Nazulu said:
I can't believe I'm finally talking to someone who's played Lineage 2 here. Were you there at the beginning before chronicle 1? It was really crazy then. Especially when I first died by 2 guys named Fuck and You. lol
I didn't bot in Lineage 2 so maybe that's why it felt like a long time to level sometimes. I mostly worked with a big clan and sometimes it took them awhile to get there shit together.
Strazdas said:
snipping myself, what sorcery is this!
I get the gist of your post, just some little things I don't understand. What is Lt and Tibia?
I guess your somone got really unlucky or od like to know the name of that game.
I don't completely get this either.
To be honest i really dont remmeber the subtitle of the versions i played. it was long ago. It was 2005 give or take a few years so i hope you can dissect it from the date more. I know i had to download some sort of "Expansion" thingy while playing it though back then i wasnt smart enough to really understand what it was that i downloaded there.
Yeah musht have been experience. I havent seen Fuck and You yet, but the Your mom thing is popular, especially when game has mechanics to tell you what killed you and it ends up "You have been killed by Your Mom" or "Your mom just got fried".
Lt should have been "let". Its missing and e.
Tibia is the name of the oldest graphical MMO in existence. It is still running. It is also a game i played the most of all.
That last line your quoted was in response to the story you told about person being caught instantly after cheating. Either it got really unlucky or i would like to know name of a game that has such effective system.
Schmeiser said:
Am i missing something here? I mean im really confused. People are talking about people hacking their SP game then transfering that hacked char into online and ruining everyone's experience. I'm not a tech wizard or a game dev but what's wrong with making an offline mode and a online mode, THEN not allowing offline chars to be played online and THEN not allowing online chars played offline aswell. Is that possible? Because i sure as hell do think it is possible, so hack your own game who gives a fuck, you can only play solo anyway. So we make both communities happy, i would buy d3 instantly if it had a offline mode, i couldn't give a rats ass if i can't play my offline char online. It's not hard to lvl multiple chars.
So much drama in this thread
Some people here, including the game devs, seem t think that then answer is no.
black_knight1337 said:
Like I said to someone before, those are not the kind of hacks I'm talking about. Simply storing the characters online prevents that kind of thing. The hacks I'm talking about include things like duping and map hacks. If you provide players with an offline mode without recoding the entire thing(forcing production costs skyward) then these kind of things will always happen.
Duping is impossible in online game if loot is determined on the server. And if players dupe in offline mode - let them. the characters are serperate. You would have to clarify about map hacks and what is meant there. ability to see whole map? that should have been a basic feature to begin with.
You dont need to recode offline mode, all you need os simulate the same server responses locally. that is coding a bit, but not skyward production costs level. and you would also sell a lot more copies, which means your income will also raise.
Big problem with your example. It's a mmo. Mmos are purely online, hence why that kind of security is possible. Diablo 3 employs the same kind of methods.
And yet you can make MMO play offline (think: private servers, server emulation done by pirates). I have the example of easy to see good way of controlling online game agaisnt hackers while all game mechanics are publicly known.
I'm not sure what you mean by this, care to clarify? Is this for the online variant or the offline one? I'm thinking it's the offline one. If so you aren't solving any of the issues. You're still giving the player access to code which compromises the security of the online variant. To keep the online variant secure it needs to be significantly different from the offline variant. At the very least the programming team would pretty much double which of course pushes up development costs forcing higher prices or lower margins per copy.
It is for offline mode. It does not conmpromise security of online mode, because in order to modify such code they would need to hack into the main server, which would give them acess to said code anyway. It does not need to be different, it needs to be online.
black_knight1337 said:
Yes, and an offline mode in the way it is handled in, I'm pretty sure, every other game is detrimental to that security. All you need is in the rest of the thread but I'll give you the gist of it. Basically, giving a would-be hacker access to the whole game(ie. offline mode) allows them to understand how the game works much faster than if they didn't have it. Keeping all that stuff on a secure server means that they are doing guesswork and by the time they stumble upon anything worthwhile the banhammer would be incoming. So all in all always online is much more secure than having an offline mode as well. It keeps legitimate players in a hack-free environment and it stops hackers making absurd profits from cheating. I won't say there's no negatives involved but the positives of just this line of reasoning outweighs them. If you want more, go read the rest of the thread.
To simplify, your claiming that knowing the process locally would help hackers to hack into the mainframe?