Rebel_Raven said:
About Violence: We've grown up on said violence. It's been around for quite some time, even before 3d games. If this sort of thing were going ot make us all players violent psychopaths, the world would be reduced to ash about now.
About Sexualization: It's been kinda rare before games went 3d, I'd say. The graphics just weren't really there. When things went 3d, it kinda exploded.
In my experience, women are presented in demeaning manners, and are treated in demeaning manners to say the very least.
When women don't want to be represented that way, well, you see people rallying against the women that don't want it.
So, yeah, Violence prohecy hasn't really happened. Sexualization/demeaning? Actually happening. That's the difference, IMO.
I dunno who's pushing for women to be weak, feminist or not... well, game developers regularly don't let women be powerful, so there's that.
I dunno if it's really a push, though. Just... laziness, and the producers fighting against female protagonists, and reducing their agency.
Back in the late eighties, I played an arcade/adventure game that involved sending various members of a military squad down to a hostile alien planet. The characters were little more than a name and a weapon, but one reviwer noted that the two characters identified as female were the two lowest-ranked members, that they were equipped with what amounted to a water gun and nothing at all, and that the manual that came with the game actually encouraged using the "expendable" character with no weapon for scouting purposes (that is, wade into enemy territory and quickly die.)
It's easy to point to something so obvious and say it points to a devaluing of the female characters; even back then, with a smaller and more segmented community of gamers, more than one reviewer raised an eyebrow at those mechanics.
It's more difficult, at least for me, when the difference between characters is solely an aesthetic one.
Particularly in a genre like MOBAs, MMOs, or more combat-centric RPGs, where players are quick to single out characters and types that don't "work", it's a high priority for those who engineer system mechanics to make certain that every character type can be played effectively. If a female character is weaker than her male countepart, she quickly becomes a waste of development time.
I can certainly understand where female players would have a problem where there's no female avatars at all for them to embody, especially when all the non-playable female characters are presented as weak and helpless or worse. It's harder for me to understand why a female character being represented as "sexy" is harmful, independent of other factors (sex or sexuality being the defining feature of all characterization, diminishing of that character's utility, etc.)
That there are some boorish and anger-spewing men out there, I can't deny; regular news feeds certainly provide fodder for that idea. But I've also seen message boards full of women creating armor and skins for their characters that were more "fun and flirty" (their words, not mine); I've read accounts from people who have played with both female and male avatars in RPGs have noted that while some were more likely to accept leadership from characters perceived as "male", they also reported people were often more friendly and willing to help out characters perceived as "female". My own limited experiences with MMOs reflect that experience.
It's difficult for me to make the leap that "sexy character" inherently leads to "disprespecting women", that "some people are uncomforable with this" or "some people want characters to continue being presented like this" automatically equates to "this harms women" or "this leads men to believe wrong and hostile things about women". It's the reason I brought up the violence comparison; it seems to me like a leap of faith, or a leap of cynicism, depending on how one wanted to view it.
But I also know I may just be standing at the wrong vantage point. I have a vested stake in believing that men are better than that. I think I can enjoy looking at a woman as sexually attractive without thinking less of her as a human, even in the limited context in which any character is presented to the audience of a video game at all. But I don't have any way of knowing if I'm an exception, or even if I'm under-estimating the effect such presentations have on my own thinking.
The best I can conclude is that the "sex appeal" female character shouldn't be eliminated entirely, but that that it also shouldn't be the overwhelming majority of all playable female characters, and that there should usually be alternatives for those who feel uncomfortable embodying such avatars.