 achievement list, legit and illegit would be both more painful and more justified :p

rather then banning them from whatever thing
 

Ken Sapp

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Apr 1, 2010
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Exort said:
Ken Sapp said:
Yosharian said:
A bunch of cheaters got banned, woop de fucking do. The guys who used this third party software only did it to hack achievements + icons, so fuck em.
Nice of you to ascribe the most villianous of intentions to those who have used a trainer. Some people don't give a flying fornication about achievements or icons. Cheating should only be bannable if it is done in such a way as to give someone an unfair advantage in multiplayer, Icons don't mean crap and last i checked there was no effect from SP achievements on multiplayer matches. The only person harmed by cheating in single player is the player of the game and I doubt you could find many of them who would consider themselves harmed.
1.)You don't care about achievment
2.) the world population is made by far more than just you.
see where Im getting at?
some people do care.
And if Battle.net shut down tomorrow what would you have to show for it? I don't pretend to speak for everyone but as there is no carryover effect into the multiplayer then they have no grounds to ban people based on the use of trainers in single player games. Blizzard has walled off cheats from multiplayer since at least SCII and I applaud them for it as I have had many enjoyable matches over the years thanks to that.
 

Eldarion

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John Funk said:
Eldarion said:
John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
And again, play as Guest. There, do anything you want. You're good.

These cheaters were specifically hacking the single-player game in order to get multiplayer "e-peen." That was their entire purpose in doing this. Their "cheats" were exactly the same as the official Blizzard ones, only they didn't turn off achievement rewards the way the Blizzard ones do.

Again, justified.
No, it isn't. While I would be with you on the point of people boosting their score to get multiplayer rewards, I just can't in this case. You act like the in game cheats are the only ones people would want to use, they aren't. Blizzard is saying that you can't play single player except on their terms. A part of the game I don't care about (achievements) is preventing me from playing how I want to on my profile. This is why online achievements should be separate from singleplayer ones.
 

Exort

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Ken Sapp said:
And if Battle.net shut down tomorrow what would you have to show for it? I don't pretend to speak for everyone but as there is no carryover effect into the multiplayer then they have no grounds to ban people based on the use of trainers in single player games. Blizzard has walled off cheats from multiplayer since at least SCII and I applaud them for it as I have had many enjoyable matches over the years thanks to that.
Yea, because I done nothing wrong. Cheater hack to get acheivement and should be banned, if it is not for achievement build in cheat is more than enough, not to mention editor. It is not like Blizzard ban people using cheat that is not to get achievements, then they won't build in cheat codes.
 

Exort

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Eldarion said:
No, it isn't. While I would be with you on the point of people boosting their score to get multiplayer rewards, I just can't in this case. You act like the in game cheats are the only ones people would want to use, they aren't. Blizzard is saying that you can't play single player except on their terms. A part of the game I don't care (achievements) about is preventing me from playing how I want to on my profile. This is why online achievements should be separate from singleplayer ones.
Blizzard never said that, the editor that comes with the game is more than enough prove blizzard don't care how you play it, just not hack to get achievement.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Eldarion said:
John Funk said:
Eldarion said:
John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
And again, play as Guest. There, do anything you want. You're good.

These cheaters were specifically hacking the single-player game in order to get multiplayer "e-peen." That was their entire purpose in doing this. Their "cheats" were exactly the same as the official Blizzard ones, only they didn't turn off achievement rewards the way the Blizzard ones do.

Again, justified.
No, it isn't. While I would be with you on the point of people boosting their score to get multiplayer rewards, I just can't in this case. You act like the in game cheats are the only ones people would want to use, they aren't. Blizzard is saying that you can't play single player except on their terms. A part of the game I don't care about (achievements) is preventing me from playing how I want to on my profile. This is why online achievements should be separate from singleplayer ones.
Play as Guest.

Your problems are surprisingly solved. The end.
 

Grigori361

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Apr 6, 2009
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Eldarion said:
John Funk said:
Eldarion said:
John Funk said:
Garak73 said:
...and if you don't log in, you can't resume from your single player save created while online?
No. It's essentially a separate profile.

...which is what you were asking for, no?
No, what we are asking for is the ablity to cheat/mod single player any way we want without it giving blizz an excuse to ban people from multiplayer. We would like single player to not impact multiplayer at all.
And again, play as Guest. There, do anything you want. You're good.

These cheaters were specifically hacking the single-player game in order to get multiplayer "e-peen." That was their entire purpose in doing this. Their "cheats" were exactly the same as the official Blizzard ones, only they didn't turn off achievement rewards the way the Blizzard ones do.

Again, justified.
No, it isn't. While I would be with you on the point of people boosting their score to get multiplayer rewards, I just can't in this case. You act like the in game cheats are the only ones people would want to use, they aren't. Blizzard is saying that you can't play single player except on their terms. A part of the game I don't care about (achievements) is preventing me from playing how I want to on my profile. This is why online achievements should be separate from singleplayer ones.
Just to add in a few cents, while I can see where both sides come from, and see a reasonability to both arguments, I will have to side with the blizzard is overstepping themselves, this sets a very dangerous (in my opinion) precedent, not that it will affect me per se, (I have my own separate issues with blizzard, which I'll not get into, and as such have refused to buy any of their games since before Wow. ) but this absolutely does make mods or other single player 'corruptions' of the game fair game for grounds for banning, or worse theoretically. Make no mistake, I have no problem with people who hack the game getting banned, but this circumstance is at something of a crossroads of issues, and anyone who concentrates too heavily on it being reasonable for blizzard to ban someone for hacking the game, or the option of playing offline as a guest to avoid the "evil big brother" :)P) that is blizzard is missing the point.

No offense.