Freechoice said:
I bring up the creative sterility of Valve because of that guy bitching about how it's hypocritical for Blizzard to bring this to court just because they ripped off Warhammer. Whoop-dee-fucking-doo. They're uncreative fucks as well. That's a moot point brought up without any kind of logic behind it, just emotional irrational. Most of the counterargument stems from that. And cool, you quoted Yahtzee as if he still has relevance. Sure, he made a bunch of comparisons with Half Life 2, but the gameplay mechanics were also present in every shooter pre-Halo. The only things that are similar enough are the story elements which I honestly couldn't give a flying shit about.
Can you explain to me how Blizzard plans to cash in on a MOBA when their own is a mod for Starcraft 2? Do you expect them to sell more units of a large RTS just for the DotA it comes with? Seriously, what do they have to gain from it?
And yes, they are one of the big boys. They can take a major loss without being completely fucked over. And when you bring up brand association, you made me laugh. Why do you think Valve wanted the name DotA 2 as opposed to having the goddamn respect for the community and naming it something else like every other MOBA?
The only reason Blizzard would bring this case to court is because they actually see a way to bank on both the MOBA genre and the DOTA name. Blizzard is now a part of Activision, yet you're going to sit there and imply that they'd do something that doesn't have the potential for monetary gain? Please, take a moment, sit back, and rethink your stance here. It's quite funny to see people defending Blizzards move here as if Blizzard is some kind of "white knight" standing up for the modding community. (yet they forget, quite quickly, how anti-modder friendly their latest games have been)
Also, yes. The only reason they're calling Blizzard DOTA...well...Blizzard DOTA, is because they're banking on the name. They're using it to pull in more customers. So, yeah. They're planning to "cash in" on the MOBA/DOTA trend.
Valve is doing the same, to a degree, but they have legitimate reasons to use the name Dota. That reason?
They have Eul, the creator of the mod, and Icefrog, the man who spent the most time and effort into making DOTA what it is, working there on Dota 2. So...seems to me...Valve is the only one interested in 'respecting' the original DOTA community in all of this.
And again, profit margins do not a big company make. It's a combination of monetary value, breadth of influence and reach in the industry, and the level of public and investor involvement. So, with that in mind, you can call Blizzard "one of the big boys". Same with Rockstar, Ubisoft, EA, Activision, and even Bioware. (seeing as they're all multi-billion dollar companies, have multiple divisions world wide, thousands of employees, and many investors) However, and though they make oodles of cash, they're comprised of less than 300 employees, have only one division, and are still privately owned by those working there. So...no. They are not "one of the big boys".
GoaThief said:
-KC- said:
Doesn't matter since DotA was made using Blizzard material.
/Thread.
Team Fortress 2 is owned by id software because Team Fortress was made using id's material.
/silliness
Don't you see how claiming any home-made modification belongs to whatever corporate entity published or designed the game it was based upon, is wrong and will set a precedent?
Of course they don't. Most of these people siding with Blizzard are just die-hard Blizzard fans who hate Valve. So it matters not what the actual situation is, they'll just side with Blizzard. Most of them don't even grasp what an actual mod is or how DOTA was actually created.
shintakie10 said:
So...ummm. Yeah. You're wrong. It'd be one thing if the actual creator was the one who was trademarkin the name. He isn't. The company that he is a part of is tryin to trademark the name. If anythin, if Valve wins it'll set the precedent that modders don't own their work in any way shape or form because their work was trademarked without a legal transfer of the name away from them.
Really though, anyone not on the side of Blizzard here just has to be lettin their hate of Activision blind them to whats goin on. Let's take the most extreme point of view here and say that both companies aren't doin this for any other reason than to get their money grubbin mitts on the DOTA name. Which of the two companies is the worst here? The one who wants to be the only one who can use the name and will be able to threaten legal action on anyone who uses the name (Valve) or the company that wants the name to stay free of trademarks (Blizzard). No matter what happens, if Blizzard wins we stay at the same point we were before. Dota remains a free name that anyone and everyone can use.
This is Blizzards case to win, plain and simple. I personally believe the reason they want the name to remain untrademarked is because they are a) makin a blizzard dota for starcraft, and b) Blizzard has historically been incredibly close with its modding community and is one of the friendliest to them.
The second point is why I find this whole thing saddening really. Valve has the same reputation as bein incredibly close and friendly with its moddin community and then it went and pulled this dick move. For shame Valve.
Actually, you're wrong. If Blizzard wins this, it means that a mods creators have no legal claim to trademarking or owning anything they've made. Let me ask you this, if we learned tomorrow that Eul and Icefrog were the ones who wanted to trademark the name, and not just Valve at large, would you still be siding with Blizzard? If so, you're assertions would sound
very disingenuous. If not hypocritical.
It still fascinates me that people think Blizzard is doing this "out of the goodness of their hearts" for the benefit of the modding community. Face it, they're not. The only reason they're doing this is because they want to bank on the name. If Valve has it trademarked, they can't do that. It's a money-making thing, not a "paragon" thing.
Also, I have to refute your claim about Blizzard being close to their modding community. Starcraft 2 is by FAR the most restrictive, "mod-friendly" game I've ever played. And, Diablo 3 looks to be even worse.
Blizzard used to be on good terms with the modding community, but now they seem more interested in either taking the communities ideas for themselves or giving a colossal middle-finger to anyone who wants to mod the game.