Imitation Saccharin said:
CantFaketheFunk said:
But that doesn't mean they based the choice on it.
The claim is it wasn't even part of the discussion.
CantFaketheFunk said:
They can have realized they'll make more money and still have it not a factor in the choice.
Then they are stupid.
Hardly. Here, take this for an example:
I'm buying a new pair of headphones when my old one broke, and I have to choose between two of them. One is more expensive - it doesn't matter how much more - and might have slightly better sound quality/better microphone for gaming. However, I've played with that headset before, and I know that the earphones are uncomfortable and actually hurt my ears after wearing them for about 45 minutes. So, I end up buying the other, more comfortable pair... that HAPPENS to be cheaper.
It doesn't matter how much more expensive the other pair is - $5, $20, $50. Yes, by buying the cheaper pair I am saving money that I can now spend on other things. But that doesn't matter, and it wasn't ever part of the decision. I would have bought the more comfortable pair over the one that makes my ears hurt ANY day, and the fact that I get the cheaper one is just a nice side affect.
So yes, Blizzard can certainly realize that the trilogy will likely be more lucrative (HOW much more lucrative, we have no way of knowing until the pricing is announced), but it was irrelevant. Say they sell all three at $20 apiece - if someone buys all three, they get $60, which is more than they'd have made with a single $50 dollar game. But whether the extra revenue is $10 more, $15 more, $30 more, whatever... the point was not to profit, but to make a better game.
They'd be doing the trilogy whether they made a huge net gain, a small net gain, or broke even, because it'll make it closer to what they actually want to do.
CantFaketheFunk said:
Er, honestly it's just something I know having followed their games closely over the years.
Wikipedia disagrees with your claim on Starcraft Ghost, although the veracity of that source is questionable.
http://www.wowwiki.com/Warcraft_Adventures:_Lord_of_the_Clans
There we go. Warcraft Adventures shows more my point than SC:G anyway, because WCA was practically complete at the time they canned it.
Here's the Blizz press release in response to a petition to bring the game back:
[blockquote]Blizzard Announcement ? 22 May 1998
Press Desk: Blizzard Cancels Warcraft Adventures: Lord of the Clans
Blizzard wants to take a minute to respond to the Warcraft Adventures petition that is circulating on the Internet. First, we want to express our gratitude to the Warcraft fans that took the time to organize such an effort. We recognize that the cancellation of Warcraft Adventures has disappointed some of our customers, and we appreciate that they have shared their opinions with us.
Secondly, we want let you know that stopping development was not a decision that was taken lightly. It was a hard call to make, but each of us knows that it was the right choice. The cancellation was not a business or marketing decision or even a statement about the adventure genre. The decision centered around the level of value that we want to give our customers. In essence, it was a case of stepping up and really proving to ourselves and gamers that we will not sell out on the quality of our games.
And finally, we hope that Warcraft fans will consider our track record and trust our judgement on ending the project. The cancellation of Warcraft Adventures does not signal the demise of Azeroth. We have every intention of returning to the Warcraft world because there are still chapters to be told. We will keep you informed as we announce future Warcraft plans. [/blockquote]
CantFaketheFunk said:
But they recognized that keeping their reputation was worth taking that loss.
Yes, to keep making a profit later that is worth more then the resultantly dampened opinion.
The value goes beyond the financial bottom line here.
CantFaketheFunk said:
Even after years with the company, he told me, he was still struck by how often *that* was the mandate - the player gets the best experience we can give them - rather than "how can we make the most money?"
I doubt your story, but cannot disprove it except to say I request no more unverified objective statements please.
Oh, my story is very much true - just not naming names to respect my acquaintance's privacy. It all boils down to whether or not you trust what *he* told me - and I see absolutely no reason not to.
"Unverified objective statements"? This is a discussion, and the only thing that'd really fall under that would be the WCA/SC:G claim, that I've now backed up
Otherwise, I have nothing to gain from lying to you; Blizzard ain't paying me to do anything. They're just a game studio that I respect tremendously, and in speaking with the people who work there, I absolutely believe that it's wholly possible to take them at their word.