Hammeroj said:
Maybe this doesn't look exactly like Torchlight, but it does look like WoW. Get some HD screenshots, and look at two things. How blocky the models are, and how much of a painted quality all the textures have. Which is perfectly expected seeing as WoW's lead art designer is also Diablo 3's lead art designer.
I look at wow and the grass is so saturated, it pops my iris.
D3, nope.
The blocky look may be to make it less performance hungry? Also consoles.
It's confirmed after all but that's another story.
Hammeroj said:
Just because it's 3d isn't good enough a reason.
Sure is.
2d is a way more controlled environment due to, you know, fixed pixels and all that?
A lot of things you can get away with in 2d simply aren't possible that way in 3d.
Notice how there's no hatching animations for the zerg in sc2? Yeh, stuff like that.
And diablo 2 was not exactly easy on the eyes being all low-res, low-framerate, same-y hues etc.
But you could get used to it due to the static, re-occurring 2d bitmaps.
Train your eye to filter out the patterns.
It's easier to "read" 2d images.
Compare this [http://static.mangachat.eu/wp-content/uploads/2010/08/starcraft.png] to this [http://neunzehn72.de/wp-content/uploads/2008/03/starcraft2.jpg].
See how busy the 3d one looks even though there's actually less going on than in the 2d one due to the same shades used in the terrain and the units and lolperspective?